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Messages - Fuzzie

#1
Servers / Re: [0.4] Argonath RPG 3.0
Mar 24, 2017, 02:52 AM
There never has been nor did we ever said such a rule against terrorism roleplay existed in the first place. We don't have to look anymore further than NAR and the court case against them in this instance. Any act of deathmatch or rulebreak was punished but the rest was left to roleplay by both the members and the cops/feds.

Vito claimed that he was banned for deathmatch, and I believe that the admin who banned him knew what they were doing. I can't really tell for sure if he's bullshitting, trolling,  or not since I don't know what account he was playing on and can only reply based on what he's saying here.

As for the harsh words, if it offended you, I'm sorry. I tried being nice the first few times but your stubbornness to understand and tolerate was really annoying to not only me, but the other players, admins, and developers I've talked to.

However, like I said in my previous posts. If you're putting forward those points because you don't understand why you were banned (if at all), then the right thing for you to do is to post an unban request so we can properly investigate what was going on and tell you the reasons why too. Complaining about stuff that we were never wrong about (as the deathmatch rule have existed since the early days), isn't going to solve anything nor help anyone especially yourself.
#2
Servers / Re: [0.4] Argonath RPG 3.0
Mar 22, 2017, 12:11 AM
First of all, not every addition is a nerf and not every addition is a buff. What we are aiming for right now is to fix the broken scripts we have so it will work the way we originally intended it to work or even better. While a certain group of players will constantly critise our every move because they only think of themselves, we implement scripts that are beneficial for the long run.
#3
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 01:56 PM
Kid, just stop. We'll handle our server and you handle yours, ok? At this point, the only words of retaliation that you have to say are echoes of mine to you.
#4
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 01:37 PM
Kid, we've been here for a very long time. If there's anyone who knows the server best, it's us. If you're butthurt because you were banned for deathmatch, I recommend you take a moment to re-evaluate your entire life. Like I said multiple times before, we won't change our rules just because your small mind can't comprehend the range of possible roleplays that can and has happened on the server. I suggest you just stop trying to reply because at this point, your points are getting more and more idiotic than it already is.
#5
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 01:15 PM
Your "position" is very unclear. You may know what your argument is, but you clearly don't understand what our server is and our stand on what roleplay is. Your idea of what a roleplay server is everything we try to stay away from since it's completely stupid.

Want to play on a roleplay server that is just as fucked up as the way you put it? Make one of your own or play on another so call roleplay server that fits your fucked up idea of proper roleplay.

Like I mentioned above, we will never change our rules to allow un-monitored deathmatch as a possible roleplay. Again, it's completely stupid and is not what a proper roleplay server should be. I don't know why you keep embarassing yourself by trying to convince anyone here that you know what roleplay is when you yourself said you don't.
#6
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 12:45 PM
Nope. You clearly don't understand what Argonath is. There is no problem regarding roleplay thus far. For whatever reason, it seems to only be a problem to you.
#7
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 10:34 AM
Like I said before, you're the only one here who is confused about what Argonath is. Your argument, like the one before, is just full of holes.
#8
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 07:17 AM
Nope. It's just you who's confused here. Your explanation on the situation is full of holes. This ain't my first rodeo kid.
#9
Servers / Re: [0.4] Argonath RPG 3.0
Mar 18, 2017, 02:32 AM
You are clearly confusing roleplay with rules. What Hype said is more than enough. If you would like to continue to defend your "deathmatch is ok in a roleplay server" point, go ahead. At this point, we don't really care anymore about what you have to say. It's not like we cared in the first place anyway since we've had a clear understanding of what roleplay is for a very long time unlike a certain someone here.
#10
Servers / Re: [0.4] Argonath RPG 3.0
Mar 17, 2017, 02:18 PM
To you maybe but I'm not really surprised that would be your opinion anyway since it perfectly fits the way you think.
#11
Servers / Re: [0.4] Argonath RPG 3.0
Mar 17, 2017, 07:26 AM
From the way you're putting your point, it sounds like you don't have a strong idea of what proper roleplay is. Your idea of roleplay is not even close to what we consider as roleplay. It's probably for the best that you don't apply for an unban application anyway. You won't be welcomed back with that attitude of yours.
#12
Servers / Re: [0.4] Argonath RPG 3.0
Mar 16, 2017, 02:02 AM
We don't disallow killing because we don't want to limit role-play.  We however, strictly forbid deathmatching. In our case, situations we consider deathmatching include but are not limited to:

  • Killing other players without a valid reason
  • Killing other players without roleplaying or any proper roleplay
  • Revenge killing

Cops are also subjected to the same rules. They can kill wanted suspects but they need to give the suspects a chance to surrender.

I don't know what account you were using, when you were banned, nor the admin who banned you but what I can say is whoever banned you knows what they are doing. What you just described of your actions clearly puts you in the wrong here since that's exactly what we consider as deathmatch.
#13
Servers / Re: [0.4] Argonath RPG 3.0
Mar 15, 2017, 01:51 AM
And you're basing of all that based on one script? Sure you could get a car within ~50 seconds, but that doesn't mean that one would not benefit from the taxi script being there. I would know cause I've seen players actually using the taxi script for roleplay purposes.

Argonath is a community. It is not limited to here only. Argonath is in no way a deathmatch server so don't try to mislead others.
#14
Servers / Re: [0.4] Argonath RPG 3.0
Jan 29, 2017, 01:51 PM
Hello Argonathians,

It has been awhile since the last Developers Diary (cause we lazy). In this developer diary, we will be going over the prominent changes in the latest update to hit the server, Update 3.1.



VC:MP rel004

The latest version of the server removed 3 important features that we used in the 3.0 version of the script. Textdraws, sprites and spheres. Read more about the server changes here. A fallback had to be made in order to prevent existing spheres from failing completely. Textdraws and sprites have also been moved to the newly announced client scripts. While we are still experimenting with the possibilities of client scripts, the menus from 3.0 have not been changed for 3.1.



Help Guides

Help guides have been changed significantly. Instead of the text-based messages in 3.0, 3.1 now moves the camera around the map to show locations, objects, vehicles etc to better help new players.



Locking properties

Yes, you can now lock your property! This feature will only work with private properties and not businesses. You can lock your property using /lockprop. Be careful when you lock yourself in your house while being wanted. Cops can still bust in using /breaklock. Got locked inside? Don't worry! Locking properties only prevent anyone including yourself from entering your property and not exiting it.



UID Bypass Permission

While we do allow multi-accounters, what we do not allow is using those multiple accounts to bypass certain restrictions we have imposed to prevent abuse. One way we have chosen to solve that problem is by introducing a UID restriction. Only one account on a UID is allowed to buy properties and vehicles. If there are multiple family members playing on one PC, you can consult an admin and they can give you a special permission to bypass this restriction. Do note however that this permission can only be granted to another one account under the same UID. No more than that.

Among the scripts restricted by the UID is properties(bypassable), vehicles(bypassable), car thief/smuggle(bypassable) and smuggle(not bypassable).




Restriction of multiple instances under the same UID

Continuing from the UID permission, we have also decided to disallow players from joining the server using multiple instances. This is to prevent intentional and accidental script abuse, particularly the selection of mini-missions and smuggle. The only exception to this restriction are level 4+ admins, i.e. scripters and division leaders.



Phone

You can turn on and off your phone using /phone [on/off]. Erm.. Yea...



Ownerships of properties and vehicles by banned players

Any properties owned by a 3+ months banned player will be sold with no refunds and any vehicles will be removed from the server.



Stash

Stashing crates and dropping briefcases from vehicles have been disabled. Abusers....



Map Objects

Several map objects have been removed. These objects are the gates to the mansions at Starfish Island, Pay n' Spray garage doors and a fence blocking the PnS at Downtown (Yes. That garage behind Ammunation Downtown).



Bank

Ever wondered what's the use of depositing your money in the bank? Yea, we too. And then we decided to change the way players buy properties and vehicles. Instead of using cash in hands, buying properties and vehicles now use balance in bank. The same case for selling too.



Tax

The government will now tax a percent of your bank balance. The tax is global and will also affect players who are offline. Players with less than $100 in their bank account will be exempted from the tax. Them corrupt bastards



Caddy

R.I.P Caddy (2015 - 2017). You can no longer buy caddies from the showroom effective increasing the minimum cash to $45,000. Any existing caddies won't be refunded.



Loss of Cash on Death

Now, when you die you lose all the cash you have in your hand. The amount of cash dropped is 0% if you die by fire or explosion, 20% if you drown and 50% for other form of deaths. The cash will be dropped in a briefcase similar to weapons.



Medical Bills

The hospitals are running low on funds! Players will now pay a medical bill costing $250 which will be deducted from the player's bank account.[/color]
#15
Just curious, what does the message header say? Maybe it could give more info about the copyright claimant.