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Topics - Adrenaline

#1
Servers / [Custom Map] Stunting Island
May 18, 2026, 04:46 AM



STUNTING ISLAND — SKULL DLC

PURE STUNTS • MULTIPLE ISLANDS • NO LIMITS



Mode: Stunting / Freeroam / Skill Gameplay
Discord: Join our Discord
Server IP: 51.38.237.230:8198



ABOUT

Stunting Island is a custom VC:MP stunt experience built around
a massive adaptation of the legendary TDR2000 map conversion,
bringing an entirely new style of gameplay into Vice City Multiplayer.

Featuring multiple connected islands, dangerous highways, giant stunt ramps,
industrial districts and futuristic city zones, the map delivers a completely
unique freeroam stunt experience never seen before in VC:MP.

Explore massive custom areas inspired by cyberpunk cityscapes,
abandoned docks, dark industrial roads and high-speed stunt
environments designed for freestyle driving and pure adrenaline.



FEATURES

• Multiple islands
• Massive stunt map
• Freeroam gameplay
• Giant ramps & highways
• Hidden stunt spots
• Custom vehicles & skins
• Cyberpunk atmosphere
• Community showcases



DISTRICTS

Necropolis
Hollowood
Docks
Hirise



NO LIMITS. ONLY ADRENALINE.

Drive fast.
Stunt harder.
Create chaos.



🔥 COMMUNITY & MEDIA 🔥




Credits

Adrenaline — Original Idea / Mapping / Visual Direction
[TDA]Speed — Script Developer
#2
This is a useful prompt for converting GTA Vice City map mods from .IDE + .IPL into VC:MP objects.xml and map.xml.



Prompt

You are converting GTA Vice City map mods (.IDE + .IPL) into VC:MP XML format.

IMPORTANT:
- Ask the user which .COL files they really have.
- Ask the user which .TXD files they really have.
- Never invent .col filenames.
- Never create collision paths from TXD names.
- If a .COL does not exist, use <collision type="none"/>.
- Final assets must be packed inside store/name_unp.7z.

VC:MP ID SYSTEM:

MODEL ID = 6000 + OBJECT ID

Examples:
object id 0 = model 6000
object id 1 = model 6001
object id 400 = model 6400
object id 1000 = model 7000

If the map starts at model 6400:
object ids must start at 400.

IDE:
The .IDE file defines object names, DFF models, TXD textures and COL collisions.

IPL:
The .IPL file contains object placements, coordinates and rotations.

OBJECTS.XML FORMAT:

<objectlist>
    <object id="400">
        <flags value="0"/>
        <texture path="shared.txd"/>
        <collision path="shared.col" name="object_name"/>
        <model path="object_name.dff" distance="300"/>
    </object>
</objectlist>

LOD RULES:

If object name starts with LOD, LODh or lod:
- use distance="3000"
- use confirmed shared collision
or:
- use <collision type="none"/>

MAP.XML FORMAT:

<map>
    <itemlist>
        <item model="6400" name="object_name">
            <position x="100" y="200" z="15"/>
            <rotation format="axisangle" x="0" y="0" z="0" angle="1"/>
        </item>
    </itemlist>
</map>

Rules:
- object IDs must be sequential
- all IDs must be unique
- model id = 6000 + object id
- map model ids must match objects.xml ids
- preserve IPL coordinates exactly
- preserve IPL rotations exactly
- preserve scale if available
- texture path must use real TXD files only
- collision path must use real COL files only

Before exporting:
- verify every TXD exists
- verify every COL exists
- verify every collision path is valid
- verify no fake .col names were generated
- verify all IDs are unique
- verify all map model references exist

PACKAGE STRUCTURE:

store/
└── MapPack_unp.7z

Inside the .7z:
- all .dff files
- all .txd files
- all .col files

Outside the .7z:
- objects.xml
- map.xml

Never randomize IDs.
Never duplicate IDs.
Never break model ↔ map references.
Always maintain exact IPL placement data.



My Discord adrenaline12
#3
📌 Suggestion: Add a Marketplace Section for VC:MP
Script Sales & Development Services


Hello everyone,

I would like to suggest adding a new Marketplace section to the forum, focused on buying and selling
VC:MP server scripts, as well as offering programming services and requesting custom-made systems.



Why This Would Be Beneficial

Many developers in the VC:MP community have created full gamemodes, advanced systems, or complete servers,
but they no longer plan to open new servers or have already retired from the game. Instead of letting their
work go unused, a Marketplace would allow them to sell their scripts and recover value from the time they invested.

This would benefit:

– Developers who no longer plan to open servers or have left VC:MP. 
– People who built servers but won't use them anymore and would like to sell them. 
– Server owners who need custom systems or bug fixing. 
– New server creators searching for experienced scripters. 
– Freelance programmers looking for a reliable and visible place to offer their services.

A Marketplace would not only create economic opportunities, but also help revive activity in the VC:MP community
by attracting players and server creators who want something more than just standard deathmatch gameplay.



What the Marketplace Section Could Include

– Scripts for sale (gamemodes, standalone systems, utilities, tools, etc.). 
– Hiring developers for scripting, bug fixing, optimization, or full custom work. 
– Custom requests for unique features or specific systems. 
– Selling complete servers (scripts, configurations, mappings, assets). 
– Price guidelines to help new buyers understand market value. 
– A reputation/feedback system to increase transaction safety.



Why the Forum Should Consider This

– Encourages development and innovation within VC:MP. 
– Allows retired developers to recover value from their past work. 
– Makes advanced scripts and systems accessible to new server owners. 
– Prevents valuable resources from being lost or forgotten. 
– Creates a dynamic exchange hub that boosts forum activity. 
– May help revive player interest in VC:MP by offering more than basic DM servers.



🔒 Recommended Security & Posting Rules

To keep the Marketplace safe and organized, these guidelines are recommended:

Anti-Scam Safety Rules: 
– Use trusted middlemen for high-value purchases. 
– Recommend safe payment methods (PayPal, Skrill, crypto, etc.). 
– Require proof of ownership before selling full servers.

Posting Requirements: 
– Screenshots of the system or server. 
– Clear list of features. 
– Script version, modules used, compatibility info. 
– Any available documentation or installation notes.

Tag System: 
– [FOR SALE] 
– [SERVICE] 
– [REQUEST]



Thanks for reading and long live VC:MP
#4
[CustomObject] Christmas Billboard + Wallpapers

This is a small Christmas-themed billboard object for the VC:MP community. 
The model includes a lightweight DFF and TXD ready to use, and the collision works perfectly using **autogenerate**,
so no manual COL file is required (optional).

📸 In-Game Screenshots




🎨 Full-Quality Textures




Wallpapers Download: https://imgur.com/a/u0AI6wp

📦 Download (Google Drive – .7z)
https://drive.google.com/file/d/1pOX_JX1q2cNO7n4uFGATULuE9MGaSxZs/view?usp=sharing

XML Example
<object id="100">
    <flags value="0"/>
    <texture path="bilbord2.txd"/>
    <collision type="autogenerate"/>
    <model path="bilbord2.dff" distance="1200"/>
</object>

If you customize the billboard with your own server logo or event promotion, feel free to share how it looks!

Merry Christmas and happy mapping! 🎅✨
#5
Videos & Screenshots / VC:MP EVENTS
Nov 03, 2025, 11:38 PM
🎮 Popular GTA Mini-Games
(Skull DM server – Vice City Multiplayer)


🔫 GunGame
All players start with the same basic weapon.

Objectives:
• Each kill upgrades your weapon to the next level. 
• Respawn with your current weapon (no downgrade). 
• The first player to reach the last weapon and make a kill wins.

🏆 Victory:
First to score the final kill.

🎥



🚗 Sumo Cars
Players spawn in random cars inside the arena and must push opponents out until only one survives.

Objectives:
• Stay inside the play area and push others out. 
• Each player has 3 lives. 
• Match lasts 7 minutes ⏱️.

🏆 Victory:
Last car standing or all survivors when time runs out.

🎥



🎭 Hide & Seek
One player is the Seeker while the others hide inside the mansion.

Objectives:
• Hiders hide while the Seeker hunts them down. 
• If you get caught, you join the Seekers. 
• Survive until the time runs out to win.

🏆 Victory:
• Seekers win if all Hiders are caught. 
• Hiders win if at least one survives.

🎥



🚜 Tank vs Tank – Vice City Edition
Free-for-all tank battle near Vice City Airport.

Objectives:
• Up to 8 players spawn in powerful tanks with extra health. 
• No teams → everyone fights for themselves. 
• Once your tank explodes, you're out.

🏆 Victory:
Last tank standing wins.

🎥



🔪 Chainsaw Party – Survival Edition
Everyone spawns armed with a chainsaw in a brutal free-for-all battle. 
Only the last survivor wins. ⚔️

Objectives:
• All players start with a chainsaw. 
• No teams — pure chaos and close combat. 
• Fight until only one remains standing. 
• Arena shrinks over time to force encounters.

🏆 Victory:
The last player alive is the winner.

🎥



🚁 HeliBlades Event
One player becomes the Pilot and must eliminate all Runners using the helicopter blades.

Objectives:
• 1 Pilot vs up to 8 Runners. 
• Pilot must slice players with the helicopter blades. 
• Runners must survive for 3 minutes or destroy the helicopter. 
• If the helicopter explodes or time runs out → Runners win.

🏆 Victory:
• Pilot wins if all Runners are eliminated. 
• Runners win if the helicopter is destroyed or they survive until the timer ends.

🎥



🚘 Drive-By Event
Players battle while driving cars or bikes, shooting at each other in a fast-paced survival match. 
Only the last survivor wins. 🔫🔥

Objectives:
• All players spawn in vehicles equipped for drive-by shooting. 
• Shoot from your car or bike while staying on the move. 
• Exploding vehicles or being killed eliminates you. 
• Outdrive and outgun your rivals until only one remains.

🏆 Victory:
The last player alive or last vehicle intact wins.

🎥


#6
En este video tutorial te enseño como descargar e instalar Vice City Multiplayer en español

In this video tutorial I'll show you how to download and install Vice City Multiplayer in Spanish

#7
Support / moves maps.xml to another world
Oct 29, 2025, 03:26 PM
Can the maps placed in /store/maps objects.xml be moved to another world?

In other words, can they not appear in the default world, but rather in world 2?

I want to try passing objects to the script using the `CreateObject` function.

But I don't know how well it will work.
#8
Servers / Skull DM GTA V Minigames
Oct 21, 2025, 05:01 AM

SKULL DM – Deathmatch & Events redefined


Mode: Skull DM GTA V Minigames v1.2 
Discord: Click here! 
IP Address: 51.38.237.230:8193



About us 
SKULL DM is a Vice City Multiplayer Deathmatch server designed to attract new players while keeping the traditional VC:MP mechanics that veteran fighters love. 
It combines the fast-paced combat of classic DM with creative minigames and new features that keep the experience fresh and competitive. 

Money is earned through duels and events — and can be used to buy vehicles or, soon, custom GTA Online-inspired skins (coming soon). 
Every event was built to deliver constant action, fun, and variety, whether you're a newcomer discovering VC:MP or a veteran returning to dominate the streets again.



Events list
 
1. SumoCars Event – Push your rivals off the platform in a chaotic vehicle sumo battle. 
2. GunGame Event – Win duels to progress through a weapon chain until only one stands. 
3. Hide & Seek Event – Hunters and hiders face off in a unique Vice City hideout challenge. 
4. Tanks vs Tanks – Face other players in heavy tank battles — explosive and unstoppable. 
5. Chainsaw Party – A deadly chase where runners must escape the hunters before it's too late. 
6. HeliBlades Event – Survive spinning helicopter blades in a brutal airborne challenge. 
7. Drive-by Event – Vehicle combat where only the best aim and control will keep you alive. 
8. Race Event – Competitive racing across Vice City; no arena, just pure speed and skill on the streets.
9. Gun Swap Event – All players use the same weapon, which swaps constantly. Adapt fast and get the most kills to win.



Main Areas
 
BattleZone – The heart of SKULL DM. Classic open duels where players fight freely using default VC:MP weapons — fast, simple, and pure skill. 
AimZone – A training area designed to improve your aim, reflexes, and weapon control before heading into real fights or events. 
StuntZone (Coming Soon) – A new space for stunts, tricks, and freestyle driving, arriving in a future update.



Join now and experience the return of true deathmatch — fast-paced, competitive, and made for those who never stop fighting.


🔥 Event Showcase 🔥
Take a look at some of the exclusive minigames that make SKULL DM unique.
Watch all the events in action on our YouTube Channel.


Credits
Adrenaline (Mapping & Original Idea) | Speed (Scripting)
#9
Support / Rhino bug shoot
Sep 27, 2025, 02:35 AM
Shots are not reflected on the other screen, is there a way to solve this?


https://youtu.be/VN9wJalWCx8
#10
when you are on the ground and they shoot at your body, your head explodes

It's a type of anti-headshot

https://youtu.be/AWxdewE0Uzg

#11
Hello, I need your help with a Vice City Multiplayer server I purchased from CitadelServers.

Since I purchased it, it doesn't appear in the masterlist, it's not consuming any RAM or CPU, and it's not working properly. I've been in contact with CitadelServers technical support, but they haven't given me a clear solution.

This is what they told me:

They updated the server and said it was running, but it still doesn't appear in the masterlist.

They then informed me that the problem is in the Updates tab of the control panel, as the "latest" option keeps failing.

They installed version 1.1.5 of GTA Connected manually, but the problem persists.

They confirmed that their system doesn't have recent updates for either GTA 3 or Vice City.

I asked to be switched from GTA Connected to Vice City Multiplayer, because that's what I really wanted from the beginning. They told me it's possible, but the server still isn't working.

I add images of Citadel support
GTA VC Updates Tab: https://i.imgur.com/OB6kOzy.png


#12
Script and Content Requests / is this a gui?
Jul 18, 2025, 05:18 AM
What is this called and how can I put it on my server?
#13
General Discussion / Report server
Apr 11, 2017, 02:05 PM
Announcing LU:MP servers to the 0.4 masterlist
178.32.116.43:5200

#14
Support / Error with script
Apr 05, 2017, 02:58 PM
I have a problem since yesterday I happen to not load the script using the "cloudwards" host on my computer it works perfectly without any error, I asked them for help and none could solve it I was told to come to you

Cloudwards


My PC


Cloudwards staff
#16
Why not save the location of vehicles used with the / park command when restoring the server?

function onPlayerCommand( player, cmd, text )
{
{
if ( cmd == "park" )
{
local veh = player.Vehicle;
if ( veh )
{
veh.SpawnPos = Vector( veh.Pos.x, veh.Pos.y, veh.Pos.z );
veh.SpawnAngle = veh.Angle;
MessagePlayer( "Parked Vehicle!", player );
}
#18
General Discussion / source VCMP 0.4 letter?
Jul 12, 2015, 03:28 AM
Hello I would like to know what the name of the font of VCMP 0.4 Thanks
#19
General Discussion / help 0.4
May 31, 2015, 06:43 PM
to connect to a server connects and disconnects do not help
#20
Someone could give me a link to download a hud Tanks

Alguien podía darme un link para descargar un hud Gracias