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Messages - Skirmant

#1
Quote from: Sebastian on May 04, 2019, 09:01 PMThis gamemode fits so good the vcmp comunity.
Too bad we don't have real npcs' functions.

No matter how much you try to make them feel real, they are still moving objects. Im dealing myself with this problem, but it's easier in my case.

You could make them seem real if every limb was a separate object and all animations were synchronized on the server side, but that would require way too much effort.
#2
Guess I have no choice now but to promote @Murdock to a co-owner ;-;
#3
Quote from: EK.CrystalBlue on Jul 18, 2016, 07:59 AMDid you open a streamer? In VKs official server all objects are deleted if no one is in the property

Do you mean different worlds? The limit is global, regardless if the objects are streamed to players at the same time or not.
#4
Quote from: EK.CrystalBlue on Jul 17, 2016, 06:09 PMAnyways http://forum.vc-mp.org/?topic=3163.0

Still doesn't work for me, the update a few weeks ago broke it and it was never repaired.

Quote from: Doom_Kill3R on Jul 18, 2016, 05:44 AM
Quote from: Skirmant on Jul 17, 2016, 05:36 PMNow we just need the GUI mouse fixed

Isn't this already fixed...

Not in fullscreen mode
#5
Nice work, Stormeus. Now we just need the GUI mouse fixed and increase the object limit from 3k to 10k. My server is getting uncomfortably near the limit and players enjoy decorating their properties.
#6
Quote from: Thijn on May 19, 2016, 06:10 PM
Quote from: Klaus on May 19, 2016, 05:50 PM
Quote from: Thijn on May 19, 2016, 04:36 PMI guess the players have chosen :P
Oh, so by your logic it's a large number of 'players' that make a server an RPG server? Alright then, thanks for your input. Though I have a rather different idea of what roleplay is. Anyway, enjoy! It's all fun and games in the end isn't it.
The large number of players make a server better to enjoy then others.
In your idea a server might not be a roleplaying server, but if it's enjoyed by a lot of players they obviously do something right.

I used to play Argonath RPG back in 2008-2009 and I enjoyed it very much. It had a great community and a quality staff. Plenty of warm memories that inspired me to make something of my own :)

This server was never made to imitate or compete with anyone, it's just as a unique chaotic experience that I thought was lacking in VC:MP. There's no reason to argue over any of this
#7

Address: 79.98.29.42:8192
Forum: https://www.vicenet.org/forum
Live Map: https://www.vicenet.org/map
Admin logs: https://www.vicenet.org/admin
IRC: #Daydream @ LUNet
Screenshots: https://imgur.com/a/SocqS https://imgur.com/a/oqCMc

I thought it was time to make a thread about everyone's favorite server
#8
Off-Topic General / Re: Is it possible?
May 01, 2016, 10:51 PM
You could always use digital currency, although that would mean the total supply is out of your control
#9
I wrote a function for my server.

BASE16_TABLE <- "0123456789ABCDEF";

function rgbToTxt(rgb) {
  local str = "[#"+
  BASE16_TABLE[(rgb.r&0xf0) >> 4].tochar()+BASE16_TABLE[rgb.r&0x0f].tochar()+
  BASE16_TABLE[(rgb.g&0xf0) >> 4].tochar()+BASE16_TABLE[rgb.g&0x0f].tochar()+
  BASE16_TABLE[(rgb.b&0xf0) >> 4].tochar()+BASE16_TABLE[rgb.b&0x0f].tochar()+"]";
  return str;
}
#10
Servers / Re: [0.4] Argonath RPG 3.0
Jul 28, 2015, 11:01 PM
Quote from: Thijn on Jul 28, 2015, 07:03 AMBy being a good one
Yep.

Quote from: Thijn on Jul 28, 2015, 07:03 AMstable
Ofcourse.


Quote from: Thijn on Jul 28, 2015, 07:03 AMunique
You bet your ass it is.


Quote from: Thijn on Jul 28, 2015, 07:03 AMand having mature management.

Haha, not in a million years.. :'(
#11
Off-Topic General / Re: Vcmp Vs Samp!
Jul 12, 2015, 08:49 PM
Quote from: Doom_Killer on Jul 11, 2015, 11:19 AMSAMP still got some things heavy on vcmp,  the war isn't over tho, but we did take VCMP to a good level with that update.

VCMP screwed SAMP due to download facility and custom stuff for sure.

There is no war, it's not even about the features. VC and SA are different games, with different storylines and atmospheres that appeal to different kinds of players.

Anyways, if you have to compare these mods, SAMP is a bit of a low bar. Why not aim towards MTA?
#12
This is actually pretty useful
#13
I'd just like to warn the VC:MP community about a rascal named FinchDon who has broken into Seby's account on my server, then tried impersonating him on LUNet and gave a poor attempt at swindling me out of my scripts

Quote from: LUNet<Skirmant> ok, so what's the hurry about?
<[Ro]Seby> You know that i create the maps?
<[Ro]Seby> Skirmant
<Skirmant> yes
<Skirmant> is this because people can copy them?
<[Ro]Seby> i want your whole script because i don't make another maps more i am  tired to make them
<[Ro]Seby> i want that maps
<Skirmant> wat
* [[Ro]Seby] (Ro][email protected]): [www.kiwiirc.com] [Ro]Seby
* [[Ro]Seby] @#seby
* [[Ro]Seby] *.liberty-unleashed.co.uk :LUNet
* [[Ro]Seby] End of WHOIS list.
<[Ro]Seby> that maps take long time to create
<Skirmant> nice try impostor
<[Ro]Seby> wat
<Skirmant> go eat a dick
<[Ro]Seby> wth u talking about
<Skirmant> impersonating people is not cool
<[Ro]Seby> heyyyyyyyyyy i am sebastian
<[Ro]Seby> are u mad?
<Skirmant> then use your Seby nick
<[Ro]Seby> It's on BNC
<Skirmant> on LUNet
<[Ro]Seby> and i can't login with that nick
<[Ro]Seby> something's problem with my bouncer
<[Ro]Seby> I want that maps now if i create that maps again it took long time to create
<Skirmant> this seems fishy as fuck
<[Ro]Seby> wth
<[Ro]Seby> Skirmant what happen to you?
<[Ro]Seby> hey hey hey are u completely mad

Stormeus can confirm that the IRC account was registered with the same IP he uses on this forum.
#15
General Discussion / Re: Stop a Helicopter
Jun 17, 2015, 08:35 PM
You could try freezing the player