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Messages - EK.IceFlake

#31
Description
The server tries to load custom vehicles before they're downloaded.

Reproducible
Always

What were you doing when the bug happened
Trying to join a server. I had /showdebug enabled.

What do you think caused the bug
Vehicles were only streamed after spawning before the latest server update, so there wasn't any check to see if a particular vehicle was downloaded before creating it. The devs overlooked this when releasing the new update.
#32
Bugs and Crashes / Re: [CRASH] 0x00661548
Jul 01, 2018, 06:36 PM
:edit: Wasn't able to get the latest update since I was on Thijn's updater. Fixed now.
#33
Quote from: umar4911 on Jun 30, 2018, 03:29 AM
Quote from: Stormeus on Jun 29, 2018, 07:11 PMSliding was nothing more than broken sync — same with ghost shots. We made weapon sync more accurate, therefore sliding is not possible for us to "enable." Anyone who has a problem with that is welcome to stay on 0.3.
Can we re-enabke using the flake's script in SLC plugin
Yes, that script does not abuse deficiencies in VCMP's synchronization system.
#34
Bugs and Crashes / Re: [CRASH] 0x00661548
Jun 30, 2018, 05:47 AM
Still occurs after the latest update, but with another module dump: https://pastebin.com/i6WhySyW
#35
Quote from: Stormeus on Jun 29, 2018, 04:04 PMPlease don't fork the masterlist and update server within 12 hours of an issue being reported, it creates unnecessary fragmentation.
Not a last-minute fork, that masterlist was alive for months. Got a nice opportunity to advertise it lol.
#36
General Discussion / Temporary new masterlist
Jun 29, 2018, 10:03 AM
The official masterlist is currently bugged. You can use an alternative masterlist (master.vc-mp.cf).

Instructions here: https://www.vc-mp.cf/threads/alternative-masterlist.7/

Please note that only servers that announce to this masterlist are visible.
#37
Bugs and Crashes / [CRASH] 0x00661548
Jun 27, 2018, 02:56 PM
rel006 breaks compatibility with WINE on Linux. VCMP works fine on rel003 and rel004. Not tested with rel005.

---

Reproducible: Always
What you were doing at the time of the crash: Spawning
What do you think caused the crash: The new version of libpng maybe
Are you using the steam version: Nope
Crash report: https://pastebin.com/eXGXukGU
#38
Quote from: umar4911 on Jun 20, 2018, 08:12 AM
Quote from: Xmair on Jun 20, 2018, 06:00 AM
Quote from: umar4911 on Jun 19, 2018, 11:43 AMIf auto record is not available then I want to script a plugin when sent a command to it, it closes an application running in the server's background(not client).
You don't really need a plugin for it, just use the system() function.
Can you give me a little for info?
function pkill(pattern, signal="SIGTERM") {
    system("pkill --signal " + signal + " " + pattern);
}
on Linux.

Usage:
pkill("firefox"); //gracefully close firefox
pkill("chromium", "SIGKILL"); //force close chromium
#39
Client Scripting / Re: [function] qGUI
Jun 12, 2018, 08:03 AM
Quote from: Shadow on Jun 10, 2018, 01:04 PM@Sebastian The thing is, you are still using bytes for no reason when calling the constructor. If squirrel emulates C/C++, then you are pushing 5 bytes onto the stack ('l' 'a' 'b' 'e' 'l') and calling the constructor. I don't know if you can have bytes on squirrel but even an integer (4 bytes) would be more optimal for the task.

And the parameter checking is just a recommandation, of course you are free to do what you want because it is your release but I think it would be best to add some nice checks.
Calling GUILabel normally also pushes a lot of bytes on the stacks. It looks somewhat like this in psuedo-assembly:
push the root table # a reference thereof
push "GUILabel" # 8 more bytes on the stack
get # results in roottable["GUILabel"] on the stack

http://www.squirrel-lang.org/squirreldoc/reference/embedding/calling_a_function.html



I'd recommend something like this:
qGUI(whatever, { "Position": position, "Text": "yourText" });
etc.
#40
Quote from: Stormeus on Jun 02, 2018, 06:11 AMHi guys,

Quote from: Athanatos(^_^) on Feb 09, 2018, 01:56 PM
Quote from: Mack on Feb 09, 2018, 02:12 AM:)
Nice, I tought @Stormeus posted that vcmp is closing.

I didn't say anything like that, but even if I had, we'd be hard pressed to "close" VC:MP anyway. We don't run the servers, we don't have a kill switch in the client and the browser is designed in such a way that even if our servers go down (as has regrettably happened here), the community is able to direct people to an alternate source.

As has been mentioned, I have grown disenchanted with VC:MP development, partially because it's a lot of work for very little appreciation, but also because I'm a full-time student, and when I'm not in school I work full-time. When you're asleep for 8 hours a day, working another 8 hours a day and spending the rest of your time trying to have a social life, there's very little time to devote to the project.

I don't want VC:MP to die considering there's still an active community surrounding it. I honestly don't know what to do though -- the few community members I figured were knowledgeable enough in C++ and good ambassadors of the community don't seem to be active anymore either, and I've been away for so long that I don't even know if there's anyone I can recruit as a developer. As many have also noticed and taken advantage of, the anti-cheat infrastructure isn't robust, so completely open sourcing VC:MP is also out of the question since I have no doubt that any positive contributions by the community would be immediately outweighed by people changing the code to cheat. I'm open to hearing what the community thinks about the situation.

In the meantime I'll see if the server itself is still up, and if not I'll update the ModDB download we have to point to Thijn's server.
Maybe release the source code without the makefiles/Visual Studio files. Then the script kiddies won't be helped by Youtube tutorials.
#41
Write reCAPTCHA V1 IS SHUTDOWN in the box that asks for the captcha text. It worked the last time I used it on another site.
#42
Off-Topic General / Re: Happy world Pi day
Mar 15, 2018, 03:46 PM
Quote from: vitogta on Mar 15, 2018, 02:44 PM
Quote from: EK.IceFlake on Mar 15, 2018, 11:34 AM
Quote from: Xmair on Mar 15, 2018, 09:24 AMhbd
This is not a birthday.
it is.
also this is deathday.

Birthday:
Albert Einstein
Deathday:
Stephen Hawkings
300 years ago:
Galelio Galeli's deathday.
#43
Off-Topic General / Re: Happy world Pi day
Mar 15, 2018, 11:34 AM
#44
Off-Topic General / Happy world Pi day
Mar 14, 2018, 04:35 PM
Merry 3/14!
#45
Servers / Re: VKs official server
Mar 03, 2018, 01:31 PM
Quote from: Falcon on Mar 03, 2018, 10:31 AM
Quote from: EK.IceFlake on Mar 03, 2018, 09:14 AM
Quote from: Falcon on Mar 03, 2018, 08:51 AMQuestion is there a Driveby Rule, Joined server with my son to only find constant driveby's by same people..
Driveby is allowed unconditionally.
No worries won't play there then :) no skill in drivebys and constant spawn killing with drivebys
Spawn killing is not allowed.