Read this, I'm sure it can help you https://www.gtamodding.com/wiki/SFX
characteristics of the audio formats are mentioned there.
characteristics of the audio formats are mentioned there.
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Show posts MenuQuote from: MEGAMIND on Aug 20, 2017, 11:45 AMTo join server these names are used Tommy Sonny Ken Lance "Avery", "Mike", "Mitch", "Willy" "Percy", "Hilary",I took "Avery" and thus all the nicknames have been taken except "Dick". Who will be the next to take Dick?
"Candy", "Mercedes", "Auntie", "Phil", "Cortez", "Diaz","Kentpaul", "Umberto","Dick","Leo"
Quote from: Kojotot on Jul 05, 2017, 06:29 PMRolePlay servers preferable.
Quote from: PunkNoodle on Jun 07, 2017, 08:05 PMDaydream Roleplay, Argonath and Brasil Real RPG
Quote from: EK.IceFlake on Jun 23, 2017, 09:36 AMYou could have been more explicit, I'm sure he won't understand what you are trying to tell him.Quote from: Zeyad Ahmed on Jun 23, 2017, 08:20 AMWell add the audio file and rename it s<id>_<name> as that id must be more than or = 50000 , but dont make 2 files with the same IDThere is no member CPlayer::pos or SqPlayer::pos.
as example
s50000_headshot.wav
and then you can use it in Sound Functions
and a example for playing a sound at a certain positionPlaySound( 1, 50000, Player.pos);
you can see another functions from here
PlaySound( 1, 50000, player.Pos);