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Messages - Shadow

#166
Quote from: S.L.C on May 13, 2015, 03:46 PMWhat error?

... + "." player);
You forgot another +

... + "." + player);
Next time post the error output. Otherwise we might stop responding to your questions!

It's actually

... + ".", player);
#167
Changelog 1.1:


  • Random spawns
    • Added random player spawns with random skins (from an array of skins)
  • Accounts
    • Added the account system from the Starfish Gangwar server
    • Server saves last position, last weapons, last skin and a tiny inventory
  • Vehicles
    • Added a vehicle spawn system which keeps spawned vehicles proportional to playercount
    • Vehicles spawn with random fuel, random health and random colours, they even have a chance of not spawning
    • Rare vehicles (most useful, fast cars/cars with perks) have a lower chance of spawning
  • General fixes
    • Fixed few issues with ped AI
    • Fixed issues with the script and the server behaviour
    • Fixed a bug where you could start/stop the car's engine as a passenger
    • Fixed an issue where a hit from a ped would cause the camera to switch to classic controls type
    • Recoded a big part of the DFF loader
#168
Quote from: sseebbyy on Apr 29, 2015, 07:12 PMThere is a function called GetPlayers() that returns the nr of online players, so you should use that one instead of GetMaxPlayers().

Not relevant. You can have 3 players with IDs 5, 4, and 6 which means the function will do nothing.
#169
I must thank @sseebbyy for contributing so much to the map and in other ways, more or less crucial for this mod. Now I'll have to get down to the finishing touches to the module :)
#170
More like a client-side spoil but whatever, it's meant for a server, isn't it ::)



Nemesis masterrace!
#171
If you are so curious about the safety of having it run, here's a virustotal analysis: https://www.virustotal.com/ro/file/2658de8633de784a7a046dc23f9cb8eaad8ff9a0928bb4c897e4c83ce3cf1831/analysis/1430057847/

If you don't trust that, why would you trust running a VCMP server at first?
#172

What is this?

This is a personal project of mine which implies downloading a module and running it with GTA-VC (it'll be loaded by default, few configuration required) which allows for interesting game extensions which I'll present below.





What features does it have?

  • Server features
  • Client features (extended from VCMP)





Server features consist of a great map which contributes to the emotion and the feeling, with well choosen objects at the right places, a loot-drop system which consists of spawned weapons/items (such as gas cans, painkillers) around the map with certain odds, random bullet amount and stacking system and a vehicle energy-system which only consumes energy while the engine is running (so you'll have to stop the engine if you want it to not consume energy).






Client features consist of zombies which are server-controlled and other exciting stuff which I am still thinking of. I'll drop a video below so you can see exactly what I am talking about:

http://www.youtube.com/watch?v=1WVPB7LPdjM#ws

There will be more zombie skins added and more features which I'll add whenever I have time to. Zombie models are not replaced in the gta3.img file, they are loaded in memory by the module so you don't need to worry about that.
NOTE: The server and the module is not finished yet, I am still working on it and will try to make it available as soon as possible. This project is not open-source and will never be released as open-source. This is only a teaser.



#173
I first got acquaitanced with PAWN language (which is crap tbh). Then Squirrel and C++. C++ can be so, so annoying at times and it's a headbanger even for the most expertised ones, as it takes more to debug (about double the time it'd take to write half of the server code) and errors are not always explicit, and even debuggers might fail to make you understand.

Your best bet for now is Squirrel as @stormeus and @S.L.C have said. If you didn't know, you can start off with it's syntax from these two useful links:

Squirrel 3.0 Documentation
Electric Imp Squirrel Documentation
#174
There are situations when the server kicks a player for 'illegaly aquiring a weapon'. Happened to me from time to time, might just be an internal bug.