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Messages - haxerx

#17
Thank you for attentions brother , I apology for any disturbance I solved the problem.Just I had not the "NumTok" and "GetTok" function nothing was wrong in script.

Thank you once again.

EDIT: Ah, Now I can't buy prop..... :-X
#18
@umar4911
[spoiler]
[spoiler]else if( NumTok( text, " " ) < 2 ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );[/spoiler]
or this is whole /addprop cmd
[spoiler]else if( cmd == "addprop" )
        {
            if( !text ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
//this is line 332            else if( NumTok( text, " " ) < 2 ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( typeof( GetTok( text, " ", 1 ).tointeger() ) != "integer" ) return pMSG( "Error - Usually 'price' means numbers...", player );
            else if( GetTok( text, " ", 2, NumTok( text, " " ) ).tolower() == "default" ) return pMSG( "Error - The name 'default' cannot be used.", player );
            else
            {
                local   price = GetTok( text, " ", 1 ).tointeger(),
                        name = GetTok( text, " ", 2, NumTok( text, " " ) );
                 
                CreateProperty( name, price, player.Pos.x, player.Pos.y, player.Pos.z, player.World )                 
                pMSG( "[dbProperties]: Property " + name + " was created.", player);
            }
        }
[/spoiler]
[/spoiler]
#19
Do you understand what I'm saying?
Quote from: Xmair on Dec 19, 2017, 06:33 PM
Quote from: haxerx on Dec 19, 2017, 05:13 PMand a new error appeared or... [spoiler][/spoiler]
@umar4911 It worked well but the command is not creating any property just showing
[spoiler][/spoiler]
and nothing works after that.
Let us see the actual error FFS.

Actually, I meant that /addprop is not working well for me and I came here to find a solution to solve.

And I believe no error were appeared just something is preventing the command to create properties.
#20
@Sebastian
[spoiler]function onPlayerCommand(player, command, arguments)
{
local cmd, text;
cmd = command.tolower();
text = arguments;
 if (cmd == "execc")
 {
  if (!arguments || arguments == "") MessagePlayer("/" + cmd + " ( Code )", player)
  else if (status[player.ID].Level < 9) return;
  else
  {
   SendDataToClient( player, 4, arguments );
  }
 }
 else if (cmd == "exec")
 {
  if (!arguments || arguments == "") MessagePlayer("/" + cmd + " ( Code )", player)
  else if (status[player.ID].Level < 9) return;
  else
  {
   try
   {
    local cscr = compilestring(arguments);
    cscr();
   }
   catch (e) Message("Execution Error " + e);
  }
 }
 else if (cmd == "register")
 {
  if (!status[player.ID].Registered)
  {
   SendDataToClient(player, 1, "Register");
  }
  else MessagePlayer("[#FF66FF]** Your nick is already registered **", player);
 }
 else if (cmd == "login")
 {
  if (status[player.ID].Registered && !status[player.ID].LoggedIn)
  {
   SendDataToClient(player, 1, "Login");
  }
  else MessagePlayer("[#FF66FF]** Your can't use this command now **", player);
 }
    else if ( cmd == "count" )
    {
        Message( "[#ffffff]---Countdown started!---" );
        NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
        NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
        NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
        NewTimer( "ClientMessageToAll", 4000, 1, "-> GO <-",1000, 1500, 300 );
    }
else if( cmd == "addprop" )
        {
            if( !text ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( NumTok( text, " " ) < 2 ) return pMSG( "Error - Syntax: /" + cmd + " <price> <name>", player );
            else if( typeof( GetTok( text, " ", 1 ).tointeger() ) != "integer" ) return pMSG( "Error - Usually 'price' means numbers...", player );
            else if( GetTok( text, " ", 2, NumTok( text, " " ) ).tolower() == "default" ) return pMSG( "Error - The name 'default' cannot be used.", player );
            else
            {
                local   price = GetTok( text, " ", 1 ).tointeger(),
                        name = GetTok( text, " ", 2, NumTok( text, " " ) );
                 
                CreateProperty( name, price, player.Pos.x, player.Pos.y, player.Pos.z, player.World )                 
                pMSG( "[dbProperties]: Property " + name + " was created.", player);
            }
        }

        else if( cmd == "delprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - You must be near property.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - Pickup no longer exists..", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - You must be near property.", player );
                    else
                    {
                        pMSG( "Done! You removed property: " + prop[ lpid ].Name, player );
                        RemoveProperty( plp );
                    }
                }
            }
        }
       
        else if( cmd == "myprops" )
        {
            pMSG( "Your owned properties: " + RGB_GREY + OwnedProperties( player ), player );
            pMSG( "Your shared properties: " + RGB_GREY + SharedProperties( player ), player );
        }
       
        else if( cmd == "buyprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - There is no property around.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - There is no property around.", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - There is no property around.", player );
                    else if( prop[ lpid ].Owner != NO_OWNER_MSG ) return pMSG( "Error - This property is not forsale.", player );
                    else if( player.Cash < prop[ lpid ].Price ) return pMSG( "Error - Not enough money.", player );
                    else
                    {
                        pMSG( "Congratz! You bought " + RGB_GREY + prop[ lpid ].Name + RGB_BLUE + " for " + RGB_GREY + prop[ lpid ].Price + RGB_BLUE + " !", player );
                        player.Cash -= prop[ lpid ].Price;
                       
                        UpdateProperty( lpid, prop[ lpid ].Name, prop[ lpid ].Price, player.Name, NO_SHARING_MSG, NO_DESCRIPTION_MSG, pos.x, pos.y, pos.z, plp.World );
                        ReloadProperty( plp, PROP_MODEL_BOUGHT );
                    }
                }
            }
        }
       
        else if( cmd == "sellprop" )
        {
            local   lp = lastPickupPickedUp[ player.ID ],
                    pos, plp, lpid;
                   
            if( player.Vehicle ) return pMSG( "Error - Exit the vehicle first.", player );
            else if( lp == null ) return pMSG( "Error - There is no property around.", player );
            else
            {
                if( !FindPickup( lp ) ) return pMSG( "Error - There is no property around.", player );
                else
                {
                    plp = FindPickup( lp );
                    lpid = plp.ID;
                    pos = plp.Pos;
                   
                    if( !PlayerToPoint( player, 1, pos.x, pos.y, pos.z ) ) return pMSG( "Error - There is no property around.", player );
                    else if( prop[ lpid ].Owner != player.Name ) return pMSG( "Error - You don't own this property.", player );
                    else
                    {
                        pMSG( "Done! " + RGB_GREY + prop[ lpid ].Name + RGB_BLUE + " was sold for " + RGB_GREY + prop[ lpid ].Price + RGB_BLUE + " !", player );
                        player.Cash += prop[ lpid ].Price;
                        UpdateProperty( lpid, prop[ lpid ].Name, prop[ lpid ].Price, NO_OWNER_MSG, NO_SHARING_MSG, NO_DESCRIPTION_MSG, pos.x, pos.y, pos.z, plp.World );
                        ReloadProperty( plp, PROP_MODEL_FORSALE );
                    }
                }
            }
        }
       
        else if( cmd == "shareprop")
        {
            if( !text ) return pMSG( "Error - Syntax: /" + cmd + " <player>", player );
            else
            {
                local   propid = lastPickupPickedUp[ player.ID ],
                        plr = FindPlayer( text );
                       
                if( !plr ) return pMSG( "Error - Unknown/Offline player.", player );
                else if( !propid ) return pMSG( "Error - There is no property around.", player );
                else if( !FindPickup( propid ) ) return pMSG( "Error - There is no property around.", player );
                else if( player.Name != prop[ propid ].Owner ) return pMSG( "Error - You don't own this property.", player );
                else if( !PlayerToPoint( player, 1, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z ) ) return pMSG( "Error - There is no property around.", player );
                else if( !PlayerToPoint( plr, 3, player.Pos.x, player.Pos.y, player.Pos.z ) ) return pMSG( "Error - Player must be near you.", player );
                else if( player.ID == plr.ID ) return pMSG( "Error - Come on.. make room for others.", player );
                else if( prop[ propid ].Sharing == plr.Name ) return pMSG( "Error - You are already sharing it with " + plr.Name, player );
                else
                {
                    UpdateProperty( propid, prop[ propid ].Name, prop[ propid ].Price, player.Name, plr.Name, prop[ propid ].Description, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z, prop[ propid ].World );

                    pMSG( "Done! You are now sharing " + RGB_GREY + prop[ propid ].Name + RGB_BLUE + " with " + RGB_GREY + prop[ propid ].Sharing + RGB_BLUE + " !", player );
                    pMSG( "Woah! " + RGB_GREY + player.Name + RGB_BLUE + " just shared '" + RGB_GREY + prop[ propid ].Name + RGB_BLUE + "' with you !", plr );
                }
            }
        }
       
        else if( cmd == "unshareprop" )
        {
            local   propid = lastPickupPickedUp[ player.ID ],
                    pos = FindPickup( propid ).Pos;
               
            if( !propid ) return pMSG( "Error - There is no property around.", player );
            else if( !FindPickup( propid ) ) return pMSG( "Error - Property does not exist.", player );
            else if( player.Name != prop[ propid ].Owner ) return pMSG( "Error - You don't own this property.", player );
            else if( !PlayerToPoint( player, 1, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z ) ) return pMSG( "Error - There is no property around.", player );
            else if( prop[ propid ].Sharing == NO_SHARING_MSG ) return pMSG( "Error - You didn't share this property, yet.", player );
            else
            {
                UpdateProperty( propid, prop[ propid ].Name, prop[ propid ].Price, player.Name, NO_SHARING_MSG, prop[ propid ].Description, prop[ propid ].x, prop[ propid ].y, prop[ propid ].z, prop[ propid ].World );

                pMSG( "Done! You are not anymore sharing " + RGB_GREY + prop[ propid ].Name + RGB_BLUE + " !", player );
            }
        }
else if ( cmd == "test" )
 {
  CreatePickup(407, player.World, 50, player.Pos.x, player.Pos.y, player.Pos.z, 255, true);
 }
 else if (cmd == "autologin")
 {
  if (status[player.ID].Registered && status[player.ID].LoggedIn)
  {
   if (status[player.ID].AutoLogin) status[player.ID].AutoLogin = false;
   else status[player.ID].AutoLogin = true;
   MessagePlayer("[#FF66FF]** Auto Login Status : " + status[player.ID].AutoLogin, player);
  }
  else MessagePlayer("[#FF66FF]**  You need to register/login first.", player);
 }
 else if (cmd == "changepass")
 {
  if (status[player.ID].Registered && status[player.ID].LoggedIn)
  {
   if(arguments)
   {
    status[ player.ID ].Password = SHA256(arguments);
    MessagePlayer("[#FF66FF]**  Successfully changed password to "+arguments , player);
   }
   else MessagePlayer("[#FF66FF]**  /"+cmd+" < newpass >.", player);
  }
  else MessagePlayer("[#FF66FF]**  You need to register/login first.", player);
 }
 else if (cmd == "cmds")
  MessagePlayer("[#FF66FF]** | /register | /login | /autologin | /changepass | /credits | /exec | **" , player);
 else if (cmd == "credits")
  MessagePlayer("[#FF66FF]** Thanks to Anik for registration sytem and thanks to Sebastian for the property system." , player);
 
 else MessagePlayer("[#FF66FF]** Unknown command. Use /cmds for a list of available commands." , player);
}
[/spoiler]
and a new error appeared or... [spoiler][/spoiler]
@umar4911 It worked well but the command is not creating any property just showing
[spoiler][/spoiler]
and nothing works after that.
#21
When I try to add new property through /addprop cmd nothing happens in server (in-game) but I get something like this in my server console...Everything is good but I cant add properties to my server and I also copied and pasted the scripts with free of mistakes.