Small snippet to turn each vehicle light on or off
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enum VehicleLights {
HeadLeft = 0x1,
HeadRight = 0x4,
TailLeft = 0x10,
TailRight = 0x40,
TaxiLight = 0x100
}
function setLights(vehicle, lightId, isVisible)
{
if (isVisible) vehicle.LightFlags = vehicle.LightFlags & (~lightId);
else vehicle.LightFlags = vehicle.LightFlags | lightId;
}
// Usage:
setLights( vehicle, VehicleLights.TailLeft, true );
setLights( vehicle, VehicleLights.TailRight, false );