Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stormeus
1
04rel007 is in development. In the meantime, here's a patch to fix a high-priority regression that was found.
  • Fixed a regression that caused the netgame to use 100% CPU at all times.
This update will take effect upon reloading the browser.
2
A client update has been released for 04rel006.
  • Fixed the Steam version of the mod launching single player and then crashing.
This update will take effect upon reloading the browser.
3
A client update has been released for 04rel006.
  • Fixed a couple of regressions that could cause the game to crash.
  • Fixed LOD model issues with custom maps when the model name did not start with "LOD" in uppercase.
This update will take effect upon reloading the browser.
4
A client update has been released for 04rel006. Thanks to everyone who tested the publicbeta changes. This round of updates focuses on performance improvements that should make everyone's experience smoother, especially those on low-spec machines.
  • Implemented client-side changes for a future update giving server owners an option to disable crouching.
  • Nametags and console messages have been optimized to reduce CPU and GPU usage. Specifically:
    • Instead of fully redrawing text on every single frame, the textures representing text are now cached in memory.
    • The console is no longer closes and reopens the log file on every single message received.
  • Miscellaneous optimizations to reduce CPU and memory pressure.
  • Fixed inconsistent GUILabel initialization when using the constructor with no arguments.
  • Fixed GUI::GameResize and GUI::KeyPressed not being called while in build mode.
5
Client Updates / Beta Client Update Released (2019-04-12)
« on April 12th, 03:46 AM »
A client update has been released for 04rel006 on the publicbeta branch.
  • Fixed game physics breaking at framerates higher than 30fps.
  • Further optimizations for chat console performance.
  • Fixed a rendering error with nametags that made them invisible when antialiasing is on.
  • Fixed a caching issue with the console that caused old chat lines to repeat when the console scrollback was full.
  • Fixed a regression that broke build mode.
This update is a release candidate. If no further issues are reported, this build will be promoted to the stable 04rel006 branch.

To enroll in the publicbeta branch, go to your browser settings and set the Updater password to publicbeta. Since there are no mandatory gameplay or netcode changes, you'll be able to use this branch on regular 04rel006 servers.

Please report any issues in the Bugs and Crashes board.
6
Client Updates / Beta Client Update Released (2019-04-08)
« on April 8th, 04:27 AM »
A client update has been released for 04rel006 on the publicbeta branch.
  • Further CPU/GPU optimizations when expanding the console.
  • Fixed long chat messages only showing the first line several times.
  • Fixed nametags and chat messages being invisible when game_antialias is enabled.
  • Fixed inconsistent GUILabel initialization when using the constructor with no arguments.
  • Fixed GUI::GameResize and GUI::KeyPressed not being called while in build mode.
  • Fixed console font not refreshing when changing it with /setconfig.
To enroll in the publicbeta branch, go to your browser settings and set the Updater password to publicbeta. Since there are no mandatory gameplay or netcode changes, you'll be able to use this branch on regular 04rel006 servers.

Please report any issues in the Bugs and Crashes board.
7
Client Updates / Beta Client Update Released (2019-04-07)
« on April 7th, 11:59 AM »
A client update has been released for 04rel006 on the publicbeta branch.
  • Nametags and console messages have been optimized to reduce CPU and GPU usage.
  • Implemented client-side changes for a future update giving server owners an option to disable crouching.
To enroll in the publicbeta branch, go to your browser settings and set the Updater password to publicbeta. Since there are no mandatory gameplay or netcode changes, you'll be able to use this branch on regular 04rel006 servers.

Please report any issues in the Bugs and Crashes board, especially those involving nametags, console messages, and crouching.
8
Server & Plugin Updates / Plugin Update Released (2018-07-09)
« on July 9th, 2018, 06:38 AM »
  • Sockets
    • Fixed a heap corruption issue that broke the sockets plugin when built with newer compilers.
    • Fixed a memory leak in the sockets plugin when closing a socket connection while the plugin was still processing incoming packets.
  • Java
  • The source code for officially maintained plugins has been updated on Bitbucket to use the new plugin SDK introduced in rel004 if they haven't already been updated.
An updated plugin pack for 04rel006 servers can be found here:
https://v04.vc-mp.org/allplugins_04rel006_patch2.7z
9
Hi all,

We need to move the forum to a new server. We're not sure exactly when the migration will begin but expect the primary web server to be offline for up to a few hours while we put the forum in maintenance mode, prepare backups and migrate the server.

I'll follow up with updates if and when I have any, probably around morning in British Summer Time.

Note that the web server will return with a new IP address and the old server will be unresponsive. Depending on your and your ISP's DNS configuration, you may not be able to reach the masterlist for up to 24 hours after we make the switch.
10
Client Updates / Browser Update Released (2018-06-28)
« on June 28th, 2018, 06:01 PM »
This resolves issues with players getting a "Failed to open archive" error when updating clients using the browser update from earlier today.

Browser installer
11
Client Updates / Client Update #2 for 0.4.6 Released (2018-06-28)
« on June 28th, 2018, 04:26 PM »
  • Fixed the client crashing when exiting vehicles and in other scenarios.
12
Browser
  • Added a "Launch Build Mode" option to the right-click-on-server menu.
  • Added a "Check for Updates" option to the Help menu.
  • Updated the libjson, libcurl and liblzma components.
  • Updated the Steam injection mechanism to fix issues with VC:MP failing to load.
  • Web browsers and antivirus software should no longer report the installer as being a virus.
It is highly recommended that you download and reinstall the browser.



Client
  • Enhanced build mode.
    To make it easier to test custom maps/entities and client-side scripts, the build mode from 0.3 is being reintroduced with some enhancements.
    • To get started, create a folder in %APPDATA%\VCMP\04beta\store named buildmode and place any files you want to test there.[1]
      • Custom maps, object definitions, scripts, etc. will all load like they normally would when connecting to a server, but instead of joining a networked game you will spawn on top of Kaufman Cabs.
      • You can add a spawnpos.txt file to the buildmode folder with three numbers (e.g. -250.0 100.0 10.0) denoting the X, Y, and Z coordinates to spawn at. There should be no commas between each number; useful for custom maps where ground level has changed.
    • Whenever a file in the buildmode folder is changed, all files will automatically be reloaded. For example, changing a client-side script file will reload scripts (and any other custom content) immediately. This behavior can be changed using the command /autoreload <0/1>.
    • If you have disabled auto-reloading for custom content/scripts, use the /reloadcontent command.
    • Vehicles, objects, spheres, checkpoints and pickups can be created and deleted to test their appearance using the following commands in build mode only:[2]
      • /createvehicle <model ID> <color 1> <color 2> (<position X> <position Y> <position Z>) - creates a vehicle; if position is unspecified, the vehicle is created at your location (alias /cv)
      • /createobject <model ID> (<position X> <position Y> <position Z>) - creates an object; if position is unspecified, the object is created at your location (alias /co)
      • /createpickup <model ID> <position X> <position Y> <position Z> - creates a pickup; if position is unspecified, the pickup is created at your location (alias /cp)
      • /deletevehicle <ID> - deletes a vehicle; ID is given when using /createvehicle (alias /dv)
      • /deleteobject <ID> - deletes an object; ID is given when using /createobject (alias /do)
      • /deletepickup <ID> - deletes a pickup; ID is given when using /createpickup (alias /dp)
      • /deleteallvehicles - deletes all vehicles (alias /dav)
      • /deleteallobjects - deletes all objects (alias /dao)
      • /deleteallpickups - deletes all pickups (alias /dap)
    • The following commands are also available in build mode only:
      • /weapon <ID> - gives you a weapon (alias /w)
      • /skin <ID> - changes your skin (alias /s)
      • /weather <ID> - changes the weather
      • /time <hour> <minute> - sets the game time to the given hour and minute
      • /goto (<X> <Y> <Z>) - teleports to a location. If position is not specified, player is teleported to the default spawn location. Mostly intended for recovering from drowning and then respawning in the water again.
    • To simulate client-server interaction in build mode, you can use the event void Debug::ClientData(stream), which is called when a client in build mode sends data, and the function bool Debug.SendData(stream), which emulates a server sending client-side data and triggers Server.ServerData.[3]
  • Fixed players appearing to hold their previous weapons instead of fists. This should also fix most issues with players sliding around.
  • Carjacking should be fully disabled on the client side now.
  • Fixed an issue that caused the game to crash while loading on some systems and on random occasions on others.
An example of the enhanced build mode in action can be found here.
 1. Steam users: the Steam version of gta-vc.exe may not load build mode properly; you should change your browser settings to use testapp.exe instead.
 2. Build mode is not designed for creating maps. Objects cannot be rotated once created. There is currently no way to export positions of entities created in build mode.
 3. These functions only work in build mode. Recommended practice is to do any simulation of the server's responses in a separate file to decouple the main script from your tests.
13
Server & Plugin Updates / Server Update Released (2018-06-28)
« on June 28th, 2018, 08:13 AM »
An update for VC:MP 0.4 (04rel006) servers has been released.
  • When a player's camera position is changed, the server will now stream entities both at their camera position and at their world position.
    • Likewise, dead players will be able to see what is happening around them until the camera fades to white.
    • Players will also be able to see what's happening near the spawn screen camera until they spawn.[1]
  • Fixed players appearing to slide around for players who do not update their clients.
Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
 1. Dead players may report picking up pickups or entering checkpoints/spheres if they are visible on the spawn screen. You, as server owners, are responsible for making sure your gamemodes behave correctly in this case.
14
Client Updates / Client Update for 0.4.6 Released (2018-06-25)
« on June 25th, 2018, 06:57 AM »
A client update has been released for 04rel006.
  • Weapons are now removed from players if the server sets their ammo to zero.
  • Fixed /setconfig game_sensitivity and game_sensitivity_ratio incorrectly reporting that they need a game reload.
This update will take effect upon reloading the browser.
15
Client Updates / Client Update for 0.4.6 Released (2018-06-24)
« on June 24th, 2018, 03:48 PM »
A client update has been released for 04rel006.
  • Fixed players crashing/hanging when surrounded by a large number of players.
  • Fixed incorrect weapon IDs sometimes being reported as kill reasons.
  • Fixed snipers breaking in Steam versions of the game.
  • Fixed the widescreen setting.
This update will take effect upon reloading the browser.