Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Stormeus

#1007
Closed Bug Reports / Re: Pickup and player.ID
Feb 16, 2015, 11:11 PM
Closed as duplicate of http://forum.vc-mp.org/?topic=225.0
#1008
It works on his server because he either moved the Cuban bar to world 0 on his client or because he created objects to replace the missing ones on his server. I'm guessing the latter and he just wants to promote his server with that as a selling point.

Either way this has been fixed in Git and will be pushed later.
#1009
Locked due to age and nonreproduciblity. Reopen if this is still an issue.
#1010
Locked due to age, nonresponse and nonreproducible nature of this issue.
#1011
Quote from: Gudio on Feb 15, 2015, 10:02 AMulkgang.com ulk-gang.com wtf

Waiting for the other ULK to show up. Waiting for both ULKs to start arguing about their legitimacy again.
#1012
General Discussion / Re: Gun Shop Disabled?
Feb 13, 2015, 08:48 PM
I don't remember weapons spinning around in Ammunations. Oh well.

Ammunations are relatively easy to script (setting camera positions, tracking what weapon the player is looking at, and placing objects on the wall are all basic to intermediate skills) and the client is not equipped to create Ammunations, so it'll remain disabled. A capable scripter could even release a script that does the hard work for you.
#1013
Entity objects like Players are managed by an underlying binding library, Sqrat, which allows the creation of C++ objects that can be used in a Squirrel virtual machine. Between that and the fact that Players are essentially C++ classes bound to Squirrel, I would say that adding a slot to a Sqrat-bound class is undefined behavior, and I can't really support it.

I can try looking into it further once my computer is back up and running, but for now that's all I can really say.
#1014
Quote from: Thijn on Feb 08, 2015, 11:13 AMStormeus has to take a look at his server..

The issue has been narrowed down to an SQL bottleneck. The masterlist was written to use SQLite to make it more portable but unfortunately SQLite turned out to be even worse with concurrent calls than expected. A migration to MariaDB in the coming days should fix this permanently.
#1015
General Discussion / Re: Lock old forum
Feb 06, 2015, 08:39 PM
Old forum has been locked. Decontamination is underway.
#1016
General Discussion / Re: Lock old forum
Feb 06, 2015, 07:19 PM
I would love to lock the old forum, but every time I've tried the database would be down. I can't fix it right now as I'm behind a firewall that blocks the old forum but not this one, and won't be home for a while.
#1017
You can technically make the server exit by causing it to crash, for example by creating a timer with an instance (like Player or Object) in Squirrel. This isn't recommended as bugfixes can break this. If this is something important, then do that, and I'll just add an API call that allows the server to exit gracefully.

Automatically restarting the server is less trivial to get working cross-platform. If you have an auto-restart script set up, the server would automatically restart after closing anyway.
#1018
QuoteSquirrel is a high level imperative/OO programming language, designed to be a powerful scripting tool that fits in the size, memory bandwidth, and real-time requirements of applications like games.

This is one hell of an introduction for a tutorial designed to teach Squirrel to people who likely don't know what imperative and OO mean.

I'd say look to something like The Absolute Beginner's Guide to Pawn and improving it in order to write a tutorial on Squirrel.
#1019
Quote from: Fuzzie on Feb 03, 2015, 02:18 AMWhat are the coordinates for this invalid area?

Lower bound is (-2350.0, -1950.0, -200.0)
Upper bound is (1550.0, 1950.0, 20000.0)
#1020
When we actually manage to get into the 0.3 masterlist's server. That's in bakasan's hands.