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Messages - Stormeus
General Discussion / Re: Fireside chat: the future of VC:MP
« on July 1st, 2018, 01:14 AM »
Quote from vitogta on July 1st, 2018, 01:06 AM
Quote from Stormeus on June 10th, 2018, 07:25 PM
  • We have a bug tracker that I've been using for tracking issues for releases.
some links like
[VCMP-140] As a scripter, I want to create client-side map markers, spheres, checkpoints, etc. - Vice City: Multiplayer JIRA

are not available for non-users anymore.
Yeah, the database has been reverted to a version from about a week ago so some recently created issues have disappeared.

The new reference for that issue is
Alright, we're back.
Support / Re: down?
« on June 30th, 2018, 05:51 AM »
Wiki should be back up. If you're not seeing it, try flushing your DNS cache (ipconfig /flushdns on Windows).
Hi all,

We need to move the forum to a new server. We're not sure exactly when the migration will begin but expect the primary web server to be offline for up to a few hours while we put the forum in maintenance mode, prepare backups and migrate the server.

I'll follow up with updates if and when I have any, probably around morning in British Summer Time.

Note that the web server will return with a new IP address and the old server will be unresponsive. Depending on your and your ISP's DNS configuration, you may not be able to reach the masterlist for up to 24 hours after we make the switch.
Support / Re: down?
« on June 30th, 2018, 04:11 AM »
Yes, the server is being migrated and will return later.
General Discussion / Re: Make VCMP Great Again
« on June 29th, 2018, 08:11 PM »
Sliding was nothing more than broken sync — same with ghost shots. We made weapon sync more accurate, therefore sliding is not possible for us to "enable." Anyone who has a problem with that is welcome to stay on 0.3.
General Discussion / Re: Temporary new masterlist
« on June 29th, 2018, 05:37 PM »
Quote from vitogta on June 29th, 2018, 05:36 PM
Technically it's possible via updates. I just want to know, can I do that without expecting any bans or not?
I already answered your question. If we didn't want people to be able to switch to a different server, why would we have given you the option in the first place?
General Discussion / Re: Temporary new masterlist
« on June 29th, 2018, 05:30 PM »
Quote from vitogta on June 29th, 2018, 05:25 PM
Quote from Stormeus on June 29th, 2018, 05:04 PM
Please don't fork the masterlist and update server within 12 hours of an issue being reported, it creates unnecessary fragmentation.
Do you disallowing to use non-official master lists? I'm going to announce in my own masterlist only and share it to players of my server to use instead official. Will you ban it? Just to make it clear.
wtf? No, that's not even something that I'm capable of doing. I'd just rather not have a few random players change their masterlist, forget about it and then ask why some new server isn't in their masterlist; or have people change their update server and then wonder why they can't join an updated game.
General Discussion / Re: Temporary new masterlist
« on June 29th, 2018, 05:04 PM »
Please don't fork the masterlist and update server within 12 hours of an issue being reported, it creates unnecessary fragmentation.
Bugs and Crashes / Re: Other GUILabel problem.
« on June 29th, 2018, 05:02 PM »
Un-marking this as solved since GUILabels shouldn't disappear when they're set to a larger font size.
Quote from MadMax on June 29th, 2018, 09:56 AM
Yes Of course?  I guess that's an issue with the Plugin @Stormeus . I'm currently using 04rel006, and when I just thought to try the same code back in version 04rel003, It worked great!
Did you update the plugin? 04rel004 had major SDK changes that could be causing issues like what you're seeing.
Bugs and Crashes / Re: Internet list = Official list
« on June 29th, 2018, 04:50 PM »
Sorry, this was an issue with an update to the web server for the masterlist. This should be fixed now but it'll take a few moments for servers to reappear as they re-announce themselves.
General Discussion / Re: is it UID?
« on June 28th, 2018, 07:42 PM »
It's not a UID, it's a session identifier.

Each game window counts as a session and gets its own identifier. This gets included in crash dumps sent to so we can distinguish between one game crashing 100 times in a row and different games crashing. As a developer it's also useful since it makes it easier to distinguish between multiple windows when I'm debugging. This doesn't affect server owners or players.
Client Updates / Browser Update Released (2018-06-28)
« on June 28th, 2018, 06:01 PM »
This resolves issues with players getting a "Failed to open archive" error when updating clients using the browser update from earlier today.

Browser installer