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Messages - Stormeus

#16
General Discussion / Re: [Suggestion] Memobox
Jul 23, 2019, 11:13 PM
Quote from: Xmair on Jul 21, 2019, 11:38 AM
Quote from: KingOfVC on Jul 21, 2019, 07:23 AMhow about radio stream outside vehicle :/
Not possible with the current game memory limitations. They need to apply some sort of patch to increase the limit.

Not sure what your source is for that, I'm not aware of any memory limits that would affect radio streaming.
#17
General Discussion / Re: [Suggestion] Memobox
Jul 21, 2019, 12:18 AM
Quote from: XForce111 on Sep 16, 2018, 10:28 AMPost your suggestion in my policy topic here: https://forum.vc-mp.org/?topic=5626.0

I'm going to be honest, it's very unlikely that I'd look at this thread for new feature suggestions. I'd have to scroll through six pages of people complaining about how VC:MP is dead to find a handful of actionable suggestions.

Quote from: MatheuS on Aug 13, 2018, 07:07 PMMemobox.EditLine( lineNumber, string );
It would be best not to create multiple Label to create texts that change string constantly.

Is it possible?



Implementing add this also:

Memobox.ReadLine( lineNumber );

I'll take a look and see if this is doable.
#18
Support / Re: Error logging in to the server
Jul 18, 2019, 07:04 PM
Can you show the full detailed information? Is there a crash log in %APPDATA%\VCMP\04beta?
#19
Support / Re: [Tool] Blender XML Exporter
Jul 03, 2019, 11:45 PM
Quote from: GangstaRas on Jun 29, 2019, 11:42 PMNot sure if it's documented anywhere but VC:MP does have an object limit with XML objects as well. Through our testing, you can go as high as approximately 13,222 objects

This is weirdly specific and probably shouldn't be the case. I'll give it a look sometime soon.
#20
Support / Re: Ping starting spiking
Jul 03, 2019, 11:44 PM
It's also possible that the route between your computer and servers in Europe has changed, or one of the servers along those route has recently changed configurations and is causing increased ping. You'd have to talk to your ISP about it, but you can get some more information about where the issue is by running tracert. For example, tracert 91.239.67.154 will show your ISP's route to the LCS-DM server. If any of the servers in the middle has a really high ping, it's the ISP's issue.
#21
Support / Re: Radio streaming problem
Jun 20, 2019, 06:06 AM
Would you mind sending me the URL(s)? Also information about your OS and the version of the game you're using (1.0 retail or Steam) would be useful.
#22
Support / Re: Radio streaming problem
Jun 19, 2019, 03:00 AM
Quote from: Roycewicz on Jun 18, 2019, 02:21 PM
Quote from: Mahmut_T7 on Jun 18, 2019, 01:31 PMMaybe radio links wont working ? I was have same problem I found another radios and it working now I will send you a example test it http://95.173.162.182:9992/;


The same radios are working for other players in the same server, I tried in multiple servers and the same error message appears.

Strange, error codes 2 and 41 indicate errors in the stream format. Do you know what the URL for the broken streams are? Do they work if you stream them in a player like VLC?
#23
This thread is getting out of hand, so I'm locking it. I'll post again when there's news to share.
#24
Quote from: Athanatos on Jun 04, 2019, 06:14 PMIf VCMP uses SCM functions

It doesn't, and either way you still need to synchronize the actor's state so running SCM on the client won't cut it.

Quote from: Athanatos on Jun 04, 2019, 06:16 PMAn easy way should be letting the server generate and calculate the AI behiavour (but since the server executable has no somewhat access to game's source, this is going to be a hard task that requires general changes to the VC:MP's code).

Couldn't have said it better myself.
#25
Quote from: Sonmez on May 31, 2019, 09:56 PMIf the development process continues this way this means the end of VC:MP. Player count is going to be 0.

People have been saying this since 0.3, when there was literally no ongoing development. This kind of rhetoric is meaningless at this point.
#26
Let's just get this out of the way now, NPCs are not happening anytime soon. They'd require major changes to the code that we can't do in one incremental update.
#27
04rel007 is in development. In the meantime, here's a patch to fix a high-priority regression that was found.
  • Fixed a regression that caused the netgame to use 100% CPU at all times.
This update will take effect upon reloading the browser.
#28
The actual reason we didn't embed Node.js into the server is because we don't want to embed any language into the server itself. The server's main design goal is to be lightweight by default and extensible as needed. This is why even the Squirrel language, while popular in this community, is only available as a plugin.

(It also forces us to make sure we make all functionality available in the server SDK, which anyone can then use however they want. It's not limited to providing scripting languages.)
#29
Embedding Node.js in other applications isn't really well-documented, but have you looked at https://github.com/rubys/node-embed?
#30
Huh, didn't know Windows XP x64 didn't get an SP3. I'll have to look further into this.
Quote from: ChevyCaprice90 on May 03, 2019, 06:10 PMJust for fun I'm also tested it on my Windows 2000 laptop, it works too)
This might be the case but we still can't support it officially. Microsoft's documentation for our compiler says that XP SP3 x86 and XP SP2 x64 are our minimum supported OSes, and we can't use older compilers since we use some more modern C++ features.