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Messages - HunTinG

#16


when i told them the truth, they started by "warning" me, thinking i give a shit about their retarded script full of idiot ideas
& ask ibee what happen when he tried to get into conversation with me, he still needs some paper if anyone can send him over...

dropped the soap:



nassim questioned kewun some things.. apparently spiller seeks playercount with those names such as "kewunmom" and shit

to be honest, PL staff is really trash of vcmp, with no grudges held i can say this..
#17
kewun is working together with RTV staff, it's clear and concrete

that dog ibee proved it by his denial, thus knowing that PL dogs are acting dumb about RTV sync thinking that "gui isn't fault for anything in vcmp"
plus my advice is avoid playing in RTV if you don't want to play against a hacker with full admin rights lol, i wouldn't be surprised if by 2022 we'd see Kewun owning that server

you are prohibiting The Ravens from connecting to masterlist, but the PL dogs have freedom of running their dirty scripts all over..
#18
well, honestly I'm on neither admins of TR or on the ones that blacklisted them's sides

I will tell you what i saw

yes, it's true, they refused to ban P4P4 (well some of them, specifically [F2]Harold and Enf) and even banned me for insulting P4P4's mom and shit just so that they could let him play in the server

when the other admins came, he eventually got kicked and banned

I disagree with this, because either if he plays with hacks, either if he crashes - same thing, nobody can play the server freely

I have concrete proof of him cheating in The Ravens server and admins not taking action about it.

I guess if this changed, the server should be removed from blacklist, otherwise they deserve their fate...

however I don't think nor harold or enforcer are anyhow related to hack spreading (not that I know at least), but that doesn't mean hackers should be allowed to play so that "the server doesn't get crashed"


and one more thing, if in nearest future I see P4P4 or Good123 unbanned in ANY servers of vcmp and free to play, that means staff are really biggest fucking idiots and they wouldn't deserve to get an upperhand over the cheaters

once they started this, they signed their own destiny, and that is there is no way they could ever play VCMP again, they shouldn't be welcome in any servers under NO CONDITIONS.

in past I did team befriend wrong people to do some dirty work for EC, which wasn't worth it at all, only the fun memories and the chat trolling, but what I know is that hackers have no permanent place in VCMP's world, on the contrary, they should be most discouraged and insulted people ingame (well, that should mostly apply to the ones that use servers crashers)



NOW THE INTERESTING TOPIC

do you really think Kewun has a hard time crashing RTV?
it's obvious, =SpitFire=, known accomplice of kewun and his puppets is telling them to don't do so, but that is being kept secret

some RTV admins maybe even thinking that server is safe and host is fine, but that i don't think it is? how so lol

it's most likely that SpitFire is involved into talking with kewun and p4p4 to don't crash RTV so that they have one of highest playercounts in the game


so if you really did decide  to ban The ravens from masterlist, I guess same punishment should go to RTV as well if it turns out to be true. (although i strongly believe it fucking is, since one of aimbot and hacks contributor is admin there and he doesn't want the server to go on the down low)

rot that in mind
#19
ok after noticing KoTH's bizzare sync behaviour, i decided to investigate what is causing all of this

and so I asked personally some of the VU's high rank members to run a test version of KoTH, which doesn't contain ANY SINGLE GUI.

and, obviously, i wasn't shocked to see that my theory was true.

I could tell the differences pretty easy
I simply joined FunVice server and KoTH in parallel, and started spraying M4 horizontally and vertically

I used the same DPI and ingame sensitivity for both of the servers... and they corresponded

later, Luckshya (HI LUCKSHYA) disabled the zone border GUI, and I noticed that even though the sensitivites were the same in both of my game perspectives, KoTH had a LOT less accuracy of response to my mouse driver, much unlike FunVice (which is a clean of any GUI)

eventually, we tested and tested until something interesting came out.. when Luckshya removed "End round GUI", the controlls started responding normally like they should, and eventually corresponded (at least 90%) to FunVice which again, is a clean server


to note: we haven't done ANY other changes other than simply removing the GUI

if anybody has a server and wants to test out whether the GUI influences the gameplay or not, simply call me, i'm available almost always in VCMP


this topic is special for DOOM_KILLER and [MKt]Spiller, who previously blamed me for 'talking shit' and who STILL say that GUI has no impact in VCMP at all...


ask Gangstaras, he came with a benchmark tester, and we compared results from KoTH with GUI and KoTH without ANY GUI

PS: we didnt just use command /setgui off/on, the GUI code was COMPLETELY erased from the game codes, along with anything related

after that, Luckshya started removing gradually the GUI, until we came to the realization that "End Round GUI" caused most (if not all) the lag and desync


then axxo and others let me know that the GUI that was removed were actually 4K images, 1080p images, and there is still a lot more of them present in KoTH(meaning sync could get EVEN BETTER)


the best proof that the GUI influences the sync is concrete: compare servers that almost don't have any bit of GUI to those who do have, start 2 games simulatneously(with game_windowed 0) and keep switching windows, you will eventually notice the difference.


waiting for opinions on this matter... it's a serious one indeed, because thanks to this, servers become boring and annoying, and playercount drops signifficantly
#20
General Discussion / Re: India cheaters
Jun 16, 2021, 07:59 AM
YEEEE.. that is how i manage to kill 6 vs me

oh btw i was using 60 fps too, i made my name known in LW
however i dont remember using hacks in servers im not banned cuz i said to morphine "u can fuck off from #H&H" :))

and since you're here, i guess another cheating issue is right this one
https://www.youtube.com/watch?v=CB4yQP9DUIU

you and PAPA are accomplices, you were found using some .ini files, and got kicked, afterwards you removed it and started playing with M60.. *STRANGE INDEED*
#21
General Discussion / Re: India cheaters
Jun 15, 2021, 05:44 PM
when somebody makes report in gboyz server & darkfox reaction on this topic (alonewarrior got banned for saying the truth):

#22
General Discussion / India cheaters
Jun 15, 2021, 05:00 PM
is there any probability the developers would fix the cheating issue in servers, or at least do something about the servers who refuse to?

in the meantime, avoid playing on "GboyZ" unless you wanna cap some aimlockers
the staff refuses to ban this guy for the reason DarkFox himself uses shit

cheater proof
https://www.youtube.com/watch?v=uwHOv4ZxBqI

it's same aimbot as Kewun made public on his channel (you could check it out yourself), no matter whtat moves i make the guy will still manage to headshot me immediatly

this is the lamest version of the aimbot as it can be easily defeated with very little tactic, but that i'll show in next video when i catch this fool

meanwhile, I'm waiting for a sign that developers still care... if i didn't disturb them with this topic that is

the staff refuses under any conditions to ban this guy, so if you wanna deal with him, you need to pack some skills, as usual
#23
i suggest you to read this: https://viceunderdogs.com/index.php?topic=17431.msg175163#msg175163

and stop blaming me for saying your features are shit.. they are shit because they bring down the rest of the server.. you really think i would care if they didn't and you would normally be able to use GUI and all other who knows what stuff?

you expect too much from a 2002 game, it's good as it was, no need any improvement done to it..
#24
there's nothing logic in what to say, apart from that which you make up.

i will never be grateful to PL staff for whatever they do, your entire clan should be banned from releasing servers in VCMP, all they did so far was only worsen the gameplay and manage to ban the clean players for stupidest reason, while aimbotters were free to play.

nvm, have fun with RTV, TDW whatever ... it only lasts for maximum 1 month anyway
#25
well, you do as you consider, I have told you the 99% real reason (that i believe),if you want to ravage your servers, be my guest.. I don't explain twice to somebody
I don't beg you to fix your servers for me, there's a lot more opportunities than playing in RTV, TDW or whichever you own

just tell me one thing: how is that there's no server in VCMP which uses a lot of GUI that players (like me) don't complain about?
EC sync, as well as TDW and most likely RTV sync are just the same, only it's less worse in RTV and TDW cuz EC is a case of overusage of GUI (as it seems)..

it doesn't matter how good PC you have, just like with teargas, and like playing GTA 4 on PC - you can have RTX 3090, you will still feel where the problem is at

GTA 4 has a bad mouse deadzone, and guess what? even with my gaming mouse, I couldn't fix that.. same goes with the stuck at 50 framerate (unless you use mods to bring it higher, and then you totally mess the game up)

coding is the most important part of the game, and you simply cannot use modern technology to fix problems caused by a developer
#26
0:06 in the second video - as you can see the player got hit
0:35 too in the second video.
1:31 in the first video - the same thing happened in first video but this time his hp didnt drop.

trust me, i didn't even play and i can feel the differences i think

let go of it already, if it's doing bad for the gameplay, then just limit it as much as possible or even let go of it

yep, exactly the same cases that i've explained, in a server with shit ton of GUI - the players just DON'T get hit for some reason, then the mouse starts warping a little ( like interrupting, you can even feel it different, such as when the game is sort of lagging, or actually when the controls itself take time to respond )

the main problem of this is the controls - you will feel strange warp in the way that controls respond according to the amount of GUI the server has, because the heavier it is - you will find it harder to switch weapons, then your X and Y may feel strange for some reason, even though my gaming mouse works perfect in other servers, in those that use GUI it just starts responding weird

another thing i've mentioned in EC forum, but the post got removed once with my account - when i was shooting grenades, for some reason they 90% of the time were NOT getting hit, not bouncing, acting like solid objects, usually taking like 5 shots to make it bounce off the ground and fly

VCMP is an old enough game, and i prefer it the way it is standard.. by adding this nonsense GUI you've only worsened the smoothness and eventually made everything harder to do..

is it so old fashioned nowadays to select weapons with a command or with a simple GUI.. or does everything you have in the server needs its own GUI?

QuoteWe did test KoTH during development and it takes a lot of CPU if you just throw the GUI out there. What would take 25% of my full CPU speed to hit 30 FPS in VC:MP now takes around 62.5% of full speed to get 30 FPS in KOTH (Intel Core i3 3240 @ stock). In noting this during development, we deliberately designed the game in a fashion where combat uses very minimal GUI to work around this fact.

The killer in GUI is drawing images and 3D sprites. If whatever is being added can be a GUI box element, we do that instead. All the heavy sprite stuff are accessible only when the you are not an active participant of the round in some way.

^^ there goes our answer.. and i remember that a similar thing happened to me when i was playing with aimbot which Thorax leaked - the CPU was getting over used, and shotgun combat was almost impossible for me, when i was turning it off, everything was going back to normal...


so, like gangstaras said:
QuoteThe servers just need smart use of the GUI

maybe it should sound something like "Server needs as less use of GUI, only for selecting packs and voting bases" ...

STOP harming vcmp with the nonsense addons, it's already getting hairy, VC itself has its limits as far as i remember, and you simply cannot force everything down its throat only to make it look "SO COOL"
#27
erm, i am not in posession of any server script at the moment, everything i stated is just based on my observations.. so i suggested you could test it out for me?

this must be it, because everything is coming together.. while it IS unbelievable for some ppl that the GUIs may affect server sync, actually it makes perfect sense to me...
ever since GUIs were introduced, the servers that used them got bad sync

the only servers that used GUIs and had no trouble, since they used very less amount of it were CTF and LCS..

so, to start with a simple question: is there a server with a shit load of GUIs right now in vcmp that doesn't have this issue?

trust me, all of them have: KoTH, RTV, TDW, EC... every single 1 that use high detailed GUIs got strange sync, and bullets fired + other things will be messed up..

the ones that don't use any GUIs/have very low amount of MB wasted on this: EA(no GUI), CTF(small GUIs), LCS(small GUIs), FunVice DM (no GUI), XE (no GUI)

in those servers, the sync is overall good, normal, behaves smoothly.

i.. have no idea how possibly i can prove to you, other than letting you experiment this.. i only brought this into your attention hoping things get better... let's hope i wasn't wrong to think so.. effort needs to come from both my side and your side
#28
try giving it a try and remove GUI for a little testing, and see the results..
as far as i noticed, the servers that don't use GUI actually don't have any sync problems...
and as far as i noticed x2, EC got itself messed up only after developers added a shit ton of features, but mostly the big,detailed and actually oversized(in server dimension) GUIs... i spoke with some people today, and all gave me the answer i wanted - the GUIs do affect server's stability either because oversize, or because too many of them... and if there's something wrong coded in server side, then everything goes nuts, a player actually blamed GUI for the FPS lag he was getting back when he had a poor PC playing VCMP, mentioning he used to avoid servers that use a lot of such resources, so there you have your answer i hope... only requires a bit of testing, and a little implication coming from the all-around owners of servers

@doom you could at least test it out and check the differences, instead of making assumptions like that, so far you did nothing too productive to VCMP, actually not much apart from banning the wrong players in lack of proof or shitty reasons, correct me if i am wrong ;)
#29
https://viceunderdogs.com/index.php?topic=17431.0

in short, GUIs will damage hard your server's sync.. therefore make sure you LIMIT or REMOVE the GUIs from your scripts if you don't want to have an unstable server, and that is a MUST to spread everywhere, so that every server owner eventually learns about it

I'm hoping this works, waiting for your feedbacks..
#30
EC only makes things worse for some reason.

as far as i know this bug anyway happens with double-shooting as well anyway... and YES, it gets worse the higher your ping goes.