Added Game mode
labyrinth ( Maze )
labyrinth ( Maze )
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Show posts MenuQuote from: vitogta on Jun 10, 2018, 11:34 AMi found it in his download links in one of the gta forumsQuote from: MEGAMIND on Jun 10, 2018, 11:33 AMI mean what that source where maxo did itQuote from: vitogta on Jun 10, 2018, 11:31 AMscroll up and inspect element seehow the code worksQuote from: MEGAMIND on Jun 10, 2018, 11:21 AMthats for sure but the way how maxo did it , made alot easier so maxo deserves ithow maxo did it? link?
Quote from: vitogta on Jun 10, 2018, 11:31 AMscroll up and inspect element seehow the code worksQuote from: MEGAMIND on Jun 10, 2018, 11:21 AMthats for sure but the way how maxo did it , made alot easier so maxo deserves ithow maxo did it? link?
Quote from: rww on Jun 10, 2018, 11:20 AMthats for sure but the way how maxo did it , made alot easier so maxo deserves itQuoteOriginal Author: Maxorator
this is from handling.cfg, so Author is R*, not maxo; (ae) flags!!! WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST 2: 2G_BOOST 4: REV_BONNET 8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS 2: IS_VAN 4: IS_BUS 8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST 2: TAILGATE_BOOT 4: NOSWING_BOOT 8: NONPLAYER_STABILISER
; 4th digit = 1: NEUTRALHANDLING 2: HAS_NO_ROOF 4: IS_BIG 8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST 4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW 4: GOOD_INSAND
Quote from: vitogta on Jun 10, 2018, 09:59 AM200|40 == 232nope that flag wasnt working
<?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>car</type>
<name>D.R-2</name>
<anims>null</anims>
<comprules>0</comprules>
<!-- below r the extra flags of tank which can fire-->
<extraflags>40</extraflags>
<wheelmodel>237</wheelmodel>
<wheelscale>0.85</wheelscale>
</basic>
<aidata>
<class>executive</class>
<freq>7</freq>
<level>6</level>
</aidata>
<colors>
<carcol>2,2</carcol>
<carcol>11,11</carcol>
<carcol>12,12</carcol>
<carcol>35,35</carcol>
<carcol>36,36</carcol>
</colors>
<audio>
<enginefarsample>274</enginefarsample>
<enginenearsample>10</enginenearsample>
<hornsample>1</hornsample>
<hornfreq>12017</hornfreq>
<sirensample>0</sirensample>
<sirenfreq>9900</sirenfreq>
<doorsounds>1</doorsounds>
</audio>
<handling>
<mass>2500.0</mass>
<percentsubmerged>70</percentsubmerged>
<steeringlock>30.0</steeringlock>
<seatoffset>0.2</seatoffset>
<damagemultiplier>0.0</damagemultiplier>
<value>1000000000</value>
<flags>00004003</flags>
<dimensions>
<x>2.2</x>
<y>5.0</y>
<z>2.3</z>
</dimensions>
<centreofmass>
<x>0.0</x>
<y>0.00</y>
<z>-0.5</z>
</centreofmass>
<traction>
<multiplier>1.50</multiplier>
<loss>1.00</loss>
<bias>0.50</bias>
</traction>
<transmission>
<numofgears>5</numofgears>
<maxspeed>700.0</maxspeed>
<acceleration>50.0</acceleration>
<drivetype>Rear</drivetype>
<enginetype>P</enginetype>
</transmission>
<brakes>
<deceleration>10.0</deceleration>
<bias>0.48</bias>
<abs>0</abs>
</brakes>
<suspension>
<forcelevel>2.3</forcelevel>
<dampening>0.13</dampening>
<upperlimit>0.25</upperlimit>
<lowerlimit>-0.18</lowerlimit>
<bias>0.5</bias>
<antidive>0.0</antidive>
</suspension>
<lights>
<front>1</front>
<rear>1</rear>
</lights>
</handling>
</vehicle>
so can we add other flags too like <extraflags>40</extraflags>
<extraflags>2000</extraflags> // flags of taxi jump
i also tried combining them like this<extraflags>20040</extraflags>
but they donot work only one of em will work like if value 200 is added first before 40 so taxi boost jump will work, if 40 is added before 200 so tank cannon will work , os is there any other possible way to load both flags together<?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>car</type>
<name>Super Police</name>
<anims>null</anims>
<comprules>0</comprules>
<extraflags>0101</extraflags>
<wheelmodel>251</wheelmodel>
<wheelscale>0.700000</wheelscale>
<immunity>0</immunity>
</basic>
<aidata>
<class>ignore</class>
<freq>10</freq>
<level>7</level>
</aidata>
<colors>
<carcol>46,1</carcol>
</colors>
<audio>
<enginefarsample>271</enginefarsample>
<enginenearsample>7</enginenearsample>
<hornsample>1</hornsample>
<hornfreq>10706</hornfreq>
<sirensample>27</sirensample>
<sirenfreq>10511</sirenfreq>
<doorsounds>1</doorsounds>
</audio>
<handling>
<mass>1600.000000</mass>
<percentsubmerged>75</percentsubmerged>
<steeringlock>35.000000</steeringlock>
<seatoffset>0.200000</seatoffset>
<damagemultiplier>0.240000</damagemultiplier>
<value>25000</value>
<flags>00009002</flags>
<dimensions>
<x>2.100000</x>
<y>5.000000</y>
<z>1.600000</z>
</dimensions>
<centreofmass>
<x>0.000000</x>
<y>0.000000</y>
<z>0.150000</z>
</centreofmass>
<traction>
<multiplier>1.050000</multiplier>
<loss>0.780000</loss>
<bias>0.520000</bias>
</traction>
<transmission>
<numofgears>5</numofgears>
<maxspeed>200.000000</maxspeed>
<acceleration>28.000000</acceleration>
<drivetype>4</drivetype>
<enginetype>P</enginetype>
</transmission>
<brakes>
<deceleration>11.100000</deceleration>
<bias>0.530000</bias>
<abs>0</abs>
</brakes>
<suspension>
<forcelevel>2.000000</forcelevel>
<dampening>0.120000</dampening>
<upperlimit>0.280000</upperlimit>
<lowerlimit>-0.170000</lowerlimit>
<bias>0.500000</bias>
<antidive>0.000000</antidive>
</suspension>
<lights>
<front>0</front>
<rear>1</rear>
</lights>
</handling>
<weaponlist>
<weapon>
<type>missile</type>
<model>custom1</model>
<hotkeys>
<dockkey>16,53,53</dockkey>
<moveupkey>16,90,90</moveupkey>
<movedownkey>16,88,88</movedownkey>
<restorekey>16,67,67</restorekey>
<shootkey>16,17,17</shootkey>
</hotkeys>
<missileinfo>
<gravity>off</gravity>
<timeout>500</timeout>
</missileinfo>
<fireoffset>
<x>1.0</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<dockedinfo>
<dockspeed>500</dockspeed>
<position>
<x>0.90</x>
<y>-1.20</y>
<z>-0.05</z>
</position>
<rotation>
<x>3.14</x>
<y>0.00</y>
<z>1.57</z>
</rotation>
</dockedinfo>
<armedinfo>
<movespeed>2000</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>1.05</x>
<y>-1.20</y>
<z>0.10</z>
</minpos>
<minrot>
<x>1.57</x>
<y>0.00</y>
<z>2.27</z>
</minrot>
<maxpos>
<x>1.05</x>
<y>-1.20</y>
<z>0.10</z>
</maxpos>
<maxrot>
<x>1.57</x>
<y>0.00</y>
<z>0.87</z>
</maxrot>
</armedinfo>
</weapon>
<weapon>
<type>missile</type>
<model>custom1</model>
<hotkeys>
<dockkey>16,53,53</dockkey>
<moveupkey>16,90,90</moveupkey>
<movedownkey>16,88,88</movedownkey>
<restorekey>16,67,67</restorekey>
<shootkey>16,17,17</shootkey>
</hotkeys>
<missileinfo>
<gravity>off</gravity>
<timeout>500</timeout>
</missileinfo>
<fireoffset>
<x>1.0</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<dockedinfo>
<dockspeed>500</dockspeed>
<position>
<x>-0.90</x>
<y>-1.20</y>
<z>-0.05</z>
</position>
<rotation>
<x>3.14</x>
<y>0.0</y>
<z>1.57</z>
</rotation>
</dockedinfo>
<armedinfo>
<movespeed>2000</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>-1.05</x>
<y>-1.20</y>
<z>0.10</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.00</y>
<z>0.87</z>
</minrot>
<maxpos>
<x>-1.05</x>
<y>-1.20</y>
<z>0.10</z>
</maxpos>
<maxrot>
<x>-1.57</x>
<y>0.00</y>
<z>2.27</z>
</maxrot>
</armedinfo>
</weapon>
<weapon>
<type>machinegun</type>
<model>m4</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>17,90,90</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>-0.7</x>
<y>1.5</y>
<z>0.05</z>
</minpos>
<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
<weapon>
<type>machinegun</type>
<model>m4</model>
<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>17,90,90</shootkey>
</hotkeys>
<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>
<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>
<minpos>
<x>0.7</x>
<y>1.5</y>
<z>0.05</z>
</minpos>
<minrot>
<x>1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
</weaponlist>
<specials>
<emlights>
<alwayson>false</alwayson>
<colourone>255,0,0</colourone>
<colourtwo>0,0,255</colourtwo>
<posleft>
<x>-0.7</x>
<y>-0.4</y>
<z>1.0</z>
</posleft>
<posright>
<x>0.7</x>
<y>-0.4</y>
<z>1.0</z>
</posright>
</emlights>
</specials>
</vehicle>
[/noae] bcz i founded it here https://www.gtagarage.com/mods/show.php?id=23159
function onKeyDown(player,key)
{
if(player.World == 13){
I <- BindKey(true, 0x49, 0, 0);
}
}
this way..?if(player.World == 13){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 12){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 11){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 10){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 9){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 8){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 7){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 6){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 5){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 4){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 3){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 2){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 1){
I <- BindKey(true, 0x49, 0, 0);
}