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Messages - MEGAMIND

#451
Servers / Re: [0.4]Top Down City Server
Jun 10, 2018, 08:10 PM
Added Game mode
labyrinth ( Maze )
#452
Support / Re: custom car weps?
Jun 10, 2018, 07:45 PM
ill still try ty
#453
Content Type: Vehicle
Original Author: MEGAMIND
Source Link: http://www.gtainside.com/en/vicecity/mods/108082-drift-x-mod-handling-for-every-car
Modifications: Just Created XML Files
Modified By: I made it entirely from scratch!
Authorized By Original Author?: Yes
Content Screenshots

Download Link:

Note: I shared it because this feature only existed in TDCS server, i am sharing it for those who love to drift and for there drift server, just copy past this xml to your mvl cars.7z....Hope you will enjoy drifitng!

MY youtube Content :
https://www.youtube.com/watch?v=UipJJRSaiEk
https://www.youtube.com/watch?v=CNX5irzP4lY&t
#454
General Discussion / Re: Vc-flags
Jun 10, 2018, 11:38 AM
Quote from: vitogta on Jun 10, 2018, 11:34 AM
Quote from: MEGAMIND on Jun 10, 2018, 11:33 AM
Quote from: vitogta on Jun 10, 2018, 11:31 AM
Quote from: MEGAMIND on Jun 10, 2018, 11:21 AMthats for sure but the way how maxo did it , made alot easier so maxo deserves  it :P
how maxo did it? link?
scroll up and inspect element seehow the code works :P
I mean what that source where maxo did it
i found it in his download links in one of the gta forums
#455
General Discussion / Re: Vc-flags
Jun 10, 2018, 11:33 AM
Quote from: vitogta on Jun 10, 2018, 11:31 AM
Quote from: MEGAMIND on Jun 10, 2018, 11:21 AMthats for sure but the way how maxo did it , made alot easier so maxo deserves  it :P
how maxo did it? link?
scroll up and inspect element seehow the code works :P
#456
General Discussion / Re: Vc-flags
Jun 10, 2018, 11:21 AM
Quote from: rww on Jun 10, 2018, 11:20 AM
QuoteOriginal Author: Maxorator

this is from handling.cfg, so Author is R*, not maxo :D

; (ae) flags!!!  WARNING - Now written HEX for easier reading of flags
; 1st digit = 1: 1G_BOOST         2: 2G_BOOST       4: REV_BONNET    8: HANGING_BOOT
; 2nd digit = 1: NO_DOORS         2: IS_VAN       4: IS_BUS        8: IS_LOW
; 3rd digit = 1: DBL_EXHAUST     2: TAILGATE_BOOT  4: NOSWING_BOOT  8: NONPLAYER_STABILISER 
; 4th digit = 1: NEUTRALHANDLING  2: HAS_NO_ROOF    4: IS_BIG        8: HALOGEN_LIGHTS
; 5th digit = 1: IS_BIKE 2: IS_HELI        4: IS_PLANE      8: IS_BOAT
; 6th digit = 1: NO_EXHAUST 2: REARWHEEL_1ST  4: HANDBRAKE_TYRE8: SIT_IN_BOAT
; 7th digit = 1: FAT_REARW 2: NARROW_FRONTW  4: GOOD_INSAND
thats for sure but the way how maxo did it , made alot easier so maxo deserves  it :P
#457
General Discussion / VC-FLAGS
Jun 10, 2018, 10:22 AM
I thought this might be helpful to many players, so why not share it here
Original Author: Maxorator
Modified by : MEGAMIND
https://vc-flags.netlify.com/


will add more stuff to it later as required by players
#458
Support / Re: Multiple Flags
Jun 10, 2018, 10:05 AM
Quote from: vitogta on Jun 10, 2018, 09:59 AM200|40 == 232
nope that flag wasnt working
#459
Support / Multiple Flags
Jun 10, 2018, 09:42 AM
hi everyone i have a question
i have a car with flags of tank which means that car can fire
<?xml version="1.0" encoding="ASCII"?>
<vehicle>
 <basic>
 <type>car</type>
 <name>D.R-2</name>
 <anims>null</anims>
 <comprules>0</comprules>
<!-- below r the extra flags of tank which can fire-->
 <extraflags>40</extraflags>
 <wheelmodel>237</wheelmodel>
 <wheelscale>0.85</wheelscale>
 </basic>
 
 <aidata>
 <class>executive</class>
 <freq>7</freq>
 <level>6</level>
 </aidata>
 
 <colors>
 <carcol>2,2</carcol>
 <carcol>11,11</carcol>
 <carcol>12,12</carcol>
 <carcol>35,35</carcol>
 <carcol>36,36</carcol>
 </colors>
 
 <audio>
 <enginefarsample>274</enginefarsample>
 <enginenearsample>10</enginenearsample>
 <hornsample>1</hornsample>
 <hornfreq>12017</hornfreq>
 <sirensample>0</sirensample>
 <sirenfreq>9900</sirenfreq>
 <doorsounds>1</doorsounds>
 </audio>
 
 <handling>
 <mass>2500.0</mass>
 <percentsubmerged>70</percentsubmerged>
 <steeringlock>30.0</steeringlock>
 <seatoffset>0.2</seatoffset>
 <damagemultiplier>0.0</damagemultiplier>
 <value>1000000000</value>
 <flags>00004003</flags>
 
 <dimensions>
 <x>2.2</x>
 <y>5.0</y>
 <z>2.3</z>
 </dimensions>
 
 <centreofmass>
 <x>0.0</x>
 <y>0.00</y>
 <z>-0.5</z>
 </centreofmass>
 
 <traction>
 <multiplier>1.50</multiplier>
 <loss>1.00</loss>
 <bias>0.50</bias>
 </traction>
 
 <transmission>
 <numofgears>5</numofgears>
 <maxspeed>700.0</maxspeed>
 <acceleration>50.0</acceleration>
 <drivetype>Rear</drivetype>
 <enginetype>P</enginetype>
 </transmission>
 
 <brakes>
 <deceleration>10.0</deceleration>
 <bias>0.48</bias>
 <abs>0</abs>
 </brakes>
 
 <suspension>
 <forcelevel>2.3</forcelevel>
 <dampening>0.13</dampening>
 <upperlimit>0.25</upperlimit>
 <lowerlimit>-0.18</lowerlimit>
 <bias>0.5</bias>
 <antidive>0.0</antidive>
 </suspension>
 
 <lights>
 <front>1</front>
 <rear>1</rear>
 </lights>
 </handling>

</vehicle>
so can we add other flags too like
<extraflags>40</extraflags><extraflags>2000</extraflags> // flags of taxi jumpi also tried combining them like this
<extraflags>20040</extraflags>but they donot work only one of em will work like if value 200 is added first before 40 so taxi boost jump will work, if 40 is added before 200 so tank cannon will work , os is there any other possible way to load both flags together

thanks,
regards
#460
Support / Re: custom car weps?
Jun 10, 2018, 09:40 AM
*bump*

any body? with knowledge like Dooms have tried this stuff before?
#461
Support / Re: custom car weps MVL?
Jun 10, 2018, 09:29 AM
hmmm thats sad o well thanks
#462
Support / custom car weps MVL?
Jun 10, 2018, 08:09 AM
does vcmp supports this
[noae]<?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>car</type>
<name>Super Police</name>
<anims>null</anims>
<comprules>0</comprules>
<extraflags>0101</extraflags>
<wheelmodel>251</wheelmodel>
<wheelscale>0.700000</wheelscale>
<immunity>0</immunity>
</basic>

<aidata>
<class>ignore</class>
<freq>10</freq>
<level>7</level>
</aidata>

<colors>
<carcol>46,1</carcol>
</colors>

<audio>
<enginefarsample>271</enginefarsample>
<enginenearsample>7</enginenearsample>
<hornsample>1</hornsample>
<hornfreq>10706</hornfreq>
<sirensample>27</sirensample>
<sirenfreq>10511</sirenfreq>
<doorsounds>1</doorsounds>
</audio>

<handling>
<mass>1600.000000</mass>
<percentsubmerged>75</percentsubmerged>
<steeringlock>35.000000</steeringlock>
<seatoffset>0.200000</seatoffset>
<damagemultiplier>0.240000</damagemultiplier>
<value>25000</value>
<flags>00009002</flags>

<dimensions>
<x>2.100000</x>
<y>5.000000</y>
<z>1.600000</z>
</dimensions>

<centreofmass>
<x>0.000000</x>
<y>0.000000</y>
<z>0.150000</z>
</centreofmass>

<traction>
<multiplier>1.050000</multiplier>
<loss>0.780000</loss>
<bias>0.520000</bias>
</traction>

<transmission>
<numofgears>5</numofgears>
<maxspeed>200.000000</maxspeed>
<acceleration>28.000000</acceleration>
<drivetype>4</drivetype>
<enginetype>P</enginetype>
</transmission>

<brakes>
<deceleration>11.100000</deceleration>
<bias>0.530000</bias>
<abs>0</abs>
</brakes>

<suspension>
<forcelevel>2.000000</forcelevel>
<dampening>0.120000</dampening>
<upperlimit>0.280000</upperlimit>
<lowerlimit>-0.170000</lowerlimit>
<bias>0.500000</bias>
<antidive>0.000000</antidive>
</suspension>

<lights>
<front>0</front>
<rear>1</rear>
</lights>
</handling>

<weaponlist>
<weapon>
<type>missile</type>
<model>custom1</model>

<hotkeys>
<dockkey>16,53,53</dockkey>
<moveupkey>16,90,90</moveupkey>
<movedownkey>16,88,88</movedownkey>
<restorekey>16,67,67</restorekey>
<shootkey>16,17,17</shootkey>
</hotkeys>

<missileinfo>
<gravity>off</gravity>
<timeout>500</timeout>
</missileinfo>

<fireoffset>
<x>1.0</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>

<dockedinfo>
<dockspeed>500</dockspeed>

<position>
<x>0.90</x>
<y>-1.20</y>
<z>-0.05</z>
</position>

<rotation>
<x>3.14</x>
<y>0.00</y>
<z>1.57</z>
</rotation>
</dockedinfo>

<armedinfo>
<movespeed>2000</movespeed>
<middlepos>0.5</middlepos>

<minpos>
<x>1.05</x>
<y>-1.20</y>
<z>0.10</z>
</minpos>

<minrot>
<x>1.57</x>
<y>0.00</y>
<z>2.27</z>
</minrot>

<maxpos>
<x>1.05</x>
<y>-1.20</y>
<z>0.10</z>
</maxpos>

<maxrot>
<x>1.57</x>
<y>0.00</y>
<z>0.87</z>
</maxrot>
</armedinfo>
</weapon>

<weapon>
<type>missile</type>
<model>custom1</model>

<hotkeys>
<dockkey>16,53,53</dockkey>
<moveupkey>16,90,90</moveupkey>
<movedownkey>16,88,88</movedownkey>
<restorekey>16,67,67</restorekey>
<shootkey>16,17,17</shootkey>
</hotkeys>

<missileinfo>
<gravity>off</gravity>
<timeout>500</timeout>
</missileinfo>

<fireoffset>
<x>1.0</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>

<dockedinfo>
<dockspeed>500</dockspeed>

<position>
<x>-0.90</x>
<y>-1.20</y>
<z>-0.05</z>
</position>

<rotation>
<x>3.14</x>
<y>0.0</y>
<z>1.57</z>
</rotation>
</dockedinfo>

<armedinfo>
<movespeed>2000</movespeed>
<middlepos>0.5</middlepos>

<minpos>
<x>-1.05</x>
<y>-1.20</y>
<z>0.10</z>
</minpos>

<minrot>
<x>-1.57</x>
<y>0.00</y>
<z>0.87</z>
</minrot>

<maxpos>
<x>-1.05</x>
<y>-1.20</y>
<z>0.10</z>
</maxpos>

<maxrot>
<x>-1.57</x>
<y>0.00</y>
<z>2.27</z>
</maxrot>
</armedinfo>
</weapon>

<weapon>
<type>machinegun</type>
<model>m4</model>

<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>17,90,90</shootkey>
</hotkeys>

<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>

<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>

<minpos>
<x>-0.7</x>
<y>1.5</y>
<z>0.05</z>
</minpos>

<minrot>
<x>-1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>

<weapon>
<type>machinegun</type>
<model>m4</model>

<hotkeys>
<dockkey>0,0,0</dockkey>
<moveupkey>0,0,0</moveupkey>
<movedownkey>0,0,0</movedownkey>
<restorekey>0,0,0</restorekey>
<shootkey>17,90,90</shootkey>
</hotkeys>

<fireoffset>
<x>0.5</x>
<y>0.0</y>
<z>0.2</z>
</fireoffset>

<armedinfo>
<movespeed>0</movespeed>
<middlepos>0.5</middlepos>

<minpos>
<x>0.7</x>
<y>1.5</y>
<z>0.05</z>
</minpos>

<minrot>
<x>1.57</x>
<y>0.0</y>
<z>1.57</z>
</minrot>
</armedinfo>
</weapon>
</weaponlist>

<specials>
<emlights>
<alwayson>false</alwayson>
<colourone>255,0,0</colourone>
<colourtwo>0,0,255</colourtwo>

<posleft>
<x>-0.7</x>
<y>-0.4</y>
<z>1.0</z>
</posleft>

<posright>
<x>0.7</x>
<y>-0.4</y>
<z>1.0</z>
</posright>
</emlights>
</specials>

</vehicle>
[/noae] bcz i founded it here https://www.gtagarage.com/mods/show.php?id=23159
#463
Servers / Re: [0.4]Top Down City Server
Jun 09, 2018, 06:47 PM
Added 3 Game modes
1. Hunter Madness
2. Dogem Cars
3. Street Racing ( 3 maps )

Note: Boost has been disabled on all race worlds, in order to play fair :)
Credits: Athanatos
#464
Support / Re: keybind
Jun 09, 2018, 01:32 PM
function onKeyDown(player,key)
{
if(player.World == 13){
I <- BindKey(true, 0x49, 0, 0);
}
}
this way..?

so true will execute in world 13 if false so it wont execute right?

so i have about 13 worlds so shall i do this to every world except world 1?
will it work?

i treid but in world one then bindkey i doesnot work
if(player.World == 13){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 12){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 11){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 10){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 9){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 8){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 7){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 6){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 5){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 4){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 3){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 2){
I <- BindKey(false, 0x49, 0, 0);
}
if(player.World == 1){
I <- BindKey(true, 0x49, 0, 0);
}
#465
Support / keybind
Jun 09, 2018, 12:58 PM
how can we stop a key binding in a specific world?