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Messages - Sebastian

#1141
Videos & Screenshots / [VCCNR] Smart cop
Nov 12, 2014, 08:04 PM
I used to play on VCCNR (Vice City Cops'N'Robbers) server as a robber, with nab cops that could be easily tricked. :D
I used to drive around and annoy the cops, stop and wait for them to exit from car to can ram them after that (or murdering them with UZI), run far away and then shooting, etc.

But a new cop came in town, ready for action ! Gudio.
He surely knows when to use the shotgun.

http://youtu.be/oqSjQR-1Chg

I will be a lot more careful now :D

PS: Here is my second chase, failed. >:(
Honey is a lucky guy. He exploded near me, without being arrested. 
http://youtu.be/HVinTvHSUHY
#1142
Map Showroom / Re: [ Map ] Interiors' fixes
Nov 12, 2014, 07:32 PM
[spoiler=The command "/int" used in the video.]else if(cmd == "int")
{
if( !text )
{
MessagePlayer( "Error - Correct Syntax - /int <interior name>", player );
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
}
else if( IsNum(text) )
{
MessagePlayer( "Error - The parameter cannot be a number !", player);
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
}
else
{
switch(text)
{
case "bistro":
player.Pos = Vector( -446.831, -352.636, 6.91663 );
break;
case "lawyer":
player.Pos = Vector( 140.42, -1367.74, 13.2634 );
break;
case "strip":
player.Pos = Vector( 90.6799, -1466.88, 10.872 );
break;
case "concerth":
player.Pos = Vector( -943.601, 1081.99, 11.342 );
break;
case "bank 1":
player.Pos = Vector( -907.181, -354.405, 13.8653 );
break;
case "bank 2":
player.Pos = Vector( -907.133, -327.816, 13.8653 );
break;
case "studio":
player.Pos = Vector( -880.085, 1152.28, 17.9996 );
break;
case "dtemtyshop":
player.Pos = Vector( -474.188, 1066.3, 11.3733 );
break;
case "room":
player.Pos = Vector( 397.698, 253.251, 15.7615 );
break;
default: MessagePlayer( "Error - The written interior name doesn't exist !", player );
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
break;
}
}
}
[/spoiler]
#1143
Map Showroom / Interiors' fixes
Nov 11, 2014, 10:02 PM
I ported the 0.3's map to 0.4, but there is no need for it since there are already all existing interiors brought to world 0.
(actually not all, seems like devs forgot the Haitians' bar - the objects were not brought to world 0)

Anyway. I have seen the way retired devs added the roof of ken's office and I just decided to find more bugged interiors, and trying to fix them.
You will see the Marco's Bistro fixed also, but I kept it under the starfish island, just like in 0.3.
Take it as a tribute for vc:mp 0.3 and retired team. ;)

Video: https://www.youtube.com/watch?v=3cTPBw8xJFA

InteriorsFIX.xml download: http://www.solidfiles.com/d/fd577112b5/InteriorsFIX.xml
Mediafire mirror: http://www.mediafire.com/download/g7rl006s3tbd770/InteriorsFIX.xml

How to implement it to my server ?
Download and place the "InteriorsFIX.xml" file to /server/store/maps/...here
#1144
I just tested the script from wiki, and it works properly. The serverstats.sqlite database was created when I started the server.

Make sure you did:
  • copy every line in the correct event
  • load sqlite04rel32/64.dll module in server.cfg
#1145
Quote from: stormeus on Jul 16, 2014, 09:27 AMRelative positioning was something that was supposed to be implemented but wasn't. Throwing that in the TODO for an upcoming minor update.

from unofficial forum
#1146
Map Showroom / Palms'n'Lights
Nov 10, 2014, 06:01 PM
With 1-2 months ago I did this, thinking about how nice will it look, but I don't like it :D
You can give it a try too, here is the .xml file.
You can also take a look on the code.
;)


Mirror: Palms'n'Lights.xml
#1147
General Discussion / Re: Impersonators etc
Nov 09, 2014, 08:57 PM
hello ALEX.
#1148
I will try: What error you get in server's console ? You can add an image with it. ;)
#1149
After you turn on the siren of one of those vehicles, the sound will be played until you exit the car.
Once you have exited, the siren sound will stop...

+ when you burn/explode the vehicle, it will repeat the sound once more.
#1150
Due to the logic and understable limit of 20000 characters for a post, I couldn't update the first post. But I will write & copy & paste here:


After many requests for the .xml files, I have decided to post them here, so everybody can get them whenever want. ;)

1. Custom Weapon
[spoiler=sniper.xml]<?xml version="1.0" encoding="ASCII"?>
<weapon>
   <basic>
      <name>Sniper</name>
      <logicalid>28</logicalid>
   </basic>

   <properties>
      <type>instant_hit</type>
      <range>100.000000</range>
      <firerate>180</firerate>
      <reload>1401</reload>
      <clipsize>7</clipsize>
      <damage>125</damage>
      <speed>-1.000000</speed>
      <radius>-1.000000</radius>
      <lifespan>-1.000000</lifespan>
      <spread>-1.000000</spread>
      <offset>
         <x>0.000000</x>
         <y>0.660000</y>
         <z>0.050000</z>
      </offset>
      <animgroup>unarmed</animgroup>
      <animstart>2</animstart>
      <animend>8</animend>
      <animfire>3</animfire>
      <anim2start>0</anim2start>
      <anim2end>10</anim2end>
      <anim2fire>3</anim2fire>
      <animbreak>99</animbreak>
      <modelindex>286</modelindex>
      <model2index>-1</model2index>
      <flags>00000100</flags>
      <weaponslot>8</weaponslot>
   </properties>
</weapon>[/spoiler]

2. Custom Object  (SA Beach House)
[spoiler=objects.xml]<?xml version="1.0" encoding="ASCII"?>
<objectlist>
   <object id="0">
      <flags value="0" />
      <texture path="sanmonbhut1_law2.txd" />
      <collision path="sanmonbhut1_law2.col" />   
      <model path="sanmonbhut1_law2.dff" distance="200" />
   </object>
</objectlist>[/spoiler]

3. Custom (static) Maps
[spoiler=objects.xml]<?xml version="1.0" encoding="ASCII"?>
<objectlist>
   <object id="0">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina01.col" />
      <model path="akina01.dff" distance="299" />
   </object>
   <object id="1">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina02.col" />
      <model path="akina02.dff" distance="299" />
   </object>
   <object id="2">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina03.col" />
      <model path="akina03.dff" distance="299" />
   </object>
   <object id="3">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina04.col" />
      <model path="akina04.dff" distance="299" />
   </object>
   <object id="4">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina05.col" />
      <model path="akina05.dff" distance="299" />
   </object>
   <object id="5">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina06.col" />
      <model path="akina06.dff" distance="299" />
   </object>
   <object id="6">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina07.col" />
      <model path="akina07.dff" distance="299" />
   </object>
   <object id="7">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina08.col" />
      <model path="akina08.dff" distance="299" />
   </object>
   <object id="8">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina09.col" />
      <model path="akina09.dff" distance="299" />
   </object>
   <object id="9">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina10.col" />
      <model path="akina10.dff" distance="299" />
   </object>
   <object id="10">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision path="akina11.col" />
      <model path="akina11.dff" distance="299" />
   </object>
   <object id="11">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina01.dff" distance="20000" />
   </object>
   <object id="12">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina02.dff" distance="20000" />
   </object>
   <object id="13">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina03.dff" distance="20000" />
   </object>
   <object id="14">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina04.dff" distance="20000" />
   </object>
   <object id="15">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina05.dff" distance="20000" />
   </object>
   <object id="16">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina06.dff" distance="20000" />
   </object>
   <object id="17">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina07.dff" distance="20000" />
   </object>
   <object id="18">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina08.dff" distance="20000" />
   </object>
   <object id="19">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina09.dff" distance="20000" />
   </object>
   <object id="20">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina10.dff" distance="20000" />
   </object>
   <object id="21">
      <flags value="0" />
      <texture path="akina.txd" />
      <collision type="none" />   
      <model path="LODakina11.dff" distance="20000" />
   </object>
</objectlist>[/spoiler]
[spoiler=mapAkinaHill.xml]<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
   <item model="6000" name="akina01">
      <position x="797.989" y="-899.052" z="99.527" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6001" name="akina02">
      <position x="836.913" y="-1089.231" z="118.779" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6002" name="akina03">
      <position x="851.047" y="-1403.575" z="119.664" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6003" name="akina04">
      <position x="627.768" y="-877.659" z="76.778" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6004" name="akina05">
      <position x="643.923" y="-1116.631" z="118.48" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6005" name="akina06">
      <position x="645.643" y="-1425.893" z="92.86" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6006" name="akina07">
      <position x="462.916" y="-881.026" z="41.399" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6007" name="akina08">
      <position x="519.799" y="-1116.273" z="76.44" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6008" name="akina09">
      <position x="390.964" y="-1120.047" z="60.804" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6009" name="akina10">
      <position x="524.366" y="-1366.789" z="84.883" />
      <rotation format="axisangle" x="7.50663908266e-06" y="7.50664904244e-06" z="-0.707106312054" angle="-0.707107250239" />
   </item>
   <item model="6010" name="akina11">
      <position x="393.184" y="-1375.16" z="67.559" />
      <rotation format="axisangle" x="8.04703153408e-06" y="8.04704221085e-06" z="-0.707106312048" angle="-0.707107250233" />
   </item>
   <item model="6011" name="lodakina01">
      <position x="797.989" y="-899.052" z="99.527" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6012" name="lodakina02">
      <position x="836.913" y="-1089.23" z="118.779" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6013" name="lodakina03">
      <position x="851.047" y="-1403.58" z="119.664" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6014" name="lodakina04">
      <position x="627.768" y="-877.659" z="76.778" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6015" name="lodakina05">
      <position x="643.923" y="-1116.63" z="118.48" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6016" name="lodakina06">
      <position x="645.643" y="-1425.89" z="92.86" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6017" name="lodakina07">
      <position x="462.916" y="-881.026" z="41.399" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6018" name="lodakina08">
      <position x="519.799" y="-1116.27" z="76.44" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6019" name="lodakina09">
      <position x="390.964" y="-1120.05" z="60.804" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6020" name="lodakina10">
      <position x="524.366" y="-1366.79" z="84.883" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
   <item model="6021" name="lodakina11">
      <position x="393.184" y="-1375.16" z="67.559" />
      <rotation format="axisangle" x="0" y="0" z="0.707106312094" angle="0.707107250279" />
   </item>
</itemlist>[/spoiler]
#1151
While I was rewritting the Menu System, I had the surprise to cannot continue the development because of some missing/bugged functions from Textdraw's entity.
Here is the list:

  •       SetPosForAll( x, y );
          SetPosForPlayer( player, x, y );
  •       SetColourForAll( colour );
          SetColourForPlayer( player, colour );

Unfortunately, without these functions, I can't continue the development of the CMSS v2...
I strongly wait for fixes as soon as possible...
#1152
General Discussion / Re: Impersonators etc
Nov 02, 2014, 08:05 PM
I remember a copy of VRocker too, during the VC:MP PB #2. :D
Actually he was a retard romanian... I had many conflicts with him. (poor kid, aka [RO]ALEX)
When I asked him why he uses that name, he said: "Because I like it"
#1153
CreatePickup( int model, int world, int quantity, Vector * pos, int alpha, bool isAuto )
#1154
Support / Re: Master list is down or what ?
Nov 01, 2014, 08:39 PM
It works good for me too...

Btw, here is an Online Server Browser ;)
http://thijn.minelord.com/stats/vcmp/
#1155
Doesn't work...