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Messages - Athanatos
1
I was thinking of doing something like this, but you nailed it! Great one!
2
Quote from Sebastian Today at 10:04 AM
Have no idea. Afaik, there was a "w" rotation too.
Is that what "angle" stands for ?

Ps: there are surely 2 ways to define the rotation, because i've used both. I just don't remember.
When i will put my hands on laptop, i will find the lines and show you, if nobody else do.
Seems to be, since:
x =0,y=0,z=0, angle = 1 is also the default quaternion value (in monogame for example Quaternion.Identity has the value (0,0,0,1) and  thats 0,0,0 as euler angles.
3
Scripting and Server Management / Re: Object XML Format
« Yesterday at 10:01 PM »
Isnt axis angle already a quaternion?
4
Please post in the newer post about the postponing. Ok, bye, thanks. *runs*
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VC:MP Announcements / Re: Postponing the 0.4.7 public beta
« on August 18th, 08:43 PM »
*bump to keep this post above*
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Quote from Milko on August 18th, 10:02 AM
WE WANTS VOODOO HYDROS
LOW RIDER IN MOTHER.
wat
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Quote from Stormeus on August 14th, 04:57 PM
Quote from Thomas on August 14th, 04:16 PM
I'm still waiting for NPC feature.
You'll be waiting for a long time then.
:(
For anyone trying to make NPCs there's a method:
1.) You will need afk or players that 'host' the NPCs
2.) Use player.SetAnim(0,1) and player.Angle = something to make the 'NPC's walk
3.) Implement the two function above using timers and comparing distance to define the path...
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This is amazing!
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Support / Re: is SAiVC supported?
« on August 12th, 08:08 PM »
It's not that tho, SAiVC also increased VC's bounds
10
WHO THE FUCK USES INTERNET EXPLORER? MY EYES OH MY GOD
11
Script Showroom / [BINDKEY] Re: + [TESTED] Basic Vehicle Fix + gotoloc's
« on August 2nd, 08:13 PM »
Quote from Xmair on August 2nd, 06:42 AM
Quote from Athanatos on August 1st, 08:29 PM
Recomandations:
3.) Global variables can be also defined outside of the functions.
I don't really see how this is a recommendation, global variables can be defined anywhere you want.
`CAN BE ALSO`
 
Read again.
12
Script Showroom / [VC:MP] Re: Basic GTA VC Cheats
« on August 1st, 08:31 PM »
Quote from MatheuS on July 29th, 01:09 PM
Very basic, but keep improving.

I'll make you a challenge, create the same commands using keys without using "/ command". I think you can do it, good luck. ::)
He can also use the onPlayerChat() and parse the text using GetTok() . Easy task.
13
Script Showroom / [BINDKEY] Re: + [TESTED] Basic Vehicle Fix + gotoloc's
« on August 1st, 08:29 PM »
Recomandations:
1.) Use client-side keybinds.
2.) Use switch-cases
3.) Global variables can be also defined outside of the functions.
4.) I recommend using constants instead of repeating values and texts.
14
Quote from =RK=MarineForce on July 25th, 07:19 PM
i don't think its shitty its just a help
i can also say ur code is too shitty .
You mean a clue.You never saw my code.And your code is just plain wrong, not shitty.

If my code is sh!t, it atleast works, unlike yours.
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Scripting and Server Management / Re: GUI 3D Elements
« on July 26th, 07:43 PM »
Quote from Rardodus Bruise on July 26th, 04:10 PM
Quote from Athanatos on July 24th, 06:14 PM
Quote from =RK=MarineForce on May 16th, 12:19 AM
All bumping no one is helping.
You are doing the same thing.
what about you know 8) ???
You are goddamn right, but by posting here, you are doing the same thing too.