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Messages - Athanatos
Clans and Families / Re: iNs - Team iNsomniacs
« on July 17th, 12:59 AM »
Quote from Ronnie on July 16th, 08:00 PM
And if members still tries to continue this clan without my permissions then I'll have to contact VC-MP developers to take strict actions against them.
Do you think that VC:MP developers really give a shit about your clans and drama?

As a moderator, I will delete your clan topics right away, use PMs and Discord, don't spam this forum with your useless shit.
Literary every VC:MP clan. ew.
General Discussion / Re: help - Sprint
« on June 25th, 08:00 PM »
No. You can't disable/enable sprinting. You cannot also disable infinite sprinting.
Quote from Markhoz on June 23rd, 07:22 AM
I tried your recommendation using PlaySound (player.World, 99999, player.Pos) as an example, but it does not work and it continues to play the sound, how does it work?
Use an existing sound.
Bugs and Crashes / Re: Error code 740
« on June 22nd, 09:21 PM »
Have you tried running as a admin? Is the game path correct?
You can use something like that to stop the sound:
Code: [Select]
for(local i =0 ; i < 1000;i++) PlaySound( normal params but play an empty sound)

Because you will 'overflow' the sound memory and the sound card will play the empty sound instead afaik.
Off-Topic General / Re: VCMP Scripters - Discord
« on June 18th, 06:21 PM »
Quote from MEGAMIND on June 18th, 06:03 PM
Quote from Athanatos on June 18th, 05:53 PM
The invite is again invalid.
Off-Topic General / Re: VCMP Scripters - Discord
« on June 18th, 05:53 PM »
The invite is again invalid.
Script and Content Requests / Re: Pickup Sounds?
« on June 14th, 09:18 AM »
I think he means the original singleplayer sounds IDs.
General Discussion / Re: A server would be great if......
« on June 13th, 08:49 PM »
Quote from Pa1ge_Tv on June 13th, 04:05 PM
Quote from Athanatos on June 1st, 12:20 PM
I'm saying it again. 90 % of all admins in any game, any gameserver, forums are morons.
iam agree with you  look at here this server owner is a vu member [VU]Skimart KS
Ay, it was just an idea for the implementation of npcs :c .
Quote from Stormeus on June 4th, 08:39 PM
Quote from Athanatos on June 4th, 07:14 PM
If VCMP uses SCM functions
It doesn't, and either way you still need to synchronize the actor's state so running SCM on the client won't cut it.
Thanks for breaking my dreams to make missions for vc:mp :c . And ofc you should synchronize the actor's stuff, I have a somewhat experience in game developing, I didn't say that by using SCM , you would not need to sync the peds (that's pretty dumb to say that using scm opcodes will solve this problem).
Also let's don't forget the streaming. An easy way should be letting the server generate and calculate the AI behiavour (but since the server executable has no somewhat access to game's source, this is going to be a hard task that requires general changes to the VC:MP's code).
If VCMP uses SCM functions then there opcodes are enough for an NPC:
Code: [Select]
009A: $723 = create_actor_pedtype 4 model 95 at [email protected] [email protected] [email protected]
0187: [email protected] = create_marker_above_actor $2099
04F4: put_actor $2684 into_turret_on_object $714 at_object_offset -2.5 -1.996 4.179 position 0 shooting_angle 360.0 with_weapon 27  //Please add this for players too :)
0465: remove_actor $2493 from_turret_mode  //for players too pls xd
01C9: actor $2324 kill_actor $2291
01CA: actor $853 kill_player $PLAYER_CHAR
0321: kill_actor $2295
0211: actor $actor walk_to 204.3 -1288.7
0239: actor $1036 run_to 65.8 -1444.0
009B: destroy_actor_instantly $853
034F: destroy_actor_with_fade $1037 // The actor fades away like a ghost
00A1: put_actor $PLAYER_ACTOR at 482.2 -69.9 9.9
0362: put_actor $PLAYER_ACTOR at 136.457 -817.37 9.44 and_remove_from_car
01D4: actor $PLAYER_ACTOR go_to_car [email protected] and_enter_it_as_a_passenger
01D5: actor [email protected] go_to_and_drive_car [email protected]
00A7: car [email protected] drive_to 103.1 -832.3 9.317