Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - EightyVice

#1
This is amazing! These netgame updates are great. Are you implementing interpolation in the sync?
#2
Quote from: . on Jun 05, 2019, 05:58 PMIf you don't have anything meaningful to contribute. Just shut the f* up and play the game.

For fu*s sake can't you write something without being aggressive?
#3
Quote from: Athanatos on Jun 04, 2019, 03:45 PMYou can define the city nodes, and give them as input data to the AI. You can next use some mort of algoritm like the A* , Pathfinder, calculating the node shortest way with some backtracking, etc.

I said that many times but not here: Programming is not about writing code, it is about solving problems.

The problem with the newbie scripters is that they don't think 'like a programmer'. Knowing syntax isn't enough for programming (but you need to know how to write proper code), critical and abstract thinking is.
Exactly, Stormeus also have to do some cover for Vice City classes that manage Path nodes with Squrriel. Basically: CPathFind::FindNodeClosestToCoors 0x437150 (1.0) to return a node and it's structure is:
struct CPathNode {
    short m_wPathData1;
    short m_wPathData2;
    short m_wPosX;
    short m_wPosY;
    short m_wPosZ;
    char field_1[2];
    short field_2;
    char field_3[6];
};
btw here is my implementation for sandbox for VC comes with population implementation: https://github.com/ZeyadAhmed/VCSandBox/blob/master/VCSandBox/CPopulationManager.cpp#L211
#4
Quote from: Xmair on Jun 02, 2019, 12:54 PMYou guys are literally going to do nothing with the NPCs, the maximum you'll be able to achieve is making them stand in an ammunition shop as a statue, let alone writing an AI for them. Do you guys have any idea what kind of task is it to write a proper AI?
#5
Here we go agian!
#6
VCMP will end like LU, The developers will be more inactive even after studies. I guess the only solution here is to open source the mod. But will be there any contributors? I don't know. Maybe no one cares and maybe does, at least it is better than leaving the project to die. If the code contains sensitive code like networking it can be in a dynamic library like MTASA. Otherwise, I don't see any other solution to revive the project.
#7
there is a testing server and argonarth RPG but couldnt try because upgrading my EFLC version fucked something up.
#8
Quote from: . on Jun 04, 2018, 09:48 AM@Zurix That was an exaggeration. I don't care about broken text (up to a point). I meant that they just come and request. And then we have to deal with their issues because they can't read documentation either.
well yes they questions arent understandable and hmm the replies to it seems  useless but they may dont understand that wiki, or just new to concept of scripting. but a guy from his country/language region can easily deal with him and lead him, also one of things that made me hate the community is mocking/disleading these people for not having the language expereince.
Quote from: Shadow on Jun 04, 2018, 10:39 AM
Quote from: Zurix on Jun 04, 2018, 07:30 AMNot all speaks english well, most of who asked these questions arent English-Native speakers or even learnt it, if this project is global then we should have multi-lingual boards for them, also there are moderators who have to handle these not devs.

Well, to be honest, English is not the native language for more than 80-90% (myself included) of this forum, and that's not an excuse in today's society anymore. But we are slowly drifting away from the topic, I guess all we are waiting for right now is an official reply from the developers. Please keep the discussion on topic.
yep, but ofcourse there are some people who just know the basics and as i said to SLC, ok no problem in being on topic.
#9
Quote from: Stormeus...
so completely open sourcing VC:MP is also out of the question since I have no doubt that any positive contributions by the community would be immediately outweighed by people changing the code to cheat....
yes, even if it became open source the contributions that i expect is for scripting side, no core will be touched as lack of professionals

Quote from: SLCI am not inactive. I've simply moved to a different community. One where you can actually have a coherent discussion and not just `wAnt scriPTs and CMd. GIvE!!!`. Which has been the case when the developers stopped visiting the forum. We all thought the project was abandoned and there was nothing to be done about....
Not all speaks english well, most of who asked these questions arent English-Native speakers or even learnt it, if this project is global then we should have multi-lingual boards for them, also there are moderators who have to handle these not devs.
#10
Off-Topic General / Re: Samp Updated
Jun 04, 2018, 06:29 AM
Quote from: Stormeus on Jun 02, 2018, 06:27 AM
Quote from: Athanatos(^_^) on May 16, 2018, 07:29 PMYeah i want death to samp. Is anything bad in this?

Their development team probably commits a lot of time to make a mod that plenty of people enjoy. I don't know why you have to be upset at them.
a team? i think only kaclor(kyemen) who is working on it.
#11
its dead mod, while you can see everyone is inactive and losing interest
#12
General Discussion / Re: Font Name?
Sep 18, 2017, 03:07 PM
the beta tester or "gta font" is pricedown
idk the other one :v
#13
General Discussion / Re: [HOW] How to use SDK
Jul 24, 2017, 10:25 PM
Quote from: longhackmc on Jul 24, 2017, 02:45 PMHow to compile it, please if there is tutorial. Tks
Download Visual Studio
Open VCMP.vcxproj press on build, then go to debug file and get the dll
[spoiler]That better than being rude :D , you know[/spoiler]
#14
Clans and Families / Re: VU - Vice Underdogs
Jul 07, 2017, 09:15 PM
#15
good luck but make the trainee in some dark yellow color because i cant see them lol :v