Recent posts

#31
Servers / Re: Grand Theft Auto Karachi C...
Last post by KazamaOp - Jan 02, 2026, 08:17 PM
We sincerely apologize for the server being offline earlier.
The server IP has been changed, major issues are fixed, and this time the server will stay stable and online ✅

🔧 Update Summary:
✔️ Bugs Fixed
✔️ Improvements Applied
✔️ Better Stability & Performance

🌐 Server Information:
🎮 Server Name: Grand Theft Auto Karachi City
📡 Server IP: 152.228.223.134:5256

💬 Join Our Discord Server NOW:
👉 https://discord.gg/Ffg7SCvzuz

MalikGT previously helped the Karachi City VC:MP Server and supported its development.
He is no longer working with the server and has stepped down from the owner position due to internal issues involving Shadow_ReaPeR.
We appreciate MalikGT for his past contributions and wish him the best for the future.

🎖� Credits:
👤 ZainGameplayKazamaPC
👤 Shadow_ReaPeR

🔥 GTA Karachi City is LIVE — Join now and enjoy! 🔥
#32
Videos & Screenshots / FUNNY MOMENTS GTA VCMP 2026
Last post by herqules - Dec 31, 2025, 06:04 PM
#33
Videos & Screenshots / Day 1 Of Vice City
Last post by NASCAR 2025 - Dec 31, 2025, 03:06 AM
#34
Snippet Showroom / Twisted Metal–Inspired Game Mo...
Last post by NASCAR 2025 - Dec 27, 2025, 02:20 PM
Twisted Metal–Inspired Game Modes (WTVC)
These game modes were inspired by Twisted Metal and were originally made for WTVC. They're being removed for Update 15, so I decided to give them away for others to use. They will need tweaking and adjustments to fit your server and playstyle. I'm by no means the best scripter, but I hope this gives you a solid base to build on. Have fun and make it your own.


https://www.mediafire.com/file/64gxkveymiwrgop/metal_race.nut/file
#35
Snippet Showroom / X Wing Flying Race (WTVC)
Last post by NASCAR 2025 - Dec 27, 2025, 02:14 PM
X Wing Flying Race (WTVC)
This is a flying race I created for WTVC called X Wing, built using the W-ing plane. The race is being removed, so I'm releasing it for others to remake and use. Simply change the positions to fit your map. Make sure to remove any Discord-related code or set it up for your own environment. Enjoy and have fun building on it.







// X Wing Race System
// Extracted from main.nut

xwing <- {
    startPos = Vector(-1559.859, 648.125, 14.403),
    startAngle = -1.55,
    checkpoints = [
        Vector(-1559.859, 648.125, 14.403),
        Vector(-1517.019, 653.148, 24.320),
        Vector(-1430.378, 636.621, 80.225),
        Vector(-1360.666, 650.439, 79.066),
        Vector(-1196.620, 623.834, 87.602),
        Vector(-1079.288, 687.980, 62.136),
        Vector(-746.709, 635.587, 108.336),
        Vector(-524.010, 629.381, 84.195),
        Vector(116.522, 600.012, 115.677),
        Vector(248.778, 593.669, 130.582),
        Vector(446.930, 581.749, 110.502),
        Vector(711.708, 440.553, 93.366),
        Vector(706.734, 115.256, 100.559),
        Vector(501.730, -161.831, 85.142),
        Vector(431.403, -209.527, 87.621),
        Vector(201.000, -427.811, 67.505),
        Vector(-37.105, -657.533, 70.343),
        Vector(-184.701, -761.630, 36.300),
        Vector(-336.744, -847.958, 23.296),
        Vector(-540.863, -1029.752, 27.241),
        Vector(-812.201, -1265.412, 110.468),
        Vector(-961.785, -1242.002, 94.126),
        Vector(-1236.962, -1060.772, 74.228),
        Vector(-1308.234, -801.706, 122.914),
        Vector(-1355.306, -665.239, 82.976),
        Vector(-1402.260, -553.120, 45.981),
        Vector(-1424.713, -499.361, 19.229)
    ],
    markers = [],
    permanentMarkers = [],
    leaderboard = [],
    inProgress = false,
    data = {},
    countdown = 0
};

xwingExpanded <- false;

function ExpandXWingCheckpoints()
{
    if(xwingExpanded) return;
    xwingExpanded = true;

    local orig = xwing.checkpoints;
    if(!orig || orig.len() < 2) return;

    local expanded = [];
    local maxSegDist = 150.0;
    for(local i = 0; i < orig.len() - 1; i++)
    {
        local a = orig;
        local b = orig[i + 1];
        expanded.append(a);

        local dx = b.x - a.x;
        local dy = b.y - a.y;
        local dz = b.z - a.z;
        local dist = sqrt((dx * dx) + (dy * dy) + (dz * dz));
        local segments = 1;
        if(dist > maxSegDist) {
            segments = ceil(dist / maxSegDist).tointeger();
            if(segments < 1) segments = 1;
        }

        for(local s = 1; s < segments; s++)
        {
            local t = s.tofloat() / segments.tofloat();
            expanded.append(Vector(a.x + (dx * t), a.y + (dy * t), a.z + (dz * t)));
        }
    }
    expanded.append(orig[orig.len() - 1]);
    xwing.checkpoints = expanded;

    local maxFound = 0.0;
    for(local j = 0; j < expanded.len() - 1; j++)
    {
        local p = expanded[j];
        local q = expanded[j + 1];
        local dx2 = q.x - p.x;
        local dy2 = q.y - p.y;
        local dz2 = q.z - p.z;
        local d2 = sqrt((dx2 * dx2) + (dy2 * dy2) + (dz2 * dz2));
        if(d2 > maxFound) maxFound = d2;
        if(d2 > maxSegDist) {
            print("[XWing] Gap still large between expanded " + j + "->" + (j+1) + ": dist=" + d2);
        }
    }
    print("[XWing] Checkpoints expanded: " + orig.len() + " -> " + expanded.len() + " (maxSeg=" + maxFound + ")");
}

ExpandXWingCheckpoints();

XWING_TIME_LIMIT_SECONDS <- 180;
XWING_REWARD_XP <- 2000;
xwingTimeoutTimer <- null;
xwingRunId <- 0;

function XWingTimeoutTick(runId)
{
    if(runId != xwingRunId) return;
    if(!xwingTimeoutTimer) return;
    try { KillTimer(xwingTimeoutTimer); } catch(e) {}
    xwingTimeoutTimer = null;

    if(xwing.data.len() == 0) return;

    foreach(pid, data in xwing.data)
    {
        local pl = FindPlayer(pid);
        if(data.marker && typeof data.marker == "instance") { try { data.marker.Delete(); } catch(e) {} }
        if(data.checkpoint && typeof data.checkpoint == "instance") { try { data.checkpoint.Remove(); } catch(e) {} }
        if(pl) {
            try { RemoveRaceUniform(pl); } catch(e) {}
            MessagePlayer("[#FF0000]X Wing failed - time ran out!", pl);
        }
    }
    xwing.data.clear();
    raceWinner = null;
    Message("[#FF0000]X Wing ended - time ran out.");
}

function CreatePermanentXWingMarkers()
{
    // Airport radar pickup object (637) at start
    CreatePickup(637, xwing.startPos);
    local startMarker = CreateMarker(1, xwing.startPos, 3, RGB(0, 255, 0), 21);
    xwing.permanentMarkers.append(startMarker);

    for(local i = 0; i < xwing.checkpoints.len(); i++){
        local checkpoint = xwing.checkpoints;
        local color = (i == xwing.checkpoints.len() - 1) ? RGB(255, 0, 0) : RGB(0, 255, 255);
        local markerIcon = (i == xwing.checkpoints.len() - 1) ? 15 : 21;
        local mk = CreateMarker(1, checkpoint, 3, color, markerIcon);
        if(mk) xwing.permanentMarkers.append(mk);

        // Place airport radar pickup on top of the marker
        CreatePickup(637, checkpoint);
    }
}

function JoinXWing(player)
{
    if(!player) return 1;
    if(!stats[player.ID].Logged){ MessagePlayer("You must be logged in to use this command.", player); return 1; }
    if(IsAnyRaceActive()){
        MessagePlayer("[#FF0000]A race is already running. Please wait for it to finish.", player);
        return 1;
    }
    if(xwing.data.rawin(player.ID)){
        MessagePlayer("[#FF0000]You are already in the X Wing race.", player);
        return 1;
    }

    ApplyRaceUniform(player);

    try { if(player.Vehicle) player.Vehicle = null; } catch(e) {}
    try { player.World = 1; } catch(e) {}
    player.Pos = xwing.startPos;
    player.Angle = xwing.startAngle;
    player.Frozen = true;

    MessagePlayer("[#00FF00]X Wing starting in 10 seconds!", player);
    MessagePlayer("[#FFFF00]Get in a vehicle and follow the AIRPORT RADAR checkpoints.", player);
    MessagePlayer("[#FF69B4]Finish within 3 minutes to win +" + XWING_REWARD_XP + " XP.", player);

    xwing.data[player.ID] <- {
        startTime = 0,
        checkpointIndex = 0,
        marker = null,
        checkpoint = null
    };

    NewTimer("StartXWingRace", 10000, 1, player.ID);
    return 1;
}

function LeaveXWing(player, quiet = false)
{
    if(!player) return false;
    if(!xwing.data.rawin(player.ID)) return false;

    local data = xwing.data[player.ID];
    if(data && data.rawin("marker") && typeof data.marker == "instance") { try { data.marker.Delete(); } catch(e) {} }
    if(data && data.rawin("checkpoint") && typeof data.checkpoint == "instance") { try { data.checkpoint.Remove(); } catch(e) {} }
    xwing.data.rawdelete(player.ID);

    try { RemoveRaceUniform(player); } catch(e) {}

    if(!quiet) MessagePlayer("[#FF0000]You have left X Wing!", player);

    if(xwing.data.len() == 0 && xwingTimeoutTimer) { try { KillTimer(xwingTimeoutTimer); } catch(e) {} xwingTimeoutTimer = null; }
    return true;
}

function StartXWingRace(playerID)
{
    local player = FindPlayer(playerID);
    if(!player || !xwing.data.rawin(playerID)) return;

    local data = xwing.data[playerID];
    player.Frozen = false;
    data.startTime = time();

    // Start timeout timer
    if(xwingTimeoutTimer) { try { KillTimer(xwingTimeoutTimer); } catch(e) {} }
    xwingRunId++;
    xwingTimeoutTimer = NewTimer("XWingTimeoutTick", XWING_TIME_LIMIT_SECONDS * 1000, 1, xwingRunId);

    // Place first marker and checkpoint
    data.marker = CreateMarker(0, xwing.checkpoints[0], 3, RGB(0, 255, 255), 32);
    data.checkpoint = CreateCheckpoint(player, player.World, false, Vector(xwing.checkpoints[0].x, xwing.checkpoints[0].y, xwing.checkpoints[0].z - 0.9), ARGB(255, 0, 255, 255), 65);

    MessagePlayer("[#00FF00]GO! Follow the AIRPORT RADAR checkpoints!", player);
}

// Checkpoint logic in onCheckpointEntered
// This needs to be integrated into the main onCheckpointEntered function
function HandleXWingCheckpoint(player)
{
    if(xwing.data.rawin(player.ID)) {
        local data = xwing.data[player.ID];
        local idx = data.checkpointIndex;
        if(idx >= xwing.checkpoints.len()) return;

        if(data.marker && typeof data.marker == "instance") data.marker.Delete();
        if(data.checkpoint && typeof data.checkpoint == "instance") {
            try { data.checkpoint.Remove(); } catch(e) { try { data.checkpoint.Delete(); } catch(e2) {} }
        }

        data.checkpointIndex++;

        if(data.checkpointIndex < xwing.checkpoints.len()) {
            local markerIcon = (data.checkpointIndex == xwing.checkpoints.len() - 1) ? 15 : 32;
            data.marker = CreateMarker(0, xwing.checkpoints[data.checkpointIndex], 3, RGB(0, 255, 255), markerIcon);

            local checkpointPos = Vector(xwing.checkpoints[data.checkpointIndex].x, xwing.checkpoints[data.checkpointIndex].y, xwing.checkpoints[data.checkpointIndex].z - 0.9);
            data.checkpoint = CreateCheckpoint(player, player.World, false, checkpointPos, ARGB(255, 0, 255, 255), 65);

            MessagePlayer("[#00FF00]X Wing checkpoint " + (data.checkpointIndex+1) + "/" + xwing.checkpoints.len() + " - follow the AIRPORT RADAR!", player);
        } else {
            local elapsed = 999999;
            try { elapsed = time() - data.startTime; } catch(e) { elapsed = 999999; }

            if(elapsed <= XWING_TIME_LIMIT_SECONDS) {
                AddXPToPlayer(player.Name, XWING_REWARD_XP);
                MessagePlayer("[#00FF00]X Wing complete in " + elapsed + "s! Reward: +" + XWING_REWARD_XP + " XP", player);
                Message("[#FFD700]WINNER! " + player.Name + " completed X Wing in " + elapsed + " seconds!");
                try { SendMessage(format("✈️🏁 **X WING** — %s completed X Wing in %d seconds (+%d XP)!", player.Name, elapsed, XWING_REWARD_XP)); } catch(e) {}
                try { Announce("~g~YOU WON!~w~", player, 5); } catch(e) {}
                try { player.PlaySound(50007); } catch(e) {}
            } else {
                MessagePlayer("[#FF0000]Too late! You missed the 3 minute limit. No reward.", player);
            }

            try { RemoveRaceUniform(player); } catch(e) {}
            xwing.data.rawdelete(player.ID);
            if(xwing.data.len() == 0 && xwingTimeoutTimer) { try { KillTimer(xwingTimeoutTimer); } catch(e) {} xwingTimeoutTimer = null; }
        }
    }
}

// Auto event case for xwing
function StartAutoXWing(players)
{
    raceWinner = null;
    RecordEventStart("XWing");
    foreach(pl in players){
        if(pl.ID >= stats.len()) continue;
        local s = stats[pl.ID];
        if(!s || !("Logged" in s) || !s.Logged) continue;
        if(xwing.data.rawin(pl.ID)) continue;

        ApplyRaceUniform(pl);
        try { if(pl.Vehicle) pl.Vehicle = null; } catch(e) {}
        try { pl.World = 1; } catch(e) {}
        pl.Pos = xwing.startPos;
        pl.Angle = xwing.startAngle;
        pl.Frozen = true;

        MessagePlayer("[#00FF00][EVENT] Auto X Wing starting in 10 seconds!", pl);
        MessagePlayer("[#FFFF00]Get in a vehicle and follow the AIRPORT RADAR checkpoints.", pl);
        MessagePlayer("[#FF69B4]Finish within 3 minutes to win +" + XWING_REWARD_XP + " XP.", pl);

        xwing.data[pl.ID] <- {
            startTime = 0,
            checkpointIndex = 0,
            marker = null,
            checkpoint = null
        };

        NewTimer("StartXWingRace", 10000, 1, pl.ID);
    }
}
#36
Off-Topic General / NoxxeR from the Partyserver an...
Last post by NoxxeR - Dec 27, 2025, 11:59 AM
I'll start videoblogging on youtube, to gain users to my website, sometimes I will release some videoclips for my gaming friends on partyserver, LW etc, they can watch and enjoy, trolling is funny online if you do it in a good way.

https://www.youtube.com/shorts/Z1ovHdv7g2Q

I'll post another one tomorrow as well.

NoxxeR
They call me that NoxxeR
#37
Snippet Showroom / Simple Spectate System
Last post by Vicky - Dec 19, 2025, 10:37 AM
This spectate system for VCMP is very easy to use, you just need to copy and paste the code into your server. I made it beginner-friendly so anyone can understand how it works and set it up quickly. It is simple, clean, and works well without any complicated stuff.

You can check out the snippet here:
GitHub
#38
Servers / Re: Skull DM GTA V Minigames
Last post by Adrenaline - Dec 14, 2025, 01:37 AM
New event GunSwap

A fast-paced free-for-all where all players fight with the same weapon, which changes every few seconds. Quick adaptation and constant action are key to stacking kills and securing the top spot on the leaderboard.

#39
Videos & Screenshots / Re: VC:MP EVENTS
Last post by Adrenaline - Dec 14, 2025, 01:29 AM
🎮 Gun Swap Event
(New Event)


🔫 Gun Swap
A fast-paced free-for-all where everyone uses the same weapon — and it changes constantly.

Objectives:
• All players spawn automatically in the arena.
• Weapons swap globally every 45 seconds.
• Unlimited ammo and instant respawn.
• Eliminate opponents and adapt quickly to each weapon.

🏆 Victory:
The player with the highest number of kills when time expires wins the event.

🎥


#40
Videos & Screenshots / WK is back !
Last post by herqules - Dec 13, 2025, 09:28 PM