Portland in VC-MP 0.4 test

Started by rww, Mar 25, 2016, 05:31 PM

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Luis_Labarca

Quote from: S.L.C on Mar 26, 2016, 01:24 AMI tried to build a utility to generate hide rules extracted directly from IPL files but I can't seem to get it to work. I'm guessing that some objects can't be removed. As other's have mentioned so far.



Hello bro where can I download that aah program if I probe by hiding objects from the military base of the alanbrado and that nose can hide
or you have not yet completed this program anyway thanks

.

Quote from: Luis_Labarca on Mar 27, 2016, 04:47 AMHello bro where can I download that aah program if I probe by hiding objects from the military base of the alanbrado and that nose can hide
or you have not yet completed this program anyway thanks

IPL Hide
.

Luis_Labarca

Quote from: S.L.C on Mar 27, 2016, 04:50 AM
Quote from: Luis_Labarca on Mar 27, 2016, 04:47 AMHello bro where can I download that aah program if I probe by hiding objects from the military base of the alanbrado and that nose can hide
or you have not yet completed this program anyway thanks

IPL Hide

Thanks friend :) (y)

rww

#18
Progress ;) (Screens in spoiler)

industne - 55/65%
industnw - 90/95%

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And I'll try convert only Portland, not more ;)
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Sebastian

Hopefully you are planning a server with this map. ;)
Great that you use GTA:LC map, as it has fixed roofs for buildings.
(at least this is what I understood from the pic you were sitting on building's roof)

I recommand you to use VC trafficlights, and lamps, and everything else that has different flags/properties than static objects.
(custom objects won't have light, won't be movable, fragile, etc)


Pretty sure you already knew such things.


rww

#21
Quote from: sseebbyy on Mar 28, 2016, 03:53 PMHopefully you are planning a server with this map. ;)
Great that you use GTA:LC map, as it has fixed roofs for buildings.
(at least this is what I understood from the pic you were sitting on building's roof)

I recommand you to use VC trafficlights, and lamps, and everything else that has different flags/properties than static objects.
(custom objects won't have light, won't be movable, fragile, etc)


Pretty sure you already knew such things.


This tower has a good collision in III :P.

[spoiler]

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Update:
* Props.ipl 100%
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rww

New screenshot

[spoiler]

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rww

#23
@maxorator or @Stormeus
Is it possible that you would increase custom objects limit from 400 to 700-800, in the best way to 1000? (I think I need to complete my Portland something about 250)?

For now I'd put down map for a while, because I don't plan to attach the objects, homever maybe soon someone will put test server with this map

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Small Portland Test

Today in the evening (05/04/2016)
IP: 188.125.145.248:8192
Host by: @Xenon
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Thijn


rww

#25
Quote from: Thijn on Apr 05, 2016, 05:57 AMWhy not use XMLs?

But I use XML's.

in Map folder I have a file with 10k lines... Now I need increase custom objects limit (Currently is 6000-6399 (6400 and above for custom vehicles)).
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Thijn

Oh custom, sorry I misread your comment. Yes, that makes sense :)

Stormeus

Quote from: rwwpl on Apr 04, 2016, 09:21 PMIs it possible that you would increase custom objects limit from 400 to 700-800, in the best way to 1000? (I think I need to complete my Portland something about 250)?

This is a game constraint that would require quite some effort to overcome.

rww

#28
New Video

https://youtu.be/4hBA8PVMTQo

Maybe in Saturday next (last?) test, but with better script and small map fixes.
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Murdock

Nice! Add some GTA 3 vehicles as well, those should be ready to download as MVL package on GTAgarage :)