Office interiors from San Andreas

Started by vito, Apr 12, 2016, 03:10 PM

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vito

Content Type: Map (interiors without furniture)
Original Author: Team of GTAPlace.hu, X-Seti aka. McKay, Kr0Tchy, wantoo, CBool
Source Link: http://www.moddb.com/mods/san-andreas-in-vice-city
Modifications: extracted COL/TXD/DFF files, created XML files to VC-MP format
Modified By: Vito
Authorized By Original Author?: No
Content Screenshots:



Video:

https://youtu.be/FSomuERLUQw

sa_offices_unp.7z (1.72 MB)
objects.xml from <object id="0"> to <object id="36">
sa_offices.xml from <item model="6000" to<item model="6036"

Teleports:
FindPlayer(0).Pos=Vector(355.266, 162.094, 1026.78);
FindPlayer(0).Pos=Vector(245.047, 168.672, 1003.5);
FindPlayer(0).Pos=Vector(246.234, 117.805, 1005.61);
FindPlayer(0).Pos=Vector(246.141, 80.313, 1004.08);

Downlaod: https://www.solidfiles.com/v/82K8pYNN7zrAa
Minror: http://rghost.ru/8DSMYF995
 

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You get props for submitting the content properly and including credits to the original authors.
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Sebastian

They look pretty cool. Have a lot of uses.
We can actually do small edits (textures - to fit VC) and make it perfect for our needs.

Thijn

Nice post, good credits and proper screenshots and instructions. Well done :)

Xmair


Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

KAKAN

Quote from: Thijn on Apr 12, 2016, 04:47 PMNice post, good credits and proper screenshots and instructions. Well done :)
oh no

MacTavish

Great work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

.

Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Ever heard of 3DS Max and Kam's Max Scripts?
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MacTavish

Quote from: . on Apr 12, 2016, 08:02 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

Ever heard of 3DS Max and Kam's Max Scripts?

i haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

.

Quote from: MacTavish on Apr 12, 2016, 08:07 PMi haven't used that tool so that might be hard for me but currently i am using Zmodeler2 and GMax (with kams script)

@Murdock also said using 3DS Max was hard to use and he was struggling with GMax and Zmodeler2 and had to deal with their hard to use interface, lack of support and the bugs that come with them. But then he realized it's not worth the trouble and he decided to spend a little more time to adjust with 3DS Max and we all know that wen't very well.

Trust me, 3DS Max is not very hard once you know the basics. And there's a long of tutorials and guides online (YouTube) as well as a lot of tools for them.
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vito

#10
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me

You can get furniture from saivc mod. No any 3d editors needed. I not include furniture for small size only.

EK.IceFlake

Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.

vito

#12
Quote from: NE.CrystalBlue on Apr 13, 2016, 01:09 PM
Quote from: MacTavish on Apr 12, 2016, 07:59 PMGreat work :), I'm also working on porting interiors from SA but inserting furniture stuff is like a headache with Zmodeler if you found any other easy way then tell me
I have a really smart way. You download SAiVC and open it using moo mapper. You get the dff and txd then autogenerate the collisions. If someone knows a way to find the original .col file, please tell me.

It's my way, I used KEd. Collisions is in generic.col

Soon, I will release something to help to work with maps.

EK.IceFlake

@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?

vito

Quote from: NE.CrystalBlue on Apr 14, 2016, 12:18 PM@vito Thanks but will you do generic.col for every object? or can you somehow extract only one?
As I know - every.