cheak this one

Started by dEaN, Oct 23, 2015, 01:11 PM

Previous topic - Next topic

dEaN

any one can tell me this is script problams or windows?

LINK
http://i.imgsafe.org/c60736a.png
I think first impressions are important when i pick up a Main.nut script and I'm sticking to the script, I'm putting that organic feeling back in the game.
-Since 2012-

Cool

#1
you use any timer onplayerjoin this scripts problem timer crashing server
EDIT: Show your onplayerjoin

MacTavish

Warchiefs used timer with instance

NewTimer("Test",1000,1, player); player is an instance change it to player.ID

NewTimer("Test", 1000, 1, player.ID);
And in your function

function Test(p)
{
local player = FindPlayer(p); // p is an recieved player id from timer
if(player)
{
// code here
}
}

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

dEaN

Quote from: Noob on Oct 23, 2015, 01:12 PMyou use any timer onplayerjoin this scripts problem timer crashing server
EDIT: Show your onplayerjoin

function onPlayerJoin( player )
{   

   if ( player.Name.len() < 3 ) AutoKick( player, "Nick not long enough" );
   else
   {
       Message(">> " + player.Name + " is Conneted");
    EchoMessage(ICOL_LBLUE +"* " + player.Name + " is connected. " + ICOL_BROWN + " ");
   AccountInfo( player );
   }
   
   // We will also save the hash files
      stats[player.ID]=PlayerStats();
   SaveHashes();
}

i am use FBS.
I think first impressions are important when i pick up a Main.nut script and I'm sticking to the script, I'm putting that organic feeling back in the game.
-Since 2012-

SAzEe21

SaveHash :P Hashes not working in 0.4

MacTavish

This isnt about savehashes there is something going very wrong perhaps in AccountInfo

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

KAKAN

@[NYB]fast
Post your accinfo too.

@Zeeshan.Bhatti He's loading the Hash system for VCMP which was ported by @Adtec_224 for 0.4
oh no

dEaN

Quote from: Zeeshan.Bhatti on Oct 23, 2015, 03:14 PMSaveHash :P Hashes not working in 0.4
new problam i faceing kill or deaths.. :/
I think first impressions are important when i pick up a Main.nut script and I'm sticking to the script, I'm putting that organic feeling back in the game.
-Since 2012-

KAKAN

Well, that means hash doesn't supports 0.4 well.
Now move your script to a SQLite or MySQL one, else stop scripting :P.
oh no

Cool

Suggestion: if you cant move to sq lite use adm and update it

SAzEe21

Quote from: KAKAN on Oct 23, 2015, 05:01 PMWell, that means hash doesn't supports 0.4 well.
Now move your script to a SQLite or MySQL one, else stop scripting :P.

:D I already said.

Awesome_Boy

Quote from: Zeeshan.Bhatti on Oct 23, 2015, 07:42 PM
Quote from: KAKAN on Oct 23, 2015, 05:01 PMWell, that means hash doesn't supports 0.4 well.
Now move your script to a SQLite or MySQL one, else stop scripting :P.

:D I already said.
Hashes Works fine in 0.4

Cool

Quote from: NE.StrowMan on Oct 24, 2015, 09:41 AM
Quote from: Zeeshan.Bhatti on Oct 23, 2015, 07:42 PM
Quote from: KAKAN on Oct 23, 2015, 05:01 PMWell, that means hash doesn't supports 0.4 well.
Now move your script to a SQLite or MySQL one, else stop scripting :P.

:D I already said.
Hashes Works fine in 0.4
if works fine then probs in accinfo