Object Limit

Started by Striker, Feb 22, 2016, 03:29 PM

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Striker

Hi Folks! i've checked on Wiki, for the Object limit, it tells 3000! however i've a doubt, which I really want to confirm from you guys.
is 3000, for non Custom Objects?
is 3000, for Custom Objects? If yes, so what is the limit, for non-Custom?
is it, for both ? we can add non Custom Objects, and Custom Objects both together, but can't cross the limit? like i've added 2999  non-custom objects, and 1 custom object, so it will be on limit right?
Sorry, for my bad english :(

ysc3839

I think this limit is for objects creates using CreateObject

Striker

Quote from: ysc3839 on Feb 22, 2016, 04:03 PMI think this limit is for objects creates using CreateObject
Non-customs right? if 3000, limit, for non-customs, so it's gonna make my life.

ysc3839

Quote from: Striker on Feb 22, 2016, 04:04 PM
Quote from: ysc3839 on Feb 22, 2016, 04:03 PMI think this limit is for objects creates using CreateObject
Non-customs right? if 3000, limit, for non-customs, so it's gonna make my life.
Including custom and non-custom. All objects created using CreateObject are included.

KAKAN

Quote from: ysc3839 on Feb 22, 2016, 04:11 PM
Quote from: Striker on Feb 22, 2016, 04:04 PM
Quote from: ysc3839 on Feb 22, 2016, 04:03 PMI think this limit is for objects creates using CreateObject
Non-customs right? if 3000, limit, for non-customs, so it's gonna make my life.
Including custom and non-custom. All objects created using CreateObject are included.
Striker, there are 2 ways to create objects.
1 is the XML way, 2nd is the CreateObject way
Just like you implemented the custom object. Put your objects in that format in your_serv_dir/store/maps. If you do it in that XML method, then there's no limit.
But if you do it script wise, i.e CreateObject, then 3000 is the limit.
oh no

ysc3839

Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.

Striker

Quote from: vito on Feb 22, 2016, 04:21 PM
Quote from: ysc3839 on Feb 22, 2016, 04:16 PM
Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.
My game was clean, but anyway I should care about all players and I will never add so many objects on the map to avoid any problems. It was for the test only.
So how much you guys can actually give guraantee that my SV won't crash if I add to much Objects?

ysc3839

Quote from: Striker on Feb 22, 2016, 04:38 PM
Quote from: vito on Feb 22, 2016, 04:21 PM
Quote from: ysc3839 on Feb 22, 2016, 04:16 PM
Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.
My game was clean, but anyway I should care about all players and I will never add so many objects on the map to avoid any problems. It was for the test only.
So how much you guys can actually give guraantee that my SV won't crash if I add to much Objects?
Test it by yourself.

Striker

Quote from: ysc3839 on Feb 22, 2016, 04:41 PM
Quote from: Striker on Feb 22, 2016, 04:38 PM
Quote from: vito on Feb 22, 2016, 04:21 PM
Quote from: ysc3839 on Feb 22, 2016, 04:16 PM
Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.
My game was clean, but anyway I should care about all players and I will never add so many objects on the map to avoid any problems. It was for the test only.
So how much you guys can actually give guraantee that my SV won't crash if I add to much Objects?
Test it by yourself.
Will surely! but i've a Question, just one that We can post on the Board "Servers"  even if we are using local host, but it's 24/20 ? cause i can keep up with 70-350 ping or less.

DizzasTeR

As long as its running 24/7 and players can connect you are allowed. Just don't post if its offline.

Talking about object limits, for non-custom objects there is a limit which you read on wiki, the objects you create with CreateObject. The custom objects added via any means has no limit, you can add as many as you wish.

ysc3839

Quote from: Striker on Feb 22, 2016, 04:42 PM
Quote from: ysc3839 on Feb 22, 2016, 04:41 PM
Quote from: Striker on Feb 22, 2016, 04:38 PM
Quote from: vito on Feb 22, 2016, 04:21 PM
Quote from: ysc3839 on Feb 22, 2016, 04:16 PM
Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.
My game was clean, but anyway I should care about all players and I will never add so many objects on the map to avoid any problems. It was for the test only.
So how much you guys can actually give guraantee that my SV won't crash if I add to much Objects?
Test it by yourself.
Will surely! but i've a Question, just one that We can post on the Board "Servers"  even if we are using local host, but it's 24/20 ? cause i can keep up with 70-350 ping or less.
I don't know what you say. :(

Striker

#11
Quote from: Doom_Kill3R on Feb 22, 2016, 04:45 PMAs long as its running 24/7 and players can connect you are allowed. Just don't post if its offline.

Talking about object limits, for non-custom objects there is a limit which you read on wiki, the objects you create with CreateObject. The custom objects added via any means has no limit, you can add as many as you wish.
IP, maybe could change, but will be always updated before the server gets down, anyway Got you!
Quote from: vito on Feb 22, 2016, 04:51 PM
Quote from: Striker on Feb 22, 2016, 04:38 PM
Quote from: vito on Feb 22, 2016, 04:21 PM
Quote from: ysc3839 on Feb 22, 2016, 04:16 PM
Quote from: vito on Feb 22, 2016, 04:12 PM2 weeks ago I had created by CreateObject over 1000 different objects before I got crash.
You may use some tools to increase vice city's memory limit. This problem usully when you install too much mods.
My game was clean, but anyway I should care about all players and I will never add so many objects on the map to avoid any problems. It was for the test only.
So how much you guys can actually give guraantee that my SV won't crash if I add to much Objects?
I have no idea about vc-mp sync system to say the number. But if u care about user memory note: different objects costs different memory. There is 100 health icons is lower than 10 objects like building with hi-res texture. Only tests show to you the truth.
I guess safes, briefcases, small bottles chair, and stuff like that don't affect much.
P.S : - I would really appreciate if you guys only Like : Doom, and vito, and you as well Yact, can tell me how to increase my english .-.