[Request] Player.Gravity

Started by Awesome_Boy, Apr 22, 2016, 11:51 AM

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KAKAN

#15
Quote from: sseebbyy on Apr 23, 2016, 11:59 AMThat gravity server is all about high-jumping? If yes, can't you just boost the jump ?
I hate that anim, any way to disable the anim when we use player.Speed.z or player.Pos.z to increase the height of the player?
:edit: I can do low gravity, but I don't want that anim to exist. Here's a video for low gravity for a specific player:
https://www.youtube.com/watch?v=_yLAwachoak
And about that script, it's already released, just some modifications to it. Here's the link for that script:
http://forum.vc-mp.org/?topic=1197.msg8025#msg8025
We just need a client side script to make it lag free!
oh no

Xmair


Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

KAKAN

Quote from: Xmair on Apr 23, 2016, 12:18 PMSomething like this might help.
You didn't read my edited post :D
oh no

Awesome_Boy

Quote from: Xmair on Apr 23, 2016, 12:18 PMSomething like this might help.
there is no fun in this.
have you ever used player.gravity function?

Derwaish.

#19
It is a good function.
Waiting for last decision.
@Stormeus
@maxorator

Stormeus

Quote from: Stormeus on Apr 22, 2016, 01:10 PMI'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again.

Awesome_Boy

#21
Quote from: Stormeus on Apr 24, 2016, 08:50 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMI'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again.

Thijn

Locked. There's not much else to say. The devs will look into it if and when they have the time.