Mods convert

Started by Nihongo^, Aug 28, 2016, 04:45 PM

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MatheuS

Quote from: vito on Aug 30, 2016, 07:56 PM
Quote from: Kewun on Aug 30, 2016, 06:46 PMyes, you can ignore ide. its completely useless
lol *.ide is about what *.txd to use for each *.dff file. How you can ignore it?

You can ignore the collision and IDE file, the collision can be generated by using XML "autogenerate", the IDE file I think it's not necessary, I always convert and never needed it.
if( !sucess ) tryAgain();
Thanks to the VCMP community. It was the happiest period of my life.

Nihongo^

ok i understand can any body help to convert this mod to vcmp

http://www.gtainside.com/en/vicecity/mods/1870-tunnel-vice-beta-2004/

i import these files into 7z



but im confused about map and objects




Nihongo^

what is model

Quote<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
    <item model="6000" name="drugstoreint">

EK.IceFlake

This is the id to use when referencing the model
Example:
CreateObject(6000//...

Nihongo^

Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the model
Example:
CreateObject(6000//...
i'm trying to add underground road, how "model" belongs to road ? ( i heard  models use in cars )

KAKAN

Quote from: Nihongo^ on Aug 31, 2016, 02:02 PM
Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the model
Example:
CreateObject(6000//...
i'm trying to add underground road, how "model" belongs to road ? ( i heard  models use in cars )
Here, models have a different meaning. It means the object's model.
oh no

Xmair

I was successful converting it for vcmp but it does not have any collision, autogenerate isn't working too!

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

Nihongo^

#22
Quote from: Xmair on Sep 01, 2016, 01:32 AMI was successful converting it for vcmp but it does not have any collision, autogenerate isn't working too!
so its completely useless to converting vcmp ?   


Quote from: KAKAN on Aug 31, 2016, 06:23 PM
Quote from: Nihongo^ on Aug 31, 2016, 02:02 PM
Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the model
Example:
CreateObject(6000//...
i'm trying to add underground road, how "model" belongs to road ? ( i heard  models use in cars )
Here, models have a different meaning. It means the object's model.


i convert the IPL File it gave me that
but i dont have any object in my scripts start with 6000" or "6002"
QuoteCreateObject(6000, 1, -1472.23, -622.516, 8.4, 255).RotateTo(Quaternion(0, -0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -1377, -622.516, -4.1, 255).RotateTo(Quaternion(0, -0.0436194, 0, 0.999048), 0);
CreateObject(6000, 1, -1280.65, -622.516, -8.3, 255).RotateTo(Quaternion(0, -2.52867E-008, 0, 1), 0);
CreateObject(6002, 1, -1520.9, -642.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -639.8, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -658.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -602.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -605.2, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -586.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -583.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1512.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1496.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1480.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1472, -583.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -599.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -615.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -631.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -647.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -663.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -672.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1480.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1520.9, -672.65, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1496.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1512.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1515.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1479.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1520.9, -618.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -634.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1515.9, -616.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -632.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1512.3, -609.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1512.3, -634.35, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1485.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1491.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1509.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1519.9, -639.5, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1519.9, -605.6, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1506.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1483.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6001, 1, -1191.65, -635.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.374607, 0.927184), 0);
CreateObject(6001, 1, -1125.89, -695.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.700909, 0.713251), 0);
CreateObject(6000, 1, -1108.8, -790.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6000, 1, 24.85, -1139.5, 4, 255).RotateTo(Quaternion(0, 0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -70.7, -1139.5, -8.6, 255).RotateTo(Quaternion(-8.06886E-011, 0.0436194, -1.80979E-009, 0.999048), 0);
CreateObject(6000, 1, -167, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -263, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -359, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -455, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -551, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -1108.8, -886.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1092.5, -1064.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6000, 1, -1108.8, -972.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1028, -1125.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.92388, 0.382683), 0);
CreateObject(6000, 1, -647, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -742, -1139.5, -11.2, 255).RotateTo(Quaternion(2.99468E-011, -0.0174524, -1.81134E-009, 0.999848), 0);
CreateObject(6000, 1, -838, -1139.5, -8.54, 255).RotateTo(Quaternion(1.4139E-011, -0.00872653, -1.81153E-009, 0.999962), 0);
CreateObject(6000, 1, -933, -1139.5, -7.7, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6002, 1, -985.743, -1143.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1133.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1151.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -985.743, -1128.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -983.743, -1128.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1137.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1146.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, 64.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 64.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 32.3, -1133.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 32.3, -1146.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 72.2, -1126.3, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, 72.2, -1153.1, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);