Sockets bug?

Started by KAKAN, Jan 27, 2016, 01:06 PM

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KAKAN

Well, when I create a socket. it works. But when I disconnect and re-create it, it crashes the server. Am I doing something wrong, or the Sockets are bugged?

Here's the code I tried:-
function nub(){
Socket <- NewSocket("dafuq");
    Socket.Connect( 127.0.0.1, 81 );
}

function dafuq(data){
print(data)
}

function dconnect(){
print("haha");
Socket.Delete();
print("haha2");
nub();
}

//Then I executed this all:-
nub();
NewTimer("dconnect",2000,1);

//But it crashed my server
oh no

.

Quote from: KAKAN on Jan 27, 2016, 01:06 PM...the Sockets are bugged?

My money is on that. There are some bugs left from porting the module from LU.

Quote from: KAKAN on Jan 27, 2016, 01:06 PM...Am I doing something wrong,...

But that doesn't mean this isn't possible.
.