Ghost mode

Started by Eva, May 27, 2016, 01:39 PM

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KAKAN

Quote from: Eva on May 29, 2016, 04:47 PMHope your wrong @Thijn :), and Mötley this could be a breaktrue :D *****

Quote#maakhetonmogelijkemogelijk
There's no hope. You can hope for the nametags system for each player.
oh no

ysc3839

Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?

EK.IceFlake

#17
You can @KAKAN.
There is good hope :)
I'll tell you
Did you saw, when players look through a glass they cant see nametags?
If you make a noncollision object around the player so its blocking the view of that player and his nametags, then set its alpha to 0, you achieved it!
[spoiler]that's the same principle on which we hackers discover flaws[/spoiler]

Cool

Quote from: ysc3839 on May 30, 2016, 10:01 AM
Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?
that the function of ghost mode :P

ysc3839

Quote from: Hercules on May 30, 2016, 02:10 PM
Quote from: ysc3839 on May 30, 2016, 10:01 AM
Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?
that the function of ghost mode :P
I don't think I can do that.

KAKAN

Quote from: ysc3839 on May 30, 2016, 02:25 PM
Quote from: Hercules on May 30, 2016, 02:10 PM
Quote from: ysc3839 on May 30, 2016, 10:01 AM
Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?
that the function of ghost mode :P
I don't think I can do that.

Quote from: ext-d.CrystalBlue on May 30, 2016, 01:33 PMYou can @KAKAN.
There is good hope :)
I'll tell you
Did you saw, when players look through a glass they cant see nametags?
If you make a noncollision object around the player so its blocking the view of that player and his nametags, then set its alpha to 0, you achieved it!
[spoiler]that's the same principle on which we hackers discover flaws[/spoiler]
Maybe we can try doing this?
oh no

Cool

Quote from: KAKAN on May 30, 2016, 03:34 PM
Quote from: ysc3839 on May 30, 2016, 02:25 PM
Quote from: Hercules on May 30, 2016, 02:10 PM
Quote from: ysc3839 on May 30, 2016, 10:01 AM
Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?
that the function of ghost mode :P
I don't think I can do that.

Quote from: ext-d.CrystalBlue on May 30, 2016, 01:33 PMYou can @KAKAN.
There is good hope :)
I'll tell you
Did you saw, when players look through a glass they cant see nametags?
If you make a noncollision object around the player so its blocking the view of that player and his nametags, then set its alpha to 0, you achieved it!
[spoiler]that's the same principle on which we hackers discover flaws[/spoiler]
Maybe we can try doing this?
Good Luck

Coolkid

Quote from: Hercules on May 30, 2016, 03:41 PM
Quote from: KAKAN on May 30, 2016, 03:34 PM
Quote from: ysc3839 on May 30, 2016, 02:25 PM
Quote from: Hercules on May 30, 2016, 02:10 PM
Quote from: ysc3839 on May 30, 2016, 10:01 AM
Quote from: Hercules on May 29, 2016, 03:37 PMits  very nice function if @ysc3839 do it its would be nice
What?
that the function of ghost mode :P
I don't think I can do that.

Quote from: ext-d.CrystalBlue on May 30, 2016, 01:33 PMYou can @KAKAN.
There is good hope :)
I'll tell you
Did you saw, when players look through a glass they cant see nametags?
If you make a noncollision object around the player so its blocking the view of that player and his nametags, then set its alpha to 0, you achieved it!
[spoiler]that's the same principle on which we hackers discover flaws[/spoiler]
Maybe we can try doing this?
Good Luck
Kakan said we can try not i can try it means you can also help him not just show errors and get your script fixed

Cool

@coolkid your talks makes me laugh I think you are really a kid of 10 11 years I guess it from your talks and kakan doesent need help of who less know from he's talking about pro not noobs like you

KAKAN

Quote from: Hercules on May 30, 2016, 06:23 PM@coolkid your talks makes me laugh I think you are really a kid of 10 11 years I guess it from your talks and kakan doesent need help of who less know from he's talking about pro not noobs like you
off: Who said I don't need help? I'm a noob in making models, so if someone can make a model for that, then I may attach the object to that player. But actually, ysc siad that he can't do it. So, I quoted Crystal's idea and said him that we can actually do that. So, that's not any way related to actually doing that :P
oh no

Mötley

*As some other viewers seen I am not available much lately due to issues not regarding VCMP

Well as @Thijn said "There is not enough documentation in the squirrel plugin"
You are correct Thijn. There is not even "ONE" function to modify to eventually get a hold of a specific players name-tag in any type of way,. Therefore this needs to be added in a update hopefully in the same aspect as LU as this is vital for VIP accounts etc..

Also As I said Pickups are not broken there are correct ways to remove Pickups and place them back. The current issue where as I stopped was due to I did not take the time to configure a way to find the max pickups that already exist. as I could re replace weapons with any given amount of time but it appears that the pickups grew in brightness, So I did not want to go any further and stopped the script (laziness)

This was related to

onScriptLoad()
CreatePickup(model, Vector(x, y, z));
With a custom function to add a respawn time as pickups need to be removed from the xml and scripted since broken.

I do not have the script any more but hear is how it somewhat looked

function PlacePickup(model, x, y, z, respawn=300) {
  local iWeapon = CreatePickup(model, Vector(x, y, z));
  iWeapon.RespawnTime = respawn;
 
  return iWeapon;
}

On player pickup remove that pickup with what i think i used was Pickup.Remove(); I could be wrong.

This is fixable. I currently did not like the fact of how much scripting I would have to do as it appeared I would need to go about 500+ lines so... I automatically trashed that, Figured I would re script in the future. This is very possible without timers. I just do not have the time at this time. I will take the time to correctly place these pickups after being removed in an correct fashion .