Possible to stop Chat from clearing lines "Over time"

Started by Mötley, Oct 16, 2016, 10:21 PM

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Mötley

Yes. I would like to know if it is possible for server owners to prevent the server chat lines from clearing?

This is very helpful.


If not can this be a request server side not client/player side?

I think it is very ugly. Also that you can not close the chat only deduct chat lines ::)...
I prefer better operations for my server thats all ;)

Kewun

i guess this isnt even possible because its built in vcmp

Thijn

If this is going to be implemented, it should stay on the client side. I personally like the feature, and wouldn't play on servers that force me to keep the lines.

vito

You can use GUI to force players to read text. I more want to control tag_maxdist from user's config because it's hard to do it using GUI without knowing to know rotate element to player in 3D world.

PunkNoodle

Quote from: Thijn on Oct 17, 2016, 06:18 AMIf this is going to be implemented, it should stay on the client side. I personally like the feature, and wouldn't play on servers that force me to keep the lines.
I don't know if by client side you were specifically referring to client scripts, if you weren't then it's already possible by typing /setconfig con_disappear <value in seconds> (which by default is 45) as a chat command. Also possible by editing the vcmp_config.txt located in C:\Users\***\AppData\Roaming\VCMP\04beta.

Thijn

Quote from: ...kneedl_ on Oct 17, 2016, 10:13 PM
Quote from: Thijn on Oct 17, 2016, 06:18 AMIf this is going to be implemented, it should stay on the client side. I personally like the feature, and wouldn't play on servers that force me to keep the lines.
I don't know if by client side you were specifically referring to client scripts, if you weren't then it's already possible by typing /setconfig con_disappear <value in seconds> (which by default is 45) as a chat command. Also possible by editing the vcmp_config.txt located in C:\Users\***\AppData\Roaming\VCMP\04beta.
I was referring to the client itself, so that config option is exactly what I meant :)

KAKAN

Besides that, it's possible using GUIs.
For ex:-
function onPlayerChat( player, text ){
//Send streams to all players.
....
//Return 0 to avoid the VCMP's builtin chat to display the message.
return 0; //or simply adding return will work too I guess :D
}
And in the client side, create a GUI memobox, insert the text into it, after a specific number of lines, clear the memobox or remove the first message of it. It's a bit time-taking if you want something efficient :D or you will just lag the shit out of the client's PC.
oh no