About onPlayerAwayChange.

Started by D4rkR420R, Aug 24, 2017, 11:58 PM

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D4rkR420R

onPlayerAwayChange, a function in which will tell whether the player paused his game or not with newStatus. The problem I'm having with this function is that it will set newStatus to true if the player had returned in the class selection. Isn't there a way to avoid this from happening? Your opinions will be greatly appreciated and looking for a great answer. Thank you.

Regards, DarkRaZoR^

ℛḝξ☂

add a condition: player.IsSpawned
I may be a slow walker but I am always walking.

D4rkR420R

Quote from: Rest on Aug 25, 2017, 12:27 AMadd a condition: player.IsSpawned

You had made me my mouth smiled :D Thank you for your support and for your kindness. This issue is known as solved.