some weapons not working on Onobjectshot

Started by [TDA]Speed, Oct 04, 2024, 10:53 AM

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[TDA]Speed

some weapons not working/called onobjectshot
RPG
Flamethorwer
grenades
molotovs

if can be called maybe
hunter
seasparrow

[TDA]Speed

i have just noticed that rpg and grenade will not work if you puted some specific weapons inside the objectshot exmple
if (Object.ID == Myobject)
{
if (weapon == 26)
}
rpg will no longer being called even with their ids the id 41 will work but working for both grenade and rpg i think its bug or something because its same id as death reason id 41(explosion)