[Re-Textured] Mansion Roads

Started by MacTavish, Jul 14, 2015, 06:11 PM

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MacTavish

Today i re-textured the roads of mansion soon i will try to retexture the whole mansion and bank,

sorry guys i cant post screenshots cause my internet is too slow :(

btw here it is if anyone gonna try it then please post screenshots :)

[spoiler=onScriptLoad] CreateObject(6004,1,Vector(-588.533, -487.79, 10.2206),255);
  CreateObject(6005,1,Vector(-303.346, -478.191, 11.6525),255);
   CreateObject(6006,1,Vector(-333.946, -400.656, 10.3966),255);
   CreateObject(6007,1,Vector(-557.733, -405.783, 10.1838),255);
   CreateObject(6003,1,Vector(-444.396, -419.381, 10.1258),255);
   
   RawHideMapObject(2383,-4443,-4193,101);
   RawHideMapObject(2381,-5885,-4877,102);
RawHideMapObject(2380,-3339,-4006,103);
RawHideMapObject(2379,-3033,-4781,116);
RawHideMapObject(2378,-5577,-4057,101);
[/spoiler]


[spoiler]<object id="3">
<flags value="0" />
<texture path="starroad.txd" />
<collision path="starisland_road3.col" />
<model path="starisland_road3.dff" distance="299" />
</object>

<object id="4">
<flags value="0" />
<texture path="starroad.txd" />
<collision path="starisland_road1.col" />
<model path="starisland_road1.dff" distance="299" />
</object>

<object id="5">
<flags value="0" />
<texture path="starroad.txd" />
<collision path="starisland_road2.col" />
<model path="starisland_road2.dff" distance="299" />
</object>

<object id="6">
<flags value="0" />
<texture path="starroad.txd" />
<collision path="starisland_road4.col" />
<model path="starisland_road4.dff" distance="299" />
</object>

<object id="7">
<flags value="0" />
<texture path="starroad.txd" />
<collision path="starisland_road6.col" />
<model path="starisland_road6.dff" distance="299" />
</object>
[/spoiler]



Topic Updated: Codes and files updated( added collision files) Thanks to @KAKAN for report

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