Started by NC, Aug 04, 2015, 09:07 PM
Quote from: rwwpl on Aug 05, 2015, 08:28 AMBut SOme people think that VCmp can't Use asi hacks...
QuoteThe notion that players in a multiplayer game should be able to load their own arbitrary code whenever they want is absurd, as the risk of doing so outweighs the benefits it may provide.
QuoteFor us to allow "whitelisting" ASIs would also be a technical challenge in and of itself. Lists would have to be updated any time a single ASI on the whitelist is updated. The list's source could be spoofed. If we allow servers to determine whether they want ASIs or not, a player could connect to a server which allows ASIs, disconnect, and try manually /connecting to a server that disallows them.
QuoteOr how the widely used, native widescreen ASI breaks FOV and made people more unhittable while remaining uneasily detectable:
QuoteOr how there is an entire thread on the GTAForums dedicated to finding memory addresses in VC that would be useful for any purpose, nefarious or otherwise, that also includes a publicly released IDB labeling assorted functions in the game code.
QuoteBut please tell me more about how we're only hurting nonhackers. Or don't, because like I said before, I don't have the patience to hear how blocking ASIs is literally destroying VC:MP.
QuoteTell me more that this asi-block mechanism present in VCMP is working.