
Widescreen, silentpatch, VC gfx hack... in newest vcmp version...
LU also have Asi loader...
But SOme people think that VCmp can't Use asi hacks...
But SOme people think that VCmp can't Use asi hacks...
The notion that players in a multiplayer game should be able to load their own arbitrary code whenever they want is absurd, as the risk of doing so outweighs the benefits it may provide.
For us to allow "whitelisting" ASIs would also be a technical challenge in and of itself. Lists would have to be updated any time a single ASI on the whitelist is updated. The list's source could be spoofed. If we allow servers to determine whether they want ASIs or not, a player could connect to a server which allows ASIs, disconnect, and try manually /connecting to a server that disallows them.
Or how the widely used, native widescreen ASI breaks FOV and made people more unhittable while remaining uneasily detectable:
Or how there is an entire thread on the GTAForums dedicated to finding memory addresses in VC that would be useful for any purpose, nefarious or otherwise, that also includes a publicly released IDB labeling assorted functions in the game code.
But please tell me more about how we're only hurting nonhackers. Or don't, because like I said before, I don't have the patience to hear how blocking ASIs is literally destroying VC:MP.
Tell me more that this asi-block mechanism present in VCMP is working.