List of bugs and suggestions

vito1

  • Guest
Re: List of bugs and suggestions
« Reply #75, on September 17th, 2017, 11:27 AM »
fix anti-wallglitch bug collision in printworks location (its working even when wallglitch allowed)

Athanatos

  • Hero Member
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Re: List of bugs and suggestions
« Reply #77, on February 14th, 2018, 03:07 PM »
Quote from vitogta on February 13th, 2018, 08:20 PM
Quote from Athanatos(^_^) on February 13th, 2018, 08:03 PM
You can use these by sending strings btw from the server to the players.
the point of client-side is to be lagless, also markers is limited at server-side of 100 instances total. For example if you want to show players on radar to player in case if they are located close to player you will be able to handle 10 players only. For 50 players you will need to work with 2450 instances of makers in server! Client-side stuff will help with that and will save tons of server resources.
Im wondering why you would need 2k markers in the server? I'm not sure that vc will handle that.
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haxerx

  • Newbie
  • Posts: 21
Re: List of bugs and suggestions
« Reply #78,  »
Quote from vitogta on July 2nd, 2018, 02:25 AM
suggestion:
allow game_sensitivity_ratio below 0.500000
people anyway are using gaming mouses and other software for that
just let all people freedom to configure it as they wants
yes pls
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rww

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Luis_Labarca

  • Sr. Member
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  • Posts: 308
Re: List of bugs and suggestions
« Reply #80,  »
good night my friend, my suggestion is that if you could add these audio functions you could add mp3 from the store

Code: [Select]
FindSound( "Store/Audio/Audio.mp3" );
Sound.Open
Sound.Play
Sound.Pause
Sound.Stop



function of http://liberty-unleashed.co.uk
Code: [Select]

function onPlayerCommand( pPlayer, szCommand, szText )
{
if ( szCommand == "moo" )
{
local sound = FindSound( "moo.mp3" );
if ( sound )
{
sound.Open( pPlayer );
sound.Play( pPlayer );
sound.Close( pPlayer );
}
}
return 1;
}



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