List of bugs and suggestions

Started by Murdock, Aug 30, 2015, 12:07 AM

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karan20000000000

With regards,
KP
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Aaron

Quote from: vito1 on May 26, 2017, 07:58 AMAnticheat for 'greenless' (edited generic.txd), animations (edited ped.ifp), 'spead gear' and 'wall hack' (player switching interior anywhere on the map)


Badly needed in this new generation.

Anik

The game still crashes if any GUISprite is on the screen.

Also, GUI_FLAG_TEXT_TAGS not working on compiled script.

@Stormeus

Stormeus

Quote from: Anik on May 27, 2017, 11:10 AMThe game still crashes if any GUISprite is on the screen.

This is fixed internally pending another update release.

Anik

Quote from: Stormeus on May 27, 2017, 11:17 AM
Quote from: Anik on May 27, 2017, 11:10 AMThe game still crashes if any GUISprite is on the screen.

This is fixed internally pending another update release.
Thats good. But seems like not only GUI_FLAG_TEXT_TAGS  nut none of the flags are working on compiled script.

EK.IceFlake

Quote from: Anik on May 27, 2017, 11:51 AM
Quote from: Stormeus on May 27, 2017, 11:17 AM
Quote from: Anik on May 27, 2017, 11:10 AMThe game still crashes if any GUISprite is on the screen.

This is fixed internally pending another update release.
Thats good. But seems like not only GUI_FLAG_TEXT_TAGS  nut none of the flags are working on compiled script.
Then don't compile it?

DizzasTeR

Quote from: vito1 on May 26, 2017, 10:56 AM
Quote from: karan20000000000 on May 26, 2017, 08:25 AM
Quote from: vito1 on May 26, 2017, 07:58 AMClientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)

Custom nametags are still possible to code

EK.IceFlake

Quote from: vito1 on May 26, 2017, 10:56 AM
Quote from: karan20000000000 on May 26, 2017, 08:25 AM
Quote from: vito1 on May 26, 2017, 07:58 AMClientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
You don't need to calculate it because as Doom? or someone else suggested you can do it with a built in function.
GUI::GetScreenPos();
If the Z parameter in the return value is positive, that area is visible on the screen. Otherwise it's not.

krystianoo

Quote from: Aaron on May 26, 2017, 12:20 PM
Quote from: vito1 on May 26, 2017, 07:58 AMAnticheat for 'greenless' (edited generic.txd), animations (edited ped.ifp), 'spead gear' and 'wall hack' (player switching interior anywhere on the map)


Badly needed in this new generation.

krystianoo

Ped.ifp can be protected like weapon.dat is and the same could be done with generic.txd, although 'palm' mods and such wouldn't work anymore. Which isn't such a problem, I suppose.

Other things that need protection are weapon animations so mods that edit them don't work anymore. Like walking while shooting or stuff like that.

Hiding big / certain map objects doesn't work.

karan20000000000

Quote from: vito1 on May 26, 2017, 10:56 AM
Quote from: karan20000000000 on May 26, 2017, 08:25 AM
Quote from: vito1 on May 26, 2017, 07:58 AMClientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
Well, since you didn't mention the one I thought of, so I'll mention it formally here.

Suggestion:
Don't know how long will this take to be added but atleast add a reminder to add the camera functions to the client side.
With regards,
KP
------------------------------------------

vito1

#71
Quote from: EK.IceFlake on May 27, 2017, 02:35 PM
Quote from: vito1 on May 26, 2017, 10:56 AM
Quote from: karan20000000000 on May 26, 2017, 08:25 AM
Quote from: vito1 on May 26, 2017, 07:58 AMClientside Player's camera position (behind his back)
Similar to LU's right?
http://liberty-unleashed.co.uk/LUWiki/Squirrel/Client/Functions#Camera_Functions
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
You don't need to calculate it because as Doom? or someone else suggested you can do it with a built in function.
GUI::GetScreenPos();
If the Z parameter in the return value is positive, that area is visible on the screen. Otherwise it's not.

I wrote about Z value 3 months ago http://forum.vc-mp.org/?topic=4323.msg31992#msg31992 you even liked that post, now you're teaching me...

Doom and you please DO NOT offtop here, it's not about worldtoscreen, it's about 3d position to calculate collisions via raytrace. Please do not teach me you even not understand the point. Stop it. I'm not asking for your advice. I don't need it. Leave me without this.

Moderator, please remove all offtop posts here.

KAKAN

Add Domain Name support( or DDNS support, call whatever you wish :D )
oh no

rww

function SetCameraPos for Client-Side.
Join to Irrelevant Club Discord: https://discord.gg/MsPPZ5uV4X

NicusorN5

and SetCameraRotation.FromQuartenion(Quartenion) and SetCameraRotation.FromEulerAngles(Vector) cuz why not?