suggestion / request

Started by morphine, Jan 30, 2016, 12:55 PM

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morphine

greetings all,

not entirely where to address matters like these so I'll resort to writing it here.

I have the following suggestion / request for the next update of VC:MP -

  • add the possibility of enlarging the size of the radar HUD in-game, as was done in r2 through the use of the F12 button

my game play largely depends on the use of the radar, and seeing as the radar HUD is as large as an ant by default, it becomes quite difficult for me at times to monitor it.

morphine

bump bcz EXTREMELY IMPORTANT

Hanney

Kind of related as its related to the GUI,

Add a keybind to go straight to the map screen for quickness.

Add a confirmation on the Reconnect button such as

"Are you sure you wish to reconnect? "

( Yes / No)

Delay the reconnect by 5 seconds or so to prevent players from deathevading and display a message in chat to the client telling the players that the reconnect can be cancelled.

e. g

"Reconnecting to server in 5 seconds. Type /cancel to abort the reconnect."

One last thing, remove the background image on the pause screen show whatevers happening in the players game. This would keep the player "in"
the game and show the player that despite the game being paused its still running (obviously as its a multiplayer game). I've seen a few mods that do this. Optionally allow the user to decide whether they want it or not.

e. g setconfig menutransparent (0/1)

Klaus

Quote from: morphine on Jan 30, 2016, 12:55 PMseeing as the radar HUD is as large as an ant by default, it becomes quite difficult for me at times to monitor it.
Do you play on 800x600 or something ;D

aXXo

Quote from: Hanney on Mar 01, 2016, 04:21 PMAdd a confirmation on the Reconnect button such as

"Are you sure you wish to reconnect? "

( Yes / No)

Delay the reconnect by 5 seconds or so to prevent players from deathevading and display a message in chat to the client telling the players that the reconnect can be cancelled.
No please.
I personally(and maybe every scripter) use the reconnect button several times a day while testing scripts.
That's a waste of the precious 6 seconds of nerd time all over the world.

Hanney

Yea, I had thought of that but my main personal issue with the reconnect button is that for some reason when I pause the game I get a completely different sensitivity setting on the menu compared to when ingame so I quickly try to move the mouse cursor up from the center of the menu to the "Map" button and cos it's more sensitive than the in game setting it goes further than it should (as I put too much force) and end up clicking "Reconnect", so I have to be really careful now.

Klaus

An easier solution would be to reposition the reconnect button in the menu.