EK.IceFlake

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Re: VC:MP Launcher
« Reply #105, on February 14th, 2016, 02:18 PM »
Mine too
[the reset password wasn't working so I had to made a new one, and yes, that's a real email]

George

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EK.IceFlake

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Re: VC:MP Launcher
« Reply #108, on February 15th, 2016, 01:53 PM »Last edited on February 15th, 2016, 01:55 PM
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p.s. my username is Difluoroethane

KAKAN

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Re: VC:MP Launcher
« Reply #109, on February 15th, 2016, 02:25 PM »
Quote from NE.CrystalBlue on February 15th, 2016, 01:53 PM
p.s. my username is Difluoroethane
When did you read Chemistry lol? I've read the ethane thing recently in 2015. Dunno about difluoro ethane :D
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

George

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Re: VC:MP Launcher
« Reply #110, on February 15th, 2016, 02:30 PM »
Quote from NE.CrystalBlue on February 15th, 2016, 01:53 PM
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p.s. my username is Difluoroethane
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EK.IceFlake

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Re: VC:MP Launcher
« Reply #112, on February 17th, 2016, 03:56 PM »
Quote from KAKAN on February 15th, 2016, 02:25 PM
Quote from NE.CrystalBlue on February 15th, 2016, 01:53 PM
p.s. my username is Difluoroethane
When did you read Chemistry lol? I've read the ethane thing recently in 2015. Dunno about difluoro ethane :D
Dunno, I just liked its name so I researched it, a few weeks ago.
Its a refrigerant hydrofluorocarbon. Also another refrigerant with a similar name is difluoromethane. I've been trying to memorize its chemical formula and I got it now. C2H4F2

Gulk

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VRocker

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Re: VC:MP Launcher
« Reply #114, on February 28th, 2016, 12:25 PM »
Looks pretty nice George! Well done :) Did you make this with WinForms or XAML or something else? It looks like XAML to me but i could be wrong.

@Gulk I've looked into external chat from within a browser before (for both LU and VCMP) but it's not really worth the effort that it requires. MTS had it because the launcher actually handled the connection between the game and the server, including sending/receiving all the sync packets so adding chat there wasn't really hard (IIRC the ingame chat box reads directly from the launcher chat for its input).
To add this to VCMP you would need to establish a connection with the server seperately and implement the chat related packets, while it's possible if you know how the packets are, it's not that easy to do, especially in C#. Plus you'd have to disconnect the outgame client when launching the game otherwise you'd have 2 connections to the server.

Anyway, back to the main topic. Cool project George, keep it up :D

.

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Re: VC:MP Launcher
« Reply #115, on February 28th, 2016, 12:31 PM »
What @VRocker means is that with the current implementation of VC:MP you need to create a fake VC:MP client inside the Launcher that actually occupies a slot inside the server and if the server is full the launcher won't be able to connect. Which brings it's own kinds of issues to deal with.

The other alternative is to create a server module that binds to the port next to the main server port and use that communicate. Kinda like they do with IRC. Or you could even use IRC for that matter.
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George

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Re: VC:MP Launcher
« Reply #116, on February 28th, 2016, 04:12 PM »
Quote from VRocker on February 28th, 2016, 12:25 PM
Looks pretty nice George! Well done :) Did you make this with WinForms or XAML or something else? It looks like XAML to me but i could be wrong.

Anyway, back to the main topic. Cool project George, keep it up :D
It's WinForms :P
XAML(WPF) takes a lot time to make an app like that and I really didn't have this time, that's why I chose WinForms xD

Thanks man! For sure I will keep working on it :D


Quote from S.L.C on February 28th, 2016, 12:31 PM
The other alternative is to create a server module that binds to the port next to the main server port and use that communicate. Kinda like they do with IRC. Or you could even use IRC for that matter.
Yeah, this would be nice... But just think how confusing it would be with servers which haven't this module.

.

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Re: VC:MP Launcher
« Reply #117, on February 28th, 2016, 04:16 PM »
Quote from George on February 28th, 2016, 04:12 PM
Yeah, this would be nice... But just think how confusing it would be with servers which haven't this module.
Like @VRocker said. It's not worth the effort. Not to mention that it's easy to abuse by people.
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ysc3839

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Re: VC:MP Launcher
« Reply #118, on February 28th, 2016, 04:22 PM »
@VRocker I think is unnecessary to make browser supports chat. I hope you can open the browser's source because I think it could be improved. Or I'll try to write my own browser and try to replace official browser by good functions. ;)

Fjose

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