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[Custom Object] Wrestling Ring
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KAKAN

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[Custom Object] Re: Wrestling Ring
« Reply #15, on February 24th, 2016, 12:50 PM »
Quote from Kusanagi on February 24th, 2016, 12:06 PM
As i said it is ported from GTA:SA so i guess the .dff has its own collision, and you can use
Code: [Select]
<collision type="autogenerate" />
instead of
Code: [Select]
<collision path="none" />

@KAKAN please can you explain what is not working ill be happy to solve your problem but first try enabling debuglog and see what is the exact problem, i will generate the collision and update the link tonight
I tried that too. I can go through the objects. I wanted to have that mansion road, but the problem is, I can go through it.
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rww

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Finch Real

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[Custom Object] Re: Wrestling Ring
« Reply #17, on February 24th, 2016, 02:28 PM »
I can't run it too
I add this in my blank server

in object.xml
Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<objectlist>
<object id="0">
<flags value="0" />
<texture path="seveneleven.txd" />
<collision path="seveneleven.col" />
<model path="seveneleven.dff" distance="299" />
</object>
 <object id="1">
      <flags value="0" />
      <texture path="ring.txd" />
      <collision path="autogenerate" />
      <model path="ring.dff" distance="299" />
</object>
 <object id="2">
      <flags value="0" />
      <texture path="Pike.txd" />
      <collision path="Pike.col" />
      <model path="Pike.dff" distance="299" />
</object>
</objectlist>

i rechange the Name to ring_unp

and add this in cmds
Code: [Select]
else if ( cmd == "wwering" )
{
CreateObject( 6001, 1, player.Pos.x, player.Pos.y, player.Pos.z, 255 );
}

but i does not show anything i try that many times
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EK.IceFlake

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[Custom Object] Re: Wrestling Ring
« Reply #18, on February 24th, 2016, 03:23 PM »
Oh god you started again

MacTavish

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[Custom Object] Re: Wrestling Ring
« Reply #19, on February 24th, 2016, 06:05 PM »
well well well The collision files has been added and first post updated.

And @KAKAN & @Finch Real. you didn't noticed a tiny change its collision type = autogenerate but you used collision path = autogenerate

@KAKAN try 
Code: [Select]
<collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file

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Finch Real

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[Custom Object] Re: Wrestling Ring
« Reply #20, on February 25th, 2016, 05:37 AM »Last edited on February 25th, 2016, 06:30 AM
Problem Solved Thanks
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Xmair

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[Custom Object] Re: Wrestling Ring
« Reply #21, on February 25th, 2016, 06:18 AM »
It won't even, for you.
I convert minecraft worlds to VCMP, if you want your worlds to be converted, shoot me a PM! (Please note the paintings, flower pots, armour stands and custom skulls won't be converted within the model. Also big objects won't be converted)

KAKAN

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[Custom Object] Re: Wrestling Ring
« Reply #22, on February 25th, 2016, 06:43 AM »Last edited on February 25th, 2016, 06:45 AM
Quote from Kusanagi on February 24th, 2016, 06:05 PM
@KAKAN try 
Code: [Select]
<collision type="autogenerate" />
in Re-Textured roads it works for me and i will also update that post with a collision file
I'll try it. Thanks!

And well, if you don't like the collisions then atleast give us the XML code. Not all of us here knows XML.
You can contact me using Discord, at Developers.CPP( check off-board to find the invite link )
Github: https://github.com/theKAKAN

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