Water reflection - no ENB no GFX

Started by Sebastian, Mar 02, 2016, 11:12 PM

Previous topic - Next topic

Sebastian


Murdock


Sebastian

Quote from: Murdock on Mar 02, 2016, 11:13 PMJust tell us how already ;D

It requires some modification in the game itself, because of the not-well-working HideMapObject.
Anyway, I'm pretty sure you already got it. :D

DizzasTeR

I've understood how that works but I need to get that object ID :D

EK.IceFlake

Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
I understood too, thanks to your comment. Use a map editor.

Xmair


Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

KAKAN

Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Release a snippet after you have did it or tell me the object ID.

Quote from: Xmair on Mar 03, 2016, 06:39 AM
Quote from: sseebbyy on Mar 02, 2016, 11:12 PM
no ENB - no GFX
D:
Hehe
oh no

Gulk


Sebastian


MatheuS

if( !sucess ) tryAgain();
Thanks to the VCMP community. It was the happiest period of my life.

KAKAN

Quote from: sseebbyy on Mar 03, 2016, 04:40 PM
Quote from: Doom_Kill3R on Mar 03, 2016, 03:19 AMI've understood how that works but I need to get that object ID :D
Time to reveal the secret object ID? :P
We want it, pl0x tell :D
oh no

EK.IceFlake

Get it using a map editor and set alpha to 128

Sebastian

#12
Quote from: NE.CrystalBlue on Mar 04, 2016, 12:03 PMGet it using a map editor and set alpha to 128

Wrong. I just used LODs of buildings.


Gulk

Can you explain it more? how can i try this?

Sebastian

#14
Quote from: Gulk on Mar 04, 2016, 08:58 PMCan you explain it more? how can i try this?

Every considerable building/object has a LOD object.

Quote from: GTAModdingLOD models are the low level of detail versions of the original models. This is what you see loaded far away. As you get closer to the LOD model, it should change to the original model if it has one.

In order to create such a fake reflection, I duplicated the LOD objects and turned them upside down:



You can find more info ->here<-.