Client Update Released (6 March)

Started by maxorator, Mar 06, 2016, 01:59 PM

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maxorator

A client update has been released for 04rel003.

  • Support for custom skins. No server update is necessary.



Quick guide to custom skins

Each custom skin is one .7z archive in store/skins folder, where the file name format is z<skinid>_<skinname>.7z. Skin ID is in the range 200-249, and the custom skins can be used in-game with the same IDs that are specified in the file name.

Archives must contain the following files (only the file extension matters):
  • .xml XML file that contains the name and animation info for the skin.
  • .dff The model file for the skin.
  • .txd The texture file for the skin.

This is what the .xml file may look like:
<?xml version="1.0" encoding="ASCII"?>
<skin>
<basic>
<name>Awesome Skin</name>
<animgroup>man</animgroup>
<animfile>null</animfile>
</basic>
</skin>

The animation group and animation file values are the same as you would use in default.ide.

Xmair


Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

WiLsOn


Drake

You know what, I just said a guy today that Custom skins will take some time(months) to actually come out but this surprised me!

Great work @maxorator

MacTavish


Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

[Elv]Woodland


Xmair

I crashed when I changed my skin to a custom skin.

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

maxorator

Quote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?

MacTavish


Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

maxorator


Xmair

Quote from: maxorator on Mar 06, 2016, 02:34 PM
Quote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
Link pmed.

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

maxorator

Quote from: Xmair on Mar 06, 2016, 02:54 PM
Quote from: maxorator on Mar 06, 2016, 02:34 PM
Quote from: Xmair on Mar 06, 2016, 02:31 PMI crashed when I changed my skin to a custom skin.
Can you show me the archive you used?
Link pmed.
You can't use San Andreas skins, they are too different (different number of bones and stuff, doesn't work with VC animations).

Sebastian

#12
Nice update !
Tested custom skins and they are loading, but there is a bug: animgroup and animfiles won't change anything...
Whatever you will write there, will apply the same default anims.

Here is the proof: http://www.solidfiles.com/d/f38f3e3017/
This skin was supposed to give skating anims, but it doesn't... Hope it will be fixed soon.

PS: Original line from default.ide:
# modelId, ModelName, TxdName, Default pedtype,
# animGroup(man,cop,woman,fatwoman,sexywoman...), cars can drive mask(in hex),
# animfile, radio1, radio2

78, WMYSK, WMYSK, CIVMALE, STAT_SKATER, skate, 0, skate, 9,9

Shawn

had a conversation with drake today about the custom skins
now u know how lucky i am 8)

Drake

Quote from: Shawn on Mar 06, 2016, 03:29 PMhad a conversation with drake today about the custom skins
now u know how lucky i am 8)
Quote from: Drake on Mar 06, 2016, 02:14 PMYou know what, I just said a guy today that Custom skins will take some time(months) to actually come out but this surprised me!

Great work @maxorator