maxorator

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Client Update Released (6 March)
« on March 6th, 2016, 01:59 PM »
A client update has been released for 04rel003.

  • Support for custom skins. No server update is necessary.



Quick guide to custom skins

Each custom skin is one .7z archive in store/skins folder, where the file name format is z<skinid>_<skinname>.7z. Skin ID is in the range 200-249, and the custom skins can be used in-game with the same IDs that are specified in the file name.

Archives must contain the following files (only the file extension matters):
  • .xml XML file that contains the name and animation info for the skin.
  • .dff The model file for the skin.
  • .txd The texture file for the skin.

This is what the .xml file may look like:
Code: [Select]
<?xml version="1.0" encoding="ASCII"?>
<skin>
<basic>
<name>Awesome Skin</name>
<animgroup>man</animgroup>
<animfile>null</animfile>
</basic>
</skin>

The animation group and animation file values are the same as you would use in default.ide.

Xmair

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I convert minecraft worlds to VCMP, if you want your worlds to be converted, shoot me a PM! (Please note the paintings, flower pots, armour stands and custom skulls won't be converted within the model. Also big objects won't be converted)

WiLsOn

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  • What?
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Drake

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Re: Client Update Released (6 March)
« Reply #3, on March 6th, 2016, 02:14 PM »
You know what, I just said a guy today that Custom skins will take some time(months) to actually come out but this surprised me!

Great work @maxorator

MacTavish

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Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

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ELK

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=TRC=ELK / Woodland / Thranduil / ElvenKing

Xmair

  • Wiki Contributor
  • Posts: 858
I convert minecraft worlds to VCMP, if you want your worlds to be converted, shoot me a PM! (Please note the paintings, flower pots, armour stands and custom skulls won't be converted within the model. Also big objects won't be converted)

maxorator

  • VC:MP Developer
  • Posts: 158

MacTavish

  • Hero Member
  • Nicks( Kusanagi, Beztone, RATHORE )
  • Posts: 809

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

maxorator

  • VC:MP Developer
  • Posts: 158

Xmair

  • Wiki Contributor
  • Posts: 858
I convert minecraft worlds to VCMP, if you want your worlds to be converted, shoot me a PM! (Please note the paintings, flower pots, armour stands and custom skulls won't be converted within the model. Also big objects won't be converted)

maxorator

  • VC:MP Developer
  • Posts: 158

Sebastian

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Re: Client Update Released (6 March)
« Reply #12, on March 6th, 2016, 03:16 PM »Last edited on March 6th, 2016, 03:20 PM
Nice update !
Tested custom skins and they are loading, but there is a bug: animgroup and animfiles won't change anything...
Whatever you will write there, will apply the same default anims.

Here is the proof: http://www.solidfiles.com/d/f38f3e3017/
This skin was supposed to give skating anims, but it doesn't... Hope it will be fixed soon.

PS: Original line from default.ide:
# modelId, ModelName, TxdName, Default pedtype,
# animGroup(man,cop,woman,fatwoman,sexywoman...), cars can drive mask(in hex),
# animfile, radio1, radio2

Code: [Select]
78, WMYSK, WMYSK, CIVMALE, STAT_SKATER, skate, 0, skate, 9,9

Shawn

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Drake

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