BigcaT_

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Gun Shop Disabled?
« on February 7th, 2015, 06:03 AM »
Code: [Select]
<Ammunation shopid="0" x="-66.0178" y="-1481.7504" z="10.4940" camanglex="-60.593" camangley="-1486.241" camanglez="12.433" camposx="-60.508" camposy="-1484.245" camposz="12.428"/>

<A_Weapon shopid="0" x="-60.793" y="-1488.141" z="12.24274" weapon1="278" cost1="150" weapon2="283" cost2="220" weapon3="277" cost3="230" weapon4="276" cost4="210"/>

<Ammunation shopid="1" x="364.1243" y="1055.6443" z="19.2101" camanglex="364.152" camangley="1051.163" camanglez="21.291" camposx="364.203" camposy="1053.161" camposz="21.269"/>

<A_Weapon shopid="1" x="364.9" y="1049.5" z="21.067" weapon1="269" cost1="100" weapon2="283" cost2="195" weapon3="277" cost3="250" weapon4="288" cost4="395"/>

<Ammunation shopid="2" x="-677.0" y="1205.6" z="10.0" camanglex="-680.155" camangley="1203.449" camanglez="13.171" camposx="-679.161" camposy="1203.449" camposz="13.133"/>

<A_Weapon shopid="2" x="-681.6" y="1203.449" z="12.91" weapon1="275" cost1="150" weapon2="279" cost2="295" weapon3="277" cost3="190" weapon4="280" cost4="325"/>

<Ammunation shopid="3" x="202.7" y="-474.1" z="10.1" camanglex="203.608" camangley="-470.797" camanglez="14.217" camposx="203.616" camposy="-471.795" camposz="14.284"/>

<A_Weapon shopid="3" x="203.606" y="-469.297" z="13.91" weapon1="260" cost1="50" weapon2="267" cost2="75" weapon3="269" cost3="220" weapon4="263" cost4="95"/>

These can not work in 0.4 ( Server.Conf )

EK.IceFlake

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Re: Gun Shop Disabled?
« Reply #1, on February 7th, 2015, 07:58 AM »
Yes it will not work. You need to add it by script.

BigcaT_

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MacTavish

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Re: Gun Shop Disabled?
« Reply #3, on February 8th, 2015, 08:07 AM »
use CreatePickup  and you can add cost, ammo, etc in onPickupPickedUp

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BigcaT_

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EK.IceFlake

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BigcaT_

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EK.IceFlake

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Re: Gun Shop Disabled?
« Reply #7, on February 11th, 2015, 11:05 AM »
Quote from BigcaT_ on February 10th, 2015, 05:46 AM
Quote from NE.CrystalBlue on February 9th, 2015, 11:10 AM
Quote from BigcaT_ on February 9th, 2015, 04:56 AM
Quote from Beztone on February 8th, 2015, 08:07 AM
use CreatePickup  and you can add cost, ammo, etc in onPickupPickedUp
But i want to create a circle  like it's in 0.3, can I?
Use a rotating object without the collisions file.
There is no other way?
You could have serious knowledge about reverse engineering c++ etc, then you can make a plugin that allows you to add

Fuzzie

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Re: Gun Shop Disabled?
« Reply #8, on February 11th, 2015, 12:37 PM »
Reverse engineering the game to include the marker is just one part. You have to create a module so that your server can take advantage of it. I suggest you don't do this though since it is useless and time consuming.

Also, (Taken from the Server Conf source code)
Code: [Select]
// Check if they defined any ammunations or ammu-weapons
tmpElem = doc->FirstChildElement( "Ammunation" );
if( tmpElem )
OutputWarning( "Ammunation has no effect. Ammunations must be completely scripted." );

tmpElem = doc->FirstChildElement( "A_Weapon" );
if( tmpElem )
OutputWarning( "A_Weapon has no effect. Ammunation weapons must be completely scripted." );

That means you have to script one your own and you are not limited to one idea. If I can find time to code and test one I will but no guarantees.

Stormeus

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Re: Gun Shop Disabled?
« Reply #9, on February 13th, 2015, 08:48 PM »
I don't remember weapons spinning around in Ammunations. Oh well.

Ammunations are relatively easy to script (setting camera positions, tracking what weapon the player is looking at, and placing objects on the wall are all basic to intermediate skills) and the client is not equipped to create Ammunations, so it'll remain disabled. A capable scripter could even release a script that does the hard work for you.