Office interiors from San Andreas

MacTavish

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Re: Office interiors from San Andreas
« Reply #15, on April 14th, 2016, 02:10 PM »Last edited on April 15th, 2016, 11:50 PM
actually what i do is to put every part on correct coords in Zmodeler and attach them in one dff and export then import dff in 3ds or gmax then generate .col via kams max script by this way the object become easier to place anywhere in game :)

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