Importing a Custom Object from SA:MP

Started by Pun1sh3r, Apr 18, 2016, 07:19 PM

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Pun1sh3r

Hello all!

I want to Import 3 Objects from SA:MP because I need them to make with those Objects some Race Checkpoints.
I have Exported the .dff files and one .txd files (No collision files as the Object should have no Collision)

So here is what I get:
Objects are loaded and if I create them I just see the Object but not fully, it's like with an Alpha of 50 but I set the Alpha to 255.
What I'm doing wrong? Here are the <files>

Screen:


Look at the Picture, zoom it to see the Object

Thanks and I hope someone can help me

.

Humor me. Have you actually exported the object for Vice City?
.

Pun1sh3r

I exported the files using IMGTool 2.0 to get the .dff and .txd files, is there a special tool to export them for VC?

Pun1sh3r

Quote from: vito on Apr 18, 2016, 07:37 PMDo export using same "IMGTool 2.0" from this mod http://www.moddb.com/mods/san-andreas-in-vice-city/downloads/san-andreas-in-vice-city-01f (install in on clean copy of vice city)

I exported the Objects from SA:MP Custom Objects, they are not from SA

MacTavish

without collisions let me know if you need the collisions :)

ported with zmodeler

Grand Hunting Project
Join #SLC, #KAKAN, #Doom, #GHP @LUnet

Retired VC:MP Player/Scripter :P

Thijn

Quote from: MacTavish on Apr 18, 2016, 08:01 PMwithout collisions let me know if you need the collisions :)

Just when I was about to launch 3ds max :P

maxorator

SA models don't need to be converted anyway, unless they're skins.

Pun1sh3r

Quote from: MacTavish on Apr 18, 2016, 08:01 PMwithout collisions let me know if you need the collisions :)

ported with zmodeler


Sorry for the late answer, was busy the last few days...
Awesome! Thanks for your Help, it works fine!