« on February 24th, 2017, 10:19 AM »
« Reply #3, on February 24th, 2017, 11:02 AM »
« Reply #4, on February 24th, 2017, 11:05 AM »
I got your point but I don't need LW-style players, I have NPC for that xD
« Reply #6, on February 24th, 2017, 11:19 AM »
Yet another person who did efforts to bring something unique ( There have been only 2 multigamemode servers in vcmp history so yeah counts as unique here ) but sadly I've mentioned it several times already, the player count won't rise.
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« Reply #13, on February 24th, 2017, 07:04 PM »
That kinda implies modifying all skins to include a flag, no, two flags. So you now probably have 3 times more skins than usual. The ones without a flag, the ones with the red flag and the ones with the blue flags.
note he is a first in vcmp who attached object to player's skin (in dff) for ctf/bomb
While this method is not very efficient in therms of resource usage. I must commend him on his effort because it's efficient and accurate in therms of latency. Since there's no built-in way of dong it.
« Reply #14, on February 24th, 2017, 07:16 PM »
I guess everything is ok, since he is using only one player model per team.
I've been suggesting such attaching functions since 0.3 ...
Since there's no built-in way of dong it.