[Client] Different label size resolutions

Started by kennedyarz, Mar 02, 2017, 01:32 AM

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kennedyarz

I have a problem with the graphical user interface, it turns out that there are players who have some graphics of pacman in their vice city, the truth that I can not believe that there are people who can play with a resolution of 640 x 480 x 16 in this photo I have a resolution of 1024 x 600 x 32
and the tag looks perfect, but for players with this 640 x 480 x 16 intervenes on the radar, what can be done in that case?

Adrenaline

solo configuralo en tu vcmp normal lol

KAKAN

oh no

vito

Quote from: KAKAN on Mar 02, 2017, 02:47 AMuse a cooler script :D
for ex: http://forum.vc-mp.org/?topic=2752.0
Font size is also should be relative...
But I'm actually prefer to use two variants for people - one for 640*480 + 800*600 and one for 1024*1280 and above

Quotewhat can be done in that case?
For first create UI in windowed mode to tests all possible sizes, use GUI.GetScreenSize() to get actual user screen size.

?

Quote from: AdrenAline on Mar 02, 2017, 02:28 AMsolo configuralo en tu vcmp normal lol
Some players dont have higher res than 640x480

DizzasTeR

Check my fps label snippet. You'll get an idea of making relative font size

kennedyarz

Quote from: Doom_Kill3R on Mar 02, 2017, 07:10 AMCheck my fps label snippet. You'll get an idea of making relative font size

mmm ok thx, testing