Spawn sound

Started by KAKAN, Aug 25, 2017, 09:11 AM

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KAKAN

Y'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)

Event name    Sound ID
Spawn369
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);Untested code and I don't expect it to work either.
oh no

ℛḝξ☂

I wonder if it is also the sound playing at some race event as of "Go" in single play.
I may be a slow walker but I am always walking.

Mahmoud Tornado

Quote from: KAKAN on Aug 25, 2017, 09:11 AMY'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)

Event name    Sound ID
Spawn369
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);Untested code and I don't expect it to work either.
i think it is really good but my P.C don't have Speakers xDD :D

KAKAN

Quote from: Rest on Aug 25, 2017, 09:21 AMI wonder if it is also the sound playing at some race event as of "Go" in single play.
Any video of that sound?

And, I use SFX Manager to find the sounds. If you can find it, feel free to post its ID :)
oh no

=RK=MarineForce

On PLAYER Spawn
{
Player.PlaySound (369);
}
Try to UnderStand ME!

D4rkR420R

Quote from: bhaiok on Aug 25, 2017, 06:40 PMOn PLAYER Spawn
{
Player.PlaySound (369);
}

Help, I got an error..... :/ (sarcasm)
function onPlayerSpawn( player ) {  PlaySound( player.UniqueWorld, 369, player.Pos );  }

KAKAN

topic locked. PM me the new sounds instead :P
oh no