how to replace cmd?

Started by ForOver, Dec 15, 2017, 07:53 PM

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ForOver

guys, in main.nut, i see that /goto and /heal without timer, anyone can give me a example that replace the command with new /heal and /goto command?

umar4911

You need to add a timer using NewTimer. Use the search or the wiki to learn more
I am gamer, programmer and hacker. Try to find me!
xD

ForOver

Quote from: umar4911 on Dec 16, 2017, 10:12 AMYou need to add a timer using NewTimer. Use the search or the wiki to learn more
hmmm.........
NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
{
if(cmd == "heal")
{
local hp = player.Health;
if(hp == 100) Message("[#FF3636]Error - [#8181FF]Use this command when you have less than 100% hp !");
else {
player.Health = 100.0;
MessagePlayer( "[#FFFF81]---> You have been healed !", player );
}
}
where to put timer?

umar4911

to make a heal cmd with timer, first get to know the about timer
NewTimer( func, time, repeat, ... );
string func - the function to call when the timer ends (in a string format)
int time - the time before the function call
int repeat - how many times to repeat the process (1 just to execute once)
... - function (func) parameters
Copied from wiki

OK make a heal cmd

{
 if(cmd == "heal")
 {
  local hp = player.Health;
  if(hp == 100) Message("[#FF3636]Error - [#8181FF]Use this command when you have less than 100% hp !");
  else {
MessagePlayer("You need to wait 5 seconds to heal", player);
    NewTimer(heal, 1, 5000, player);
  }
 }

Added NewTimer that make a timer that after 5 seconds play the function heal with parameters player and only play once.

Now make a heal function to work
function heal(player)
{
   local plr = FindPlayer(player); //It can happen that player left the game while healing so need to check that is player available.
if(plr)
{
 plr.Health = 100;
MessagePlayer("Healed!", plr);
}

}
I am gamer, programmer and hacker. Try to find me!
xD

Xmair

Quote from: umar4911 on Dec 16, 2017, 02:10 PMto make a heal cmd with timer, first get to know the about timer
NewTimer( func, time, repeat, ... );
string func - the function to call when the timer ends (in a string format)
int time - the time before the function call
int repeat - how many times to repeat the process (1 just to execute once)
... - function (func) parameters
Copied from wiki

OK make a heal cmd

{
 if(cmd == "heal")
 {
  local hp = player.Health;
  if(hp == 100) Message("[#FF3636]Error - [#8181FF]Use this command when you have less than 100% hp !");
  else {
MessagePlayer("You need to wait 5 seconds to heal", player);
    NewTimer(heal, 1, 5000, player);
  }
 }

Added NewTimer that make a timer that after 5 seconds play the function heal with parameters player and only play once.

Now make a heal function to work
function heal(player)
{
   local plr = FindPlayer(player); //It can happen that player left the game while healing so need to check that is player available.
if(plr)
{
 plr.Health = 100;
MessagePlayer("Healed!", plr);
}

}
That'd crash the server because you cannot pass instances in timers of the native plugin.

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

=RK=MarineForce

i have healall cmd

This code heal all > for (local i=0; i<GetMaxPlayers(); i++)
if ( cmd == "healall" )
{
if ( player.Name == "umar491" || player.Name == "ForOver" )
{
Message( "[#FF0000]**[#FFFFFF] Admin[#FF0000] " + player.Name+  "[#FFFFFF] healed All Players");
for (local i=0; i<GetMaxPlayers(); i++)
{
local p=FindPlayer(i);
if(p)
p.Health = 100.0;
}
}
else MessagePlayer( "[#FF0000] You're not allowed to use this command. " , player )
}

!

Quote from: =RK=MarineForce on Dec 16, 2017, 04:32 PMi have healall cmd

This code heal all > for (local i=0; i<GetMaxPlayers(); i++)
if ( cmd == "healall" )
{
if ( player.Name == "umar491" || player.Name == "ForOver" )
{
Message( "[#FF0000]**[#FFFFFF] Admin[#FF0000] " + player.Name+  "[#FFFFFF] healed All Players");
for (local i=0; i<GetMaxPlayers(); i++)
{
local p=FindPlayer(i);
if(p)
p.Health = 100.0;
}
}
else MessagePlayer( "[#FF0000] You're not allowed to use this command. " , player )
}
At least read the topic word to word before posting.

Discord: zeus#5155

umar4911

Quote from: Xmair on Dec 16, 2017, 02:49 PM
Quote from: umar4911 on Dec 16, 2017, 02:10 PMto make a heal cmd with timer, first get to know the about timer
NewTimer( func, time, repeat, ... );
string func - the function to call when the timer ends (in a string format)
int time - the time before the function call
int repeat - how many times to repeat the process (1 just to execute once)
... - function (func) parameters
Copied from wiki

OK make a heal cmd

{
 if(cmd == "heal")
 {
  local hp = player.Health;
  if(hp == 100) Message("[#FF3636]Error - [#8181FF]Use this command when you have less than 100% hp !");
  else {
MessagePlayer("You need to wait 5 seconds to heal", player);
    NewTimer(heal, 1, 5000, player);
  }
 }

Added NewTimer that make a timer that after 5 seconds play the function heal with parameters player and only play once.

Now make a heal function to work
function heal(player)
{
   local plr = FindPlayer(player); //It can happen that player left the game while healing so need to check that is player available.
if(plr)
{
 plr.Health = 100;
MessagePlayer("Healed!", plr);
}

}
That'd crash the server because you cannot pass instances in timers of the native plugin.
Then what should be used?
I am gamer, programmer and hacker. Try to find me!
xD

!

#8
Quote from: umar4911 on Dec 22, 2017, 12:31 PMThen what should be used?
Pass the playerID and then inside function use the FindPlayer method to get the instance.
NewTimer( "CalledFunction", 1000, 1, player.ID );
function CalledFunction( playerID )
{
   local player = FindPlayer( playerID );
   if ( !player ) return;
   
   bla
   bla
}

Discord: zeus#5155