Stormeus

  • VC:MP Developer
  • oh god how did i get here im not good w computer
  • Posts: 1,044
Re: ?????
« Reply #15,  »Last edited
Quote from vitogta on July 13th, 05:37 AM
Quote from Stormeus on July 13th, 05:26 AM
Part of the challenge is figuring out which game functions to call and hook to override the behavior that's been preprogrammed to behave in ways we don't like.
I am not aware how deep knowledge reverse engineering of vc-mp devs. Just I think it's critical part of gameplay needed to be improved. I personally don't like 'punchers' who abusing this sync bug but I also do not want fixsage of it by removing punch from game mechanics at all. Needs an alternative way to keep variety of gameplay.
We understand, and we solved part of the problem of punch animations from playing for other players on your screen. Unfortunately that may not have solved the issue of players running into other players or some other edge cases we haven't reproduced, which we'll keep looking into.

vitogta

  • Jr. Member
  • Posts: 55
Re: ?????
« Reply #16,  »
Quote from Stormeus on July 13th, 05:56 AM
We understand, and we solved part of the problem of punch animations from playing for other players on your screen. Unfortunately that may not have solved the issue of players running into other players or some other edge cases we haven't reproduced, which we'll keep looking into.
Is that solution were to remove punch at all?
rel006 https://i.imgur.com/52eknhS.gifv - punch is not working
rel004 https://i.imgur.com/j9XasNn.gifv - punch is working but not well synced
I hope you will find solution to keep punch and synchronize it.
VCMP-139 As a scripter, I want to create client-side map markers, spheres, checkpoints, etc.
VCMP-29 Add per-world settings for weather, gravity, and other settings
VCMP-51 As a scripter, I want to be able to access datetime, sound, and timer functions on the client side