SpitFire

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Suggestion - Opcodes
« on December 18th, 2018, 09:11 PM »
I've been thinking for a long time about what can help to make scripting easier. And i've got the answer. Why not just make opcodes usable? Like, this will open up so many new possibilities that is still unavailable.It includes swimming, attaching to entities, creating particles and fires, some checks and moreover.

umar4911

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Re: Suggestion - Opcodes
« Reply #1, on December 22nd, 2018, 03:54 PM »
Slc can help you in this. I cannot tag him here
I am gamer, programmer and hacker. Try to find me!
xD

Athanatos

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SpitFire

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Re: Suggestion - Opcodes
« Reply #3, on December 24th, 2018, 08:34 PM »
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.

Athanatos

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Re: Suggestion - Opcodes
« Reply #4, on December 24th, 2018, 09:14 PM »
Quote from SpitFire on December 24th, 2018, 08:34 PM
It can be used without .cs or .scm scripts, on C++ language, by using plugin SDK.
It cannot be done server-side. You will need to use modified vcmp clients for this.

SpitFire

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Re: Suggestion - Opcodes
« Reply #5, on December 25th, 2018, 07:01 AM »
Um, Its a suggestion to VCMP Developers, i just need some support from community, thats why i posted it here.

SamsunJ4

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Radon

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Re: Suggestion - Opcodes
« Reply #7, on January 21st, 2019, 08:56 AM »
Quote from SamsunJ4 on January 20th, 2019, 04:07 PM
yes fuck off, no one is gonna do this
None even invited you here, you should better fuck out of this topic if you got nothing else better to say.

Anyways, seems a cool idea but with the actual status of the developers, will take some good time..

SamsunJ4

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Athanatos

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Re: Suggestion - Opcodes
« Reply #9, on January 21st, 2019, 02:20 PM »
Can agree that opcodes can be a good idea (please dont implement the the save game,rc vehicle or, cutscenes opcodes) .

 Anyway, tbh the devs aren't going to implement that because they don't have time for anything related to vcmp.

DizzasTeR

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Re: Suggestion - Opcodes
« Reply #10, on January 22nd, 2019, 12:44 PM »
Definitely a big boost in the features of VCMP, however its up to the developers when they have time and interest, they are currently inactive.

Locked to avoid further absurd conversations.

@SamsunJ4, Watch your language next time, take this as a warning.