Client Updates Released (11 May)

Started by Stormeus, May 11, 2015, 06:46 AM

Previous topic - Next topic

Stormeus

Multiple client updates have been released for 04rel002.

Update 1
  • All sprites (including absolutely positioned/non-relative sprites) now scale according to the resolution of the game window.
    • The scaling ratio is calculated as (ScreenWidth / 1024, ScreenHeight / 768)
    • See Update 3 for further developments.
  • Fixed sprites making calculations based on the resolution of the screen, and not the game window.
  • Fixed screenshots failing if game_windowed was set to 0.
  • Fixed an uncaught exception that could cause the game to crash while connecting.
  • Reverted a change that made players who were in the middle of shooting send more sync packets.

Update 2
  • Fixed an "abnormal program termination" error that could occur under certain circumstances when joining a server.

Update 3
  • Only relatively positioned sprites are auto-scaled now.

This update will take effect upon loading the browser or joining a 04rel002 server.

soulshaker

@Stormeus
I am facing problems with sprites in many servers. Like in this video, see the speedometer. Is this server side problem or from my side?
http://youtu.be/xtMuuxU6ukE
from xs04 ^

Stormeus

That's a client side issue to be addressed later today.

EK.IceFlake

Quote from: stormeus on May 11, 2015, 06:46 AM
  • Reverted a change that made players who were in the middle of shooting send more sync packets.
Why?

Brian

Quote from: NE.CrystalBlue on May 11, 2015, 03:31 PM
Quote from: stormeus on May 11, 2015, 06:46 AM
  • Reverted a change that made players who were in the middle of shooting send more sync packets.
Why?
Because laggers are warping/sliding all over the map when they are shooting.