suggestion to optimize the bandwidth of the server.

Hendrix

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dracc

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Re: suggestion to optimize the bandwidth of the server.
« Reply #1,  »
Bad title - too unspecific and somewhat misleading.

Bad "problem" - FastDownload in Counter-Strike off-loaded file serving to a HTTP server which oftentimes were faster. That much is true.
But is downloading in VCMP really that slow that placing file downloads elsewhere is worth the hassle? I'd argue it's not. Local downloads (and downloads from fast servers) is close to instantaneous in my experience.

Athanatos

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Stormeus

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Re: suggestion to optimize the bandwidth of the server.
« Reply #3,  »
Quote from Athanatos on April 11th, 01:41 PM
@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.
FastDL uses HTTP, which works over TCP. VC:MP actually works the other way around; right now file downloads use UDP over RakNet, which is less than ideal to say the least.

We'll revisit the issue of implementing HTTP downloads and see what we can do.

Hendrix

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Re: suggestion to optimize the bandwidth of the server.
« Reply #4,  »
Quote from Stormeus on April 12th, 01:31 AM
Quote from Athanatos on April 11th, 01:41 PM
@dracc VC:MP uses the TCP protocal for file transfer and it's pretty bad.
FastDL uses HTTP, which works over TCP. VC:MP actually works the other way around; right now file downloads use UDP over RakNet, which is less than ideal to say the least.
Quote from Stormeus on April 12th, 01:31 AM
We'll revisit the issue of implementing HTTP downloads and see what we can do.
Excellent ;D